//week12_01_libraries_sound
// 官網-Documentaion 文件-Libraries函式庫(圖書館)-Sound聲音部分
//https://processing.org/reference/libraries/sound/index.html
//我們教過play() stop() pause()
import processing.sound.*;
SoundFile sound1, sound2;
//import processing.sound.*;
//SoundFile sound1, sound2; //兩段音樂
int playing = 1;
void setup() {
size(640, 360);
background(255);
sound1 =new SoundFile(this, "Intro Song_Final.mp3");
sound2 =new SoundFile(this, "In Game Music.mp3");
}
void draw() {
if (sound1.isPlaying())//音樂1有沒有在播放
{
playing=1;
} else if (sound2.isPlaying()) {
playing=2;
} else {//沒有任何音樂再撥放
if (playing==1) sound2.play();//換另一首
else sound1.play();
}
}
// week12_02_bezier_sample
//按右鍵,找bezier()函式的網站文件
size(500, 500);
noFill();
stroke(255, 102, 0);
line(340, 80, 40, 40);
line(360, 360, 60, 320);
stroke(0, 0, 0);
bezier(340, 80, 40,40,360,360,60,320);
//week12_03_bezier_1_3_3_1_equation_mouseDragged_change_t
void setup() {
size(500, 500);
}
PVector p0 = new PVector(340, 80);
PVector p1 = new PVector(40, 40);
PVector p2 = new PVector(360, 360);
PVector p3 = new PVector(60, 320);
float t =0.0;
void draw() {
background(255);
noFill();
stroke(255, 102, 0);
line(340, 80, 40, 40);
line(360, 360, 60, 320);
stroke(0, 0, 0);
bezier(340, 80, 40, 40, 360, 360, 60, 320);
float x =p0.x*(1-t)*(1-t)*(1-t) +3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+ p3.x*t*t*t;
float y =p0.y*(1-t)*(1-t)*(1-t)+ 3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;
ellipse(x, y, 10, 10);
}
void mouseDragged()
{
t+= 0.01*(mouseX-pmouseX);
}
// week12_04_bezier_for_t_t0_0_many_t
void setup() {
size(400, 400);
}
PVector p0 = new PVector(120, 80);
PVector p1 = new PVector(320, 20);
PVector p2 = new PVector(320, 320);
PVector p3 = new PVector(120, 300);
float t0 =0.0;
void draw() {
background(255);
noFill();
noFill();
stroke(255, 102, 0);
line(120, 80, 320, 20);
line(320, 300, 120, 300);
stroke(0, 0, 0);
bezier(120, 80, 320, 20, 320, 300, 120, 300);
for (float t = t0; t>=0; t-=0.025) {
float x =p0.x*(1-t)*(1-t)*(1-t) +3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+ p3.x*t*t*t;
float y =p0.y*(1-t)*(1-t)*(1-t)+ 3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;
ellipse(x, y, 10, 10);
}
}
void mouseDragged()
{
t0+= 0.01*(mouseX-pmouseX);
}
// week12_05_bezier_ArrayList_class_ball_draw_ArrayList_add
void setup() {
size(400, 400);
}
PVector p0 = new PVector(120, 80);
PVector p1 = new PVector(320, 20);
PVector p2 = new PVector(320, 300);
PVector p3 = new PVector(120, 300);
float t0 =0.0;
ArrayList<Ball>balls = new ArrayList<Ball>();//新加的
void draw() {
background(255);
noFill();
stroke(255, 102, 0);
line(120, 80, 320, 20);
line(320, 300, 120, 300);
stroke(0, 0, 0);
bezier(120, 80, 320, 20, 320, 300, 120, 300);
for (Ball ball : balls) {
ball.draw();//新加的
}//新加的
if (frameCount%20==0)balls.add(new Ball(p0, p1, p2, p3));
}
void mouseDragged()
{
t0+= 0.01*(mouseX-pmouseX);
}
class Ball {
PVector p0, p1, p2, p3;
float t;
Ball(PVector _p0, PVector _p1, PVector _p2, PVector _p3) {
p0 = _p0;
p1 = _p1;
p2 = _p2;
p3 = _p3;
}
void draw() {
float x =p0.x*(1-t)*(1-t)*(1-t) +3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+ p3.x*t*t*t;
float y =p0.y*(1-t)*(1-t)*(1-t)+ 3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;
ellipse(x, y, 10, 10);
t+= 0.001;
}
}

// week12_06_bezier_ArrayList_class_balls_size_get_remove
void setup() {
size(400, 400);
}
PVector p0 = new PVector(120, 80);
PVector p1 = new PVector(320, 20);
PVector p2 = new PVector(320, 300);
PVector p3 = new PVector(120, 300);
float t0 =0.0;
ArrayList<Ball>balls = new ArrayList<Ball>();//新加的
void draw() {
background(255);
noFill();
stroke(255, 102, 0);
line(120, 80, 320, 20);
line(320, 300, 120, 300);
stroke(0, 0, 0);
bezier(120, 80, 320, 20, 320, 300, 120, 300);
for (Ball ball : balls) {
ball.draw();//新加的
}//新加的
if (frameCount%20==0) {
balls.add(new Ball(p0, p1, p2, p3));
println(balls.size());
}
if (balls.size()>0 && balls.get(0).t>1.0)balls.remove(0);
}
void mouseDragged()
{
t0+= 0.01*(mouseX-pmouseX);
}
class Ball {
PVector p0, p1, p2, p3;
float t;
Ball(PVector _p0, PVector _p1, PVector _p2, PVector _p3) {
p0 = _p0;
p1 = _p1;
p2 = _p2;
p3 = _p3;
}
void draw() {
float x =p0.x*(1-t)*(1-t)*(1-t) +3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+ p3.x*t*t*t;
float y =p0.y*(1-t)*(1-t)*(1-t)+ 3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;
ellipse(x, y, 10, 10);
t+= 0.001;
}
}

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