☺HOMEWORK (1)
//week02_1_pacman_radians_mouseX
void setup(){ size(400,400); } void draw(){ background(255); fill(#FFDC0F);//填充黃色 float a = radians(mouseX); for(int x=0; x<400; x+=100){ for(int y=0; y<400; y+=100){ arc(x+50, y+50, 100, 100, 0 + a, PI*2 - a, PIE);//改畫弧度 //X座標, Y,寬,高, 開始,結束,蘋果派的方法畫 } } }
☺HOMEWORK (2)//week02_2_pacman_radians_frameCount void setup(){ size(400,400); } void draw(){ background(255); fill(#FFDC0F);//填充黃色 float a = radians(frameCount); if(a>PI/4) a = a - PI/4; arc(200,200,300,300,0+a,PI*2-a,PIE); }☺HOMEWORK (3)//week02_3_pacman_open_close_open_close void setup(){ size(400,400); } void draw(){ background(255); fill(#FFDC0F);//填充黃色 float a = frameCount % 180;//0...45..90..180 if(a<45) a = radians(90-a); else if(a<90) a = radians(90-a); else if(a<135) a = radians(a-90); else if(a<180) a = radians(180-a); arc(200,200,300,300,0+a,PI*2-a,PIE); }☺HOMEWORK (4)//week02_4_pacman_for_for_open_close_open_close void setup(){ size(400,400); } void draw(){ background(255); fill(#FFDC0F);//填充黃色 //float a = radians(mouseX); for(int x=0; x<400; x+=100){ for(int y=0; y<400; y+=100){ float a = frameCount % 180;//0...45..90..180 if(a<45) a = radians(90-a); else if(a<90) a = radians(90-a); else if(a<135) a = radians(a-90); else if(a<180) a = radians(180-a); arc(x+50, y+50, 100, 100, 0 + a, PI*2 - a, PIE);//改畫弧度 //X座標, Y,寬,高, 開始,結束,蘋果派的方法畫 } } }☺HOMEWORK (5)//week02_5_pacman_if_keyPressed_keyCode void setup(){ size(400,400); frameRate(200); } int x = 200, y = 200;//pacman座標 void draw(){ background(255); fill(#FFDC0F); if(keyPressed && keyCode==RIGHT) x++; if(keyPressed && keyCode==LEFT) x--; if(keyPressed && keyCode==UP) y--; if(keyPressed && keyCode==DOWN) y++; ellipse(x,y,100,100); }☺HOMEWORK (6)//week02_6_pacman_b_direction void setup(){ size(400,400); } void draw(){ background(255); fill(#FFDC0F);//填充黃色 float a = frameCount % 180;//0...45..90..180 float b = radians(mouseX); if(a<45) a = radians(90-a); else if(a<90) a = radians(90-a); else if(a<135) a = radians(a-90); else if(a<180) a = radians(180-a); arc(200,200,300,300,b+0+a,b+PI*2-a,PIE); }☺HOMEWORK (7)//week02_7_pacman_d_direction_void_keyPressed_keyCode void setup(){ size(400,400); } float x = 200, y = 200, d = PI/2*0; void draw(){ background(255); fill(#FFDC0F); float a = frameCount % 180; if(a<45) a = radians(a); else if(a<90) a = radians(90-a); else if(a<135) a = radians(a-90); else if(a<180) a = radians(180-a); arc(x, y, 100, 100, d+0+a,d+PI*2-a, PIE); } void keyPressed(){ if(keyCode==RIGHT){ x++; d = PI/2*0; }else if(keyCode==DOWN){ y++; d = PI/2*1; }else if(keyCode==LEFT){ x--; d = PI/2*2; }else if(keyCode==UP){ y--; d = PI/2*3; } }☺HOMEWORK (8)//week02_8_pacman_dx_dy_d_void_keyPressed void setup(){ size(400,400); } int x = 200, y = 200, d = 0; void draw(){ background(255); fill(#FFDC0F); float a = 0.5; int []dx = {1,0,-1,0}; int []dy = {0,1,0,-1}; x += dx[d]; y += dy[d]; arc(x,y,100,100,PI/2*d+a,PI/2*d + PI*2 - a, PIE); } void keyPressed(){ if(keyCode==RIGHT) d = 0; if(keyCode==DOWN) d = 1; if(keyCode==LEFT) d = 2; if(keyCode==UP) d = 3; }☺HOMEWORK (9)//week02_9_pacman_radians_abs_frameCount_if_keyPressed void setup(){ size(400,400); } int x = 200, y = 200, d = 0; void draw(){ background(255); fill(#FFDC0F); float a = radians(abs(frameCount%90-45)); int []dx = {1,0,-1,0}; int []dy = {0,1,0,-1}; if(keyPressed) x += dx[d]; if(keyPressed) y += dy[d]; arc(x,y,100,100,PI/2*d+a,PI/2*d + PI*2 - a, PIE); } void keyPressed(){ if(keyCode==RIGHT) d = 0; if(keyCode==DOWN) d = 1; if(keyCode==LEFT) d = 2; if(keyCode==UP) d = 3; }













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