//week12_01_libraries_sound_SoundFile_sound_isPlaying
import processing.sound.*; SoundFile sound1,sound2;//兩段音樂 int playing=2; void setup(){ size(640,360); background(255); sound1=new SoundFile(this,"Intro Song_Final.mp3"); sound2=new SoundFile(this,"In Game Music.mp3"); } void draw(){ if(sound1.isPlaying()){ playing=1; }else if(sound2.isPlaying()){ playing=2; }else{ if(playing==1) sound2.play(); else sound1.play(); } }
//week12_02_bezier_sample size(500,500); noFill(); stroke(255,102,0); line(340,80,40,40); line(360,360,60,320); stroke(0,0,0); bezier(340,80,40,40,360,360,60,320);
//week12_03_bezier_1_3_3_1_equation_mouseDragged_change_tvoid setup(){ size(500,500); } PVector p0=new PVector(340,80); PVector p1=new PVector(40,40); PVector p2=new PVector(360,360); PVector p3=new PVector(60,320); float t=0.0; void draw(){ background(255); noFill(); stroke(255,102,0); line(340,80,40,40); line(360,360,60,320); stroke(0,0,0); bezier(340,80,40,40,360,360,60,320); float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t; float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t; ellipse(x,y,10,10); } void mouseDragged(){ t+=0.01*(mouseX-pmouseX); }
//week12_04_bezier_for_t_t0_0_many_t void setup(){ size(400,400); } PVector p0=new PVector(120, 80); PVector p1=new PVector(320, 20); PVector p2=new PVector(320, 300); PVector p3=new PVector(120, 300); float t0=0.0; void draw(){ background(255); noFill(); stroke(255, 102, 0); line(120, 80, 320, 20); line(320, 300, 120, 300); stroke(0, 0, 0); bezier(120, 80, 320, 20, 320, 300, 120, 300); for(float t=t0;t>=0;t-=0.025){ float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t; float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t; ellipse(x,y,10,10); } } void mouseDragged(){ t0+=0.01*(mouseX-pmouseX); }
//week12_05_bezier_ArrayList_class_Ball_draw_ArrayList_add void setup(){ size(400,400); } PVector p0=new PVector(120, 80); PVector p1=new PVector(320, 20); PVector p2=new PVector(320, 300); PVector p3=new PVector(120, 300); float t0=0.0; ArrayList<Ball> balls=new ArrayList<Ball>(); void draw(){ background(255); noFill(); stroke(255, 102, 0); line(120, 80, 320, 20); line(320, 300, 120, 300); stroke(0, 0, 0); bezier(120, 80, 320, 20, 320, 300, 120, 300); for(Ball ball : balls){ ball.draw(); } if(frameCount%20==0) balls.add(new Ball(p0,p1,p2,p3)); } void mouseDragged(){ t0+=0.01*(mouseX-pmouseX); } class Ball{ PVector p0,p1,p2,p3; float t=0.0; Ball(PVector _p0,PVector _p1,PVector _p2,PVector _p3){ p0=_p0; p1=_p1; p2=_p2; p3=_p3; } void draw(){ float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t; float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t; ellipse(x,y,10,10); t+=0.001; } }
//week12_06_bezier_ArrayList_balls_size_get_remove void setup(){ size(400,400); } PVector p0=new PVector(120, 80); PVector p1=new PVector(320, 20); PVector p2=new PVector(320, 300); PVector p3=new PVector(120, 300); float t0=0.0; ArrayList<Ball> balls=new ArrayList<Ball>(); void draw(){ background(255); noFill(); stroke(255, 102, 0); line(120, 80, 320, 20); line(320, 300, 120, 300); stroke(0, 0, 0); bezier(120, 80, 320, 20, 320, 300, 120, 300); for(Ball ball : balls){ ball.draw(); } if(frameCount%20==0){ balls.add(new Ball(p0,p1,p2,p3)); println(balls.size()); } if(balls.size()>0 && balls.get(0).t>1.0) balls.remove(0); } void mouseDragged(){ t0+=0.01*(mouseX-pmouseX); } class Ball{ PVector p0,p1,p2,p3; float t=0.0; Ball(PVector _p0,PVector _p1,PVector _p2,PVector _p3){ p0=_p0; p1=_p1; p2=_p2; p3=_p3; } void draw(){ float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t; float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t; ellipse(x,y,10,10); t+=0.001; } }






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