001.
void setup() {
size(400, 400);
}
void draw() {
fill(#FFDC0F);
background(255);
//ellipse(50,50,100,100);
float a =radians(mouseX);
for (int x=0; x<400; x+=100) {
for (int y=0; y<400; y+=100) {
arc(x+50, y+50, 100, 100, 0+a, PI*2-a, PIE);
}
}
}
__________________________________________________________________________________
002.
void setup() {
size(400, 400);
}
void draw() {
fill(#FFDC0F);
background(255);
//ellipse(50,50,100,100);
float a = frameCount % 180;
if(a<45) a = radians(a);
else if(a<90) a = radians(90-a);
else if(a<135) a = radians(a-90);
else if(a<180) a = radians(180-a);
arc(200, 200, 300, 300, 0+a, PI*2-a,PIE);
}
void setup() {
size(400, 400);
}
void draw() {
fill(#FFDC0F);
background(255);
//ellipse(50,50,100,100);
//float a =radians(mouseX);
for (int x=0; x<400; x+=100) {
for (int y=0; y<400; y+=100) {
float a = frameCount % 180;
if (a<45) a = radians(a);
else if (a<90) a = radians(90-a);
else if (a<135) a = radians(a-90);
else if (a<180) a = radians(180-a);
arc(x+50, y+50, 100, 100, 0+a, PI*2-a, PIE);
}
}
}
void setup() {
size(400, 400);
}
int x = 200, y = 200;
void draw() {
fill(#FFDC0F);
background(255);
if (keyPressed &&keyCode==RIGHT) x++;
if (keyPressed &&keyCode==LEFT) x--;
if (keyPressed &&keyCode==UP) y--;
if (keyPressed &&keyCode==DOWN) y++;
ellipse(x, y, 100, 100);
}
void setup() {
size(400, 400);
}
void draw() {
fill(#FFDC0F);
background(255);
//ellipse(50,50,100,100);
float a = frameCount % 180;
float b =radians(mouseX);
if (a<45) a = radians(a);
else if (a<90) a = radians(90-a);
else if (a<135) a = radians(a-90);
else if (a<180) a = radians(180-a);
arc(200, 200, 300, 300, b+0+a, b+PI*2-a, PIE);
}
006.
void setup() {
size(400, 400);
}
float x= 200, y=200, d=0;
void draw() {
fill(#FFDC0F);
background(255);
//ellipse(50,50,100,100);
float a = frameCount % 180;
float b =radians(mouseX);
if (a<45) a = radians(a);
else if (a<90) a = radians(90-a);
else if (a<135) a = radians(a-90);
else if (a<180) a = radians(180-a);
arc(x, y, 100, 100, d+0+a, d+PI*2-a, PIE);
}
void keyPressed() {
if (keyPressed &&keyCode==RIGHT) {
x+=4;
d = PI/2*0;
}
if (keyPressed &&keyCode==LEFT) {
x-=4;
d = PI/2*2;
}
if (keyPressed &&keyCode==UP) {
y-=4;
d = PI/2*3;
}
if (keyPressed &&keyCode==DOWN) {
y+=4;
d = PI/2*1;
}
}
007.
void setup() {
size(400, 400);
}
int x= 200, y=200, d=0;
void draw() {
fill(#FFDC0F);
background(255);
//ellipse(50,50,100,100);
float a = radians(abs(frameCount % 90 -45));
int [] dx ={1, 0, -1, 0};
int [] dy ={0, 1, 0, -1};
x +=dx[d];
y +=dy[d];
arc(x, y, 100, 100, PI/2*d+a, PI/2*d+PI*2-a, PIE);
}
void keyPressed() {
if (keyPressed &&keyCode==RIGHT) d=0;
if (keyPressed &&keyCode==LEFT) d=2;
if (keyPressed &&keyCode==UP) d=3;
if (keyPressed &&keyCode==DOWN) d=1;
}
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