用滑鼠控制弧度//week02_1_pacman void setup() { size(400, 400); } void draw() { background(255); fill(#E7EA42); float a = radians(mouseX); for (int x=0; x<400; x+=100) { for (int y=0; y<400; y+=100) { arc(x+50, y+50, 100, 100, 0+a, PI*2-a, PIE); } } }
//week02-2_pacman 想要照著時間,自動張嘴
void setup(){ size(400,400); } void draw(){ background(255); fill(#FFDC0F); float a=radians(frameCount); if(a>PI/4) a=a-PI/4; arc(200,200,300,300, 0+a, PI*2-a, PIE); }
//week02-3_pacman_ void setup(){ size(400,400); } void draw(){ background(255); fill(#FFDC0F); float a=frameCount % 180; if(a<45) a=radians(a); else if(a<90) a=radians(90-a); else if(a<135) a=radians(a-90); else if(a<180) a=radians(180-a); arc(200,200,300,300, 0+a, PI*2-a, PIE); }
void setup() { size(400, 400); } void draw() { background(255); fill(#FFDC0F); for (int x=0; x<400; x+=100) { for (int y=0; y<400; y+=100) { float a=frameCount % 180; if (a<45) a=radians(a); else if (a<90) a=radians(90-a); else if (a<135) a=radians(a-90); else if (a<180) a=radians(180-a); arc(200, 200, 300, 300, 0+a, PI*2-a, PIE); } } }
//week02-5_pacman_if_keyPressed_keyCode按上下左右來移動 void setup(){ size(400,400); } int x=200, y=200; void draw(){ background(255); fill(#FFDC0F); if(keyPressed && keyCode==RIGHT) x++; if(keyPressed &&keyCode==LEFT) x--; if(keyPressed && keyCode==UP) y--; if(keyPressed && keyCode==DOWN) y++; ellipse(x,y,100,100); }
void setup(){ size(400,400); } void draw(){ background(255); fill(#FFDC0F); float a=frameCount % 180; float b=radians(mouseX); if(a<45) a=radians(a); else if(a<90) a=radians(90-a); else if(a<135) a=radians(a-90); else if(a<180) a=radians(180-a); arc(200,200,300,300, b+0+a, b+PI*2-a, PIE); }
//week02_7_pacman_d_direction_void_keyPressed_keyCode void setup() { size(400, 400); } float x=200, y=200, d=PI/2*0; void draw() { background(255); fill(#FFDC0F); float a = frameCount % 180; if (a<45) a=radians(a); else if (a<90) a=radians(90-a); else if (a<135) a=radians(a-90); else if (a<180) a=radians(180-a); arc(x, y, 100, 100, d+0+a, d+PI*2-a, PIE); } void keyPressed() { if (keyCode==RIGHT) { x++; d=PI/2*0; } else if (keyCode==DOWN) { y++; d=PI/2*1; } else if (keyCode==LEFT) { x--; d=PI/2*2; } else if (keyCode==UP) { y--; d=PI/2*3; } }
//week02_8_pacman_dx_dy_d_void_keyPressed void setup(){ size(400,400); } int x=200, y=200, d=0; void draw(){ background(255); fill(#FFDC0F); float a=0.5; int []dx={1,0,-1,0}; int []dy={0,1,0,-1}; x+=dx[d]; y+=dy[d]; arc(x, y, 100, 100, PI/2*d+a, PI/2*d+PI*2-a, PIE); } void keyPressed(){ if(keyCode==RIGHT) d=0; if(keyCode==DOWN) d=1; if(keyCode==LEFT) d=2; if(keyCode==UP) d=3; }
//week02_9pacman_radians_abs_frameCount_if_keyPressed void setup(){ size(400,400); } int x=200, y=200, d=0; void draw(){ background(255); fill(#FFDC0F); float a=radians(abs(frameCount%90-45)); int []dx={1,0,-1,0}; int []dy={0,1,0,-1}; if(keyPressed) x+=dx[d]; if(keyPressed) y+=dy[d]; arc(x, y, 100, 100, PI/2*d+a, PI/2*d+PI*2-a, PIE); } void keyPressed(){ if(keyCode==RIGHT) d=0; if(keyCode==DOWN) d=1; if(keyCode==LEFT) d=2; if(keyCode==UP) d=3; }









沒有留言:
張貼留言