1.week11_01_optical_illusion_ball_analyze
// week11_01_optical_illusion_ball_analyze PImage img = loadImage("ball.png"); ///老師有傳ball.png size(640, 569); //剛好是圖檔大小 background(img); fill(0); for (float y=21; y<569; y+=13.748){ for(float x=2; x<640; x+=30){ ellipse(x, y, 12, 12); } //ellipse(32, y, 11, 11); //ellipse(32+30, y, 11, 11); } for (float y=21; y<569; y+=13.748){ for(float x=2+15; x<640; x+=30){ ellipse(x, y, 12, 12); } }
2.week11_02_optical_illusion_draw
// week11_02_optical_illusion_draw size(600, 600); noStroke(); fill(236, 152, 52); //色彩1 rect(0, 0, 300, 300); fill(122, 202, 249); //色彩2 rect(300, 0, 300, 300); fill(129, 241, 128); //色彩3 rect(0, 300, 300, 300); fill(230, 95, 115); //色彩4 rect(300, 300, 300, 300); fill(122, 202, 249); //色彩2 for(float y = 0; y < 300; y+=15){ for(float x = 15; x<300; x+=30){ ellipse(x, y, 11, 11); ellipse(x+15, y+7, 11, 11); } } fill(236, 152, 52); //色彩1 for(float y = 0; y < 300; y+=15){ for(float x = 0; x<300; x+=30){ ellipse(300+x, y, 11, 11); ellipse(300+x+15, y+7, 11, 11); } }
3.week11_03_optical_illusion_draw_better// week11_03_optical_illusion_draw_better size(600, 600); noStroke(); fill(236, 152, 52); //色彩1 rect(0, 0, 300, 300); fill(122, 202, 249); //色彩2 rect(300, 0, 300, 300); fill(129, 241, 128); //色彩3 rect(0, 300, 300, 300); fill(230, 95, 115); //色彩4 rect(300, 300, 300, 300); fill(191, 156, 205); ellipse(150, 150, 150, 150); ellipse(450, 150, 150, 150); ellipse(150, 450, 150, 150); ellipse(450, 450, 150, 150); for(float y = 0; y < 600; y+=15){ for(float x = 0; x<600; x+=30){ if(6+x<300 && 6+y<300) fill(122, 202, 249); //色彩2 if(6+x>300 && 6+y<300) fill(236, 152, 52); //色彩1 if(6+x<300 && 6+y>300) fill(230, 95, 115); //色彩4 if(6+x>300 && 6+y>300) fill(129, 241, 128); //色彩3 ellipse(6+x, y, 11, 11); ellipse(6+x+15, y+7, 11, 11); } }
4.week11_04_ArrayList_for_loop// week11_04_ArrayList_for_loop ArrayList<Integer> a = new ArrayList<Integer>(); a.add(3); a.add(5); a.add(7); for(Integer i : a){ println(i); } for(int i=0; i<a.size(); i++){ //比較傳統的 for迴圈 println( a.get(i)); //你要用 .get(i) 取出你要的那格 }
5.week11_05_ArrayList_class_Card_draw// week11_05_ArrayList_class_Card_draw class Card{ //物件裡, 有方法畫圖 int x, y; void draw(){ rect(x, y, 100, 150); } } Card card1 = new Card(); void setup(){ size(500, 400); card1.x = 100; card1.y = 100; } void draw(){ card1.draw(); //程式碼會變比較調理 }
6.week11_06_class_Card_Card_x_y_draw// week11_06_class_Card_Card_x_y_draw class Card{ //發明一種類別 class 叫大寫的卡片 int x, y; Card(int _x,int _y){ x = _x; y = _y; } void draw(){ rect(x, y, 100, 150); } } //下面: 照著卡片類別, 發明1個物件 card1 Card card1 = new Card(100, 100); void setup(){ size(500, 400); } void draw(){ card1.draw(); }
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