1. void setup() {
size(400, 400); } void draw() { background(255); fill(#FFDC0F); float a = radians(mouseX); for (int x=0; x<400; x+=100) { for (int y=0; y<400; y+=100) { arc(x+50, y+50, 100, 100, 0+a, PI*2-a, PIE); } } }
2. void setup(){size(400,400); } void draw (){ background(255); fill(#FFDC0F); float a = radians(frameCount); if(a>PI/4)a = a - PI/4; arc(200,200,300,300,0+a,PI*2-a, PIE); }
3. void setup(){size(400,400); } void draw (){ background(255); fill(#FFDC0F); float a = frameCount % 180; if(a<45) a = radians(a); else if(a<90) a = radians(90-a); else if(a<135) a = radians(a-90); else if(a<180) a = radians(180-a); arc(200,200,300,300,0+a,PI*2-a, PIE); }
4. void setup(){size(400,400); } void draw (){ background(255); fill(#FFDC0F); for (int x=0; x<400; x+=100) { for (int y=0; y<400; y+=100) { float a = frameCount % 180; if(a<45) a = radians(a); else if(a<90) a = radians(90-a); else if(a<135) a = radians(a-90); else if(a<180) a = radians(180-a); arc(x+50, y+50, 100, 100, 0+a, PI*2-a, PIE); } } }
5. void setup(){size(400,400); } int x = 200, y = 200; void draw(){ background(255); fill(#FFDC0F); if(keyPressed && keyCode==RIGHT)x++; if(keyPressed && keyCode==LEFT)x--; if(keyPressed && keyCode==UP)y--; if(keyPressed && keyCode==DOWN)y++; ellipse(x,y,100,100); }
6. void setup(){size(400,400); } void draw (){ background(255); fill(#FFDC0F); float a = frameCount % 180; float b = radians(mouseX); if(a<45) a = radians(a); else if(a<90) a = radians(90-a); else if(a<135) a = radians(a-90); else if(a<180) a = radians(180-a); arc(200,200,300,300,b+0+a,b+PI*2-a, PIE); }
7. void setup(){size(400,400); } float x=200,y=200,d=PI/2*0; void draw(){ background(255); fill(#FFDC0F); float a = frameCount % 180; if(a<45) a = radians(a); else if(a<90) a = radians(90-a); else if(a<135) a = radians(a-90); else if(a<180) a = radians(180-a); arc(x,y,100,100,d+0+a,d+PI*2-a, PIE); } void keyPressed(){ if(keyCode==RIGHT){ x++; d=PI/2*0; }else if(keyCode==DOWN){ y++; d=PI/2*1; }else if(keyCode==LEFT){ x--; d=PI/2*2; }else if(keyCode==UP){ y--; d=PI/2*3; } }
8. void setup(){size(400,400); } int x=200,y=200,d=0; void draw(){ background(255); fill(#FFDC0F); float a = 0.5; int [] dx={1,0,-1,0}; int [] dy={0,1,0,-1}; x += dx[d]; y += dy[d]; arc(x,y,100,100,PI/2*d+a,PI/2*d+PI*2-a, PIE); } void keyPressed(){ if(keyCode==RIGHT) d=0; if(keyCode==DOWN) d=1; if(keyCode==LEFT) d=2; if(keyCode==UP) d=3; }
9. void setup(){
size(400,400); } int x=200,y=200,d=0; void draw(){ background(255); fill(#FFDC0F); float a = radians(abs(frameCount%90-45)); int [] dx={1,0,-1,0}; int [] dy={0,1,0,-1}; if(keyPressed) x += dx[d]; if(keyPressed) y += dy[d]; arc(x,y,100,100,PI/2*d+a,PI/2*d+PI*2-a, PIE); } void keyPressed(){ if(keyCode==RIGHT) d=0; if(keyCode==DOWN) d=1; if(keyCode==LEFT) d=2; if(keyCode==UP) d=3; }









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