week11_1_optical_illusion_ball_analyze
PImage img=loadImage("ball.png");
size(640,569);
background(img);
fill(0);
for(float y=21;y<569;y+=13.748){
for(float x=2;x<640;x+=30){
ellipse(x,y,12,12);
}
}
for(float y=21;y<569;y+=13.748){
for(float x=2+15;x<640;x+=30){
ellipse(x,y,12,12);
}
}
week11_2_optical_illusion_drawsize(600,600); noStroke(); fill(236,152,52); rect(0,0,300,300); fill(122,202,249); rect(300,0,300,300); fill(129,241,128); rect(0,300,300,300); fill(230,95,115); rect(300,300,300,300); fill(122,202,249); for(float y=0;y<300;y+=15){ for(float x=0;x<300;x+=30){ ellipse(x,y,11,11); ellipse(x+15,y+7,11,11); } } fill(236,152,52); for(float y=0;y<300;y+=15){ for(float x=0;x<300;x+=30){ ellipse(300+x,y,11,11); ellipse(300+x+15,y+7,11,11); } } fill(230,95,115); for(float y=0;y<300;y+=15){ for(float x=0;x<300;x+=30){ ellipse(x,300+y,11,11); ellipse(x+15,300+y+7,11,11); } } fill(129,241,128); for(float y=0;y<300;y+=15){ for(float x=0;x<300;x+=30){ ellipse(300+x,300+y,11,11); ellipse(300+x+15,300+y+7,11,11); } }
week11_3_optical_illusion_draw_batter
size(600,600);
noStroke();
fill(236,152,52);
rect(0,0,300,300);
fill(122,202,249);
rect(300,0,300,300);
fill(129,241,128);
rect(0,300,300,300);
fill(230,95,115);
rect(300,300,300,300);
fill(191,156,205);
ellipse(150,150,150,150);
ellipse(450,150,150,150);
ellipse(150,450,150,150);
ellipse(450,450,150,150);
for(float y=0;y<600;y+=15){
for(float x=0;x<600;x+=30){
if(6+x<300&&6+y<300) fill(122,202,249);
if(6+x>300&&6+y<300) fill(236,152,52);
if(6+x<300&&6+y>300) fill(230,95,115);
if(6+x>300&&6+y>300) fill(129,241,128);
ellipse(6+x,y,11,11);
ellipse(6+x+15,y+7,11,11);
}
}
week11_4_ArrayList_for_loopArrayList<Integer> a=new ArrayList<Integer>(); a.add(3); a.add(5); a.add(7); for(Integer i:a){ println(i); } for(int i=0;i<a.size();i++){ println(a.get(i)); }
week11_5_class_Card_drawclass Card{
int x,y;
void draw(){
rect(x,y,100,150);
}
}
Card card1=new Card();
void setup(){
size(500,400);
card1.x=100;
card1.y=100;
}
void draw(){
card1.draw();
}
week11_6_class_Card_Card_x_y_draw#物件導向,便於之後上花色#class Card{
int x,y;
Card(int _x,int _y){
x=_x; y=_y;
}
void draw(){
rect(x,y,100,150);
}
}
Card card1=new Card(100,100);
void setup(){
size(500,400);
}
void draw(){
card1.draw();
}
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