2024年11月18日 星期一

Week11

 week11 作品展示週


week12_01_optical_illusion_ball




1.迷因圖不要的顏色擋掉


程式碼


//week12_01_optical_illusion_ball


PImage img = loadImage("ball.png");

size(640,569);

background(img);

fill(0);

for(float y=21;y<569;y+=13.748){

  for(float x=32;x<640;x+=30){

    ellipse(x,y,11,11);

  }

}

for(float y=21;y<569;y+=13.748){

  for(float x=2+15;x<640;x+=30){

    ellipse(x,y,12,12);

  }

}


week11_02_optical_illlusion_draw




1,畫出類似剛剛的圖片


程式碼


//week11_02_optical_illlusion_draw


size(600,600);

noStroke();

fill(236,152,52);//色彩1

rect(0,0,300,300);


fill(122,202,249);//色彩2

rect(300,0,300,300);


fill(120,241,128);//色彩3

rect(0,300,300,300);


fill(230,95,115);//色彩4

rect(300,300,300,300);


fill(122,202,249);//色彩2

for(float y=0;y<300;y+=15) {

  for(float x=0;x<300;x+=30) {

    ellipse(x,y,11,11);

    ellipse(x+15,y+7,11,11);

  }

}


fill(236,152,52);//色彩1

for(float y=0;y<300;y+=15) {

  for(float x=0;x<300;x+=30) {

    ellipse(300+x,y,11,11);

    ellipse(300+x+15,y+7,11,11);

  }

}


week11_02_optical_illlusion_draw_for



1.用for縮減程式碼
2.確實顏色看起來不一樣其實一樣


程式碼


//week11_02_optical_illlusion_draw_for


size(600,600);

noStroke();

fill(236,152,52);//色彩1

rect(0,0,300,300);


fill(122,202,249);//色彩2

rect(300,0,300,300);


fill(120,241,128);//色彩3

rect(0,300,300,300);


fill(230,95,115);//色彩4

rect(300,300,300,300);


fill(191,156,205);

ellipse(150,150,150,150);

ellipse(450,150,150,150);

ellipse(150,450,150,150);

ellipse(450,450,150,150);



for(float y=0;y<600;y+=15) {

  for(float x=0;x<600;x+=30) {

    if(6+x<300 && 6+y<300) fill(122,202,249);//色彩2

    if(6+x>300 && 6+y<300) fill(236,152,52);//色彩1

    if(6+x<300 && 6+y>300) fill(230,95,115);//色彩4

    if(6+x>300 && 6+y>300) fill(120,241,128);//色彩3

    ellipse(6+x,y,11,11);

    ellipse(6+x+15,y+7,11,11);

  }

}


week11_04_ArrayList_for_loop


1.jave或c#語法中的指標for


程式碼


//week11_04_ArrayList_for_loop


ArrayList<Integer> a = new ArrayList<Integer>();

a.add(3);

a.add(5);

a.add(7);


for(Integer i: a) {

  println(i);

}

for(int i=0;i<a.size();i++) {

  println(a.get(i));

}


week11_05_ArrayList_class_Card



1.卡片_物件裡面有方法畫圖


程式碼


//week11_05_ArrayList_class_Card


class Card {

  int x,y;

  void draw(){

    rect(x,y,100,150);

  }

}


Card card1 = new Card();

void setup(){

  size(500,400);

  card1.x = 100;

  card1.y = 100;

}

void draw(){

  card1.draw();

}


week11_06_class_Card_Card_x_y_draw


1.建構函式、學習物件


//week11_06_class_Card_Card_x_y_draw

class Card {//發明一種類別class 大寫的卡片

  int x,y;

  Card(int _x,int _y) {//建構函式

    x=_x; y=_y;

  }

  void draw(){

    rect(x,y,100,150);

  }

}//下面:照著卡片類別,發明1個物件card1

Card card1 = new Card(100,100);

void setup(){

  size(500,400);

}


void draw(){

  card1 draw();

}


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