void setup() {
size(400, 400);
}
void draw() {
background(255);
fill(#FFDC0F);
float a =radians(mouseX);
for (int x=0; x<400; x+=100) {
for (int y=0; y<400; y+=100) {
arc(x+50, y+50, 100, 100, 0+a, PI*2 - a, PIE);
}
}
}
//week02_2
void setup() {
size(400, 400);
}
void draw() {
background(255);
fill(#FFDC0F);
float a = radians(frameCount);
if (a>PI/4) a = a - PI/4;
arc(200, 200, 300, 300, 0+a, PI*2-a, PIE);
}
void setup() {
size(400, 400);
}
void draw() {
background(255);
fill(#FFDC0F);
float a = frameCount % 180;
if (a<45) a = radians(a);
else if (a<90) a = radians(90-a);
else if (a<135) a = radians(a-90);
else if (a<180) a = radians(180-a);
arc(200, 200, 300, 300, 0+a, PI*2-a, PIE);
}
void setup() {
size(400, 400);
}
void draw() {
background(255);
fill(#FFDC0F);
for (int x=0; x<400; x+=100) {
for (int y=0; y<400; y+=100) {
float a = frameCount % 180;
if (a<45) a = radians(a);
else if (a<90) a = radians(90-a);
else if (a<135) a = radians(a-90);
else if (a<180) a = radians(180-a);
arc(x+50, y+50, 100, 100, 0+a, PI*2 - a, PIE);
}
}
}
//week02_5
void setup(){
size(400,400);
frameRate(120);
}
int x = 200, y = 200;
void draw(){
background(255);
fill(#FFDC0F);
if(keyPressed && keyCode == RIGHT) x++;
if(keyPressed && keyCode == LEFT) x--;
if(keyPressed && keyCode == UP) y--;
if(keyPressed && keyCode == DOWN) y++;
ellipse(x, y, 100, 100);
}
void setup() {
size(400, 400);
}
void draw() {
background(255);
fill(#FFDC0F);
float a = frameCount % 180;
float b = radians(mouseX);
if (a<45) a = radians(a);
else if (a<90) a = radians(90-a);
else if (a<135) a = radians(a-90);
else if (a<180) a = radians(180-a);
arc(200, 200, 300, 300, b+0+a, b+PI*2-a, PIE);
}
//week02_7
void setup() {
size(400, 400);
}
float x = 200, y = 200, d=PI/2*0;
void draw() {
background(255);
fill(#FFDC0F);
float a = frameCount % 180;
if (a<45) a = radians(a);
else if (a<90) a = radians(90-a);
else if (a<135) a = radians(a-90);
else if (a<180) a = radians(180-a);
arc(x, y, 100, 100, d+0+a, d+PI*2-a, PIE);
}
void keyPressed(){
if(keyCode==RIGHT){
x++;
d = PI/2*0;
}else if(keyCode==DOWN){
y++;
d = PI/2*1;
}else if(keyCode==LEFT){
x--;
d = PI/2*2;
}else if(keyCode==UP){
y--;
d = PI/2*3;
}
}
void setup() {
size(400, 400);
}
int x = 200, y = 200, d = 0;
void draw() {
background(255);
fill(#FFDC0F);
float a = radians(abs(frameCount%90-45));
int [] dx = {1, 0, -1, 0};
int [] dy = {0, 1, 0, -1};
if(keyPressed)x += dx[d];
if(keyPressed)y += dy[d];
arc(x, y, 100, 100, PI/2*d+a, PI/2*d+PI*2 - a, PIE);
}
void keyPressed() {
if (keyCode==RIGHT) d = 0;
if (keyCode==DOWN) d = 1;
if (keyCode==LEFT) d = 2;
if (keyCode==UP) d = 3;
}








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