2024年11月25日 星期一

BK Week12 music change + bezier

Processing 程式碼

接著第9週教的 換音樂
// 官網-Documentation-Libraries-Sound
// https://processing.org/reference/libraries/sound/index.html
// 之前教過 play() stop() pause()
import processing.sound.*;
SoundFile sound1, sound2; //兩段音樂
int playing = 2;
void setup() {
  size(640, 360);
  background(255);
  sound1 = new SoundFile(this, "Intro Song_Final.mp3");
  sound2 = new SoundFile(this, "In Game Music.mp3");
}
void draw() {
  if (sound1.isPlaying()) { //音樂1有沒有再播放
    playing=1;
  } else if (sound2.isPlaying()) { //音樂2有沒有在播放
    playing=2;
  } else { //沒有任何音樂在播放
    if (playing==1) sound2.play(); //換另外一首
    else sound1.play();
  }
}

用 bezier() 畫曲線
// 按右鍵, 找 bezier()函式的網站文件
size(500,500);
noFill();
stroke(255, 102, 0);
line(340, 80, 40, 40);
line(360, 360, 60, 320);
stroke(0, 0, 0);
bezier(340, 80, 40, 40, 360, 360, 60, 320);



用 bezier() 畫曲線 加入簡單動畫
void setup() {
  size(500, 500);
}
PVector p0 = new PVector(340, 80);
PVector p1 = new PVector(40, 40);
PVector p2 = new PVector(360, 360);
PVector p3 = new PVector(60, 320);
float t = 0.0;
void draw() {
  background(255);
  noFill();
  stroke(255, 102, 0);
  line(340, 80, 40, 40);
  line(360, 360, 60, 320);
  stroke(0, 0, 0);
  bezier(340, 80, 40, 40, 360, 360, 60, 320);
  float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
  float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
  ellipse(x, y, 10, 10);
}
void mouseDragged(){
   t += 0.01 * (mouseX-pmouseX); 
}


用 bezier() 畫曲線 畫出很多球球沿著曲線跑
void setup() {
  size(400, 400);
}
PVector p0 = new PVector(120, 80);
PVector p1 = new PVector(320, 20);
PVector p2 = new PVector(320, 300);
PVector p3 = new PVector(120, 300);
float t0 = 0.0;
void draw() {
  background(255);
  noFill();
  stroke(255, 102, 0);
  line(120, 80, 320, 20);
  line(320, 300, 120, 300);
  stroke(0, 0, 0);
  bezier(120, 80, 320, 20, 320, 300, 120, 300);
  for (float t = t0; t>=0; t-=0.025) {
    float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
    float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
    ellipse(x, y, 10, 10);
  }
}
void mouseDragged() {
  t0 += 0.01 * (mouseX-pmouseX);
}


用 bezier() 畫曲線 利用class讓球球會自己沿著虛線生成 但不會結束
void setup() {
  size(400, 400);
}
PVector p0 = new PVector(120, 80);
PVector p1 = new PVector(320, 20);
PVector p2 = new PVector(320, 300);
PVector p3 = new PVector(120, 300);
float t0 = 0.0;
ArrayList<Ball> balls = new ArrayList<Ball>(); //新加的
void draw() {
  background(255);
  noFill();
  stroke(255, 102, 0);
  line(120, 80, 320, 20);
  line(320, 300, 120, 300);
  stroke(0, 0, 0);
  bezier(120, 80, 320, 20, 320, 300, 120, 300);
  for (Ball ball : balls) { //新加的
    ball.draw(); //新加的
  }
  if(frameCount%20==0) balls.add(new Ball(p0, p1, p2, p3)); //新加的
}
void mouseDragged() {
  t0 += 0.01 * (mouseX-pmouseX);
}
class Ball {
  PVector p0, p1, p2, p3;
  float t = 0.0;
  Ball(PVector _p0, PVector _p1, PVector _p2, PVector _p3) {
    p0 = _p0;
    p1 = _p1;
    p2 = _p2;
    p3 = _p3;
  }
  void draw() {
    float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
    float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
    ellipse(x, y, 10, 10);
    t += 0.001;
  }
}


用 bezier() 畫曲線 利用class讓球球會自己沿著虛線生成 球會自動消失
void setup() {
  size(400, 400);
}
PVector p0 = new PVector(120, 80);
PVector p1 = new PVector(320, 20);
PVector p2 = new PVector(320, 300);
PVector p3 = new PVector(120, 300);
float t0 = 0.0;
ArrayList<Ball> balls = new ArrayList<Ball>(); //新加的
void draw() {
  background(255);
  noFill();
  stroke(255, 102, 0);
  line(120, 80, 320, 20);
  line(320, 300, 120, 300);
  stroke(0, 0, 0);
  bezier(120, 80, 320, 20, 320, 300, 120, 300);
  for (Ball ball : balls) { //新加的
    ball.draw(); //新加的
  }
  if (frameCount%20==0) {
    balls.add(new Ball(p0, p1, p2, p3)); //新加的
    println(balls.size());
  }
  if (balls.size()>0 && balls.get(0).t>1.0) balls.remove(0);
}
void mouseDragged() {
  t0 += 0.01 * (mouseX-pmouseX);
}
class Ball {
  PVector p0, p1, p2, p3;
  float t = 0.0;
  Ball(PVector _p0, PVector _p1, PVector _p2, PVector _p3) {
    p0 = _p0;
    p1 = _p1;
    p2 = _p2;
    p3 = _p3;
  }
  void draw() {
    float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
    float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
    ellipse(x, y, 10, 10);
    t += 0.001;
  }
}



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