//week12_01_libraries_sound
//官網-documentation-libraries-sound部分
//https://processing.org/reference/libraries/sound/index.html
//我們教過play(),stop(),pause()
import processing.sound.*;
SoundFile sound1,sound2;//兩段音樂
int playing =2;
void setup(){
size(640,360);
background(255);
sound1 = new SoundFile(this,"Intro Song_Final.mp3");//week09_4可下載到
sound2 = new SoundFile(this,"In Game Music.mp3");//week09_4可下載到
}
void draw(){
if(sound1.isPlaying()){//音樂1有沒有在撥放
playing=1;
}else if(sound2.isPlaying()){//音樂2有沒有在撥放
playing=2;
}else {//沒有音樂在撥放
if(playing==1)sound2.play();//換另外一首
else sound1.play();
}
}
//week12_02_bezier_sample
//按右鍵,找bazier()的網站文件
size(500,500);
noFill();//以下是從文件copy的
stroke(255, 102, 0);
line(340, 80, 40, 40);
line(360, 360, 60, 320);
stroke(0, 0, 0);
bezier(340, 80, 40, 40, 360,360, 60, 320);
//week12_03_bazier_1_3_3_1_equation_mouseDragged_change_t
void setup(){
size(500,500);
}
PVector p0 = new PVector(340,80);
PVector p1 = new PVector(40,40);
PVector p2 = new PVector(360,360);
PVector p3 = new PVector(60,320);
float t=0.0;
void draw(){
background(255);
noFill();//以下是從文件copy的
stroke(255, 102, 0);
line(340, 80, 40, 40);
line(360, 360, 60, 320);
stroke(0, 0, 0);
bezier(340, 80, 40, 40, 360,360, 60, 320);
float x= p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t;
float y= p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;
ellipse(x,y,10,10);
}
void mouseDragged(){
t+=0.01*(mouseX-pmouseX);
}
//week12_04_bezier_many_t
void setup(){
size(500,500);
}
PVector p0 = new PVector(120,80);
PVector p1 = new PVector(320,20);
PVector p2 = new PVector(320,300);
PVector p3 = new PVector(120,300);
float t0=0.0;
void draw(){
background(255);
noFill();//以下是從文件copy的
stroke(255, 102, 0);
line(120, 80, 320, 20);
line(320, 300, 120, 300);
stroke(0, 0, 0);
bezier(120, 80, 320, 20, 320, 300, 120, 300);
for(float t=t0;t>=0;t-=0.025){
float x= p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t;
float y= p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;
ellipse(x,y,10,10);
}
}
void mouseDragged(){
t0 +=0.01*(mouseX-pmouseX);
}
//week12_05_bezier_better_ArrayList_class_Ball_draw_ArrayList_add
void setup(){
size(500,500);
}
PVector p0 = new PVector(120,80);
PVector p1 = new PVector(320,20);
PVector p2 = new PVector(320,300);
PVector p3 = new PVector(120,300);
float t0=0.0;
ArrayList<Ball>balls = new ArrayList<Ball>();
void draw(){
background(255);
noFill();//以下是從文件copy的
stroke(255, 102, 0);
line(120, 80, 320, 20);
line(320, 300, 120, 300);
stroke(0, 0, 0);
bezier(120, 80, 320, 20, 320, 300, 120, 300);
for(Ball ball :balls){
ball.draw();
}
if(frameCount%20==0)balls.add(new Ball(p0,p1,p2,p3));
}
void mouseDragged(){
t0 +=0.01*(mouseX-pmouseX);
}
class Ball{
PVector p0,p1,p2,p3;
float t=0.0;
Ball(PVector _p0,PVector _p1,PVector _p2,PVector _p3){
p0 =_p0;
p1 =_p1;
p2 =_p2;
p3 =_p3;
}
void draw(){
float x= p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t;
float y= p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;
ellipse(x,y,10,10);
t +=0.001;
}
}
//week12_06_bezier_better_ArrayList_balls_size_get_remove void setup(){ size(500,500); } PVector p0 = new PVector(120,80); PVector p1 = new PVector(320,20); PVector p2 = new PVector(320,300); PVector p3 = new PVector(120,300); float t0=0.0; ArrayList<Ball>balls = new ArrayList<Ball>(); void draw(){ background(255); noFill();//以下是從文件copy的 stroke(255, 102, 0); line(120, 80, 320, 20); line(320, 300, 120, 300); stroke(0, 0, 0); bezier(120, 80, 320, 20, 320, 300, 120, 300); for(Ball ball :balls){ ball.draw(); } if(frameCount%20==0){ balls.add(new Ball(p0,p1,p2,p3)); println(balls.size()); } if(balls.size()>0 && balls.get(0).t>1.0)balls.remove(0); } void mouseDragged(){ t0 +=0.01*(mouseX-pmouseX); } class Ball{ PVector p0,p1,p2,p3; float t=0.0; Ball(PVector _p0,PVector _p1,PVector _p2,PVector _p3){ p0 =_p0; p1 =_p1; p2 =_p2; p3 =_p3; } void draw(){ float x= p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t; float y= p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t; ellipse(x,y,10,10); t +=0.001; } }
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