1.
// week02_1_pacman_radians_mouseX void setup(){ size(400, 400); } void draw(){ background(255); fill(#FFDC0F); float a = radians(mouseX); for(int x=0; x<400; x+=100){ for(int y=0; y<400; y+=100){ arc(x+50, y+50, 100, 100, 0 + a, PI*2 - a, PIE);//改畫弧度 //X座標, Y, 寬, 高, 開始, 結束, 蘋果派的方法畫 } } }
2.
// week02_2_pacman_randians_frameCount 想要照著時間,自動張嘴 void setup(){ size(400, 400); } void draw(){ background(255); fill(#FFDC0F); float a = radians(frameCount); if(a>PI/4) a = a - PI/4; arc(200, 200, 300, 300, 0+a, PI*2-a, PIE); } 3.
// week02_3_pacman_open_close_open_close void setup(){ size(400, 400); } void draw(){ background(255); fill(#FFDC0F); float a = frameCount % 180; //0...45...90...180 if(a<45) a = radians(a); else if(a<90) a = radians(90-a); else if(a<135) a = radians(a-90); else if(a<180) a = radians(180-a); arc(200, 200, 300, 300, 0+a, PI*2-a, PIE); }4.
// week02_4_pacman_for_for_open_close_open_close void setup() { size(400, 400); } void draw() { background(255); fill(#FFDC0F); ///float a = radians(mouseX);//重複了 for (int x=0; x<400; x+=100) { for (int y=0; y<400; y+=100) { float a = frameCount % 180; //0...45...90...180 if (a<45) a = radians(a); else if (a<90) a = radians(90-a); else if (a<135) a = radians(a-90); else if (a<180) a = radians(180-a); arc(x+50, y+50, 100, 100, 0 + a, PI*2 - a, PIE);//改畫弧度 //X座標, Y, 寬, 高, 開始, 結束, 蘋果派的方法畫 } } }
5.
// week02_5_pacman_if_keyPressed_keyCode void setup(){ size(400, 400); frameRate(200); } int x = 200, y = 200; //pacame座標 void draw(){ background(255); fill(#FFDC0F); if(keyPressed && keyCode==RIGHT) x++; if(keyPressed && keyCode==LEFT) x--; if(keyPressed && keyCode==UP) y--; if(keyPressed && keyCode==DOWN) y++; ellipse(x, y, 100, 100); }
6.
// week02_6_pacman_b_direction from week_02_3 void setup(){ size(400, 400); } void draw(){ background(255); fill(#FFDC0F); float a = frameCount % 180; //0...45...90...180 float b = radians(mouseX); if(a<45) a = radians(a); else if(a<90) a = radians(90-a); else if(a<135) a = radians(a-90); else if(a<180) a = radians(180-a); arc(200, 200, 300, 300, b+0+a, b+PI*2-a, PIE); }
7.
// week02_7_pacman_d_direction_void_keyPressed_keyCode void setup(){ size(400, 400); } float x = 200, y = 200, d=PI/2*0; void draw(){ background(255); fill(#FFDC0F); float a = frameCount % 180; if(a<45) a = radians(a); else if(a<90) a = radians(90-a); else if(a<135) a = radians(a-90); else if(a<180) a = radians(180-a); arc(x, y, 100, 100, d+0+a, d+PI*2-a, PIE); } void keyPressed(){ if(keyCode==RIGHT){ x++; d = PI/2*0; }else if(keyCode==DOWN){ y++; d = PI/2*1; }else if(keyCode==LEFT){ x--; d = PI/2*2; }else if(keyCode==UP){ y--; d = PI/2*3; } }
8.
// week02_8_pacman_dx_dy_d_void_keyPressed void setup(){ size(400, 400); } int x = 200, y = 200, d = 0; void draw(){ background(255); fill(#FFDC0F); float a = 0.5; int [] dx = {1, 0, -1, 0}; int [] dy = {0, 1, 0, -1}; x += dx[d]; y += dy[d]; arc(x, y, 100, 100, PI/2*d+a, PI/2*d + PI*2 - a, PIE); } void keyPressed(){ if(keyCode==RIGHT) d = 0; if(keyCode==DOWN) d = 1; if(keyCode==LEFT) d = 2; if(keyCode==UP) d = 3; }
9.
// week02_9_pacman_radians_abs_frameCount_if_keyPressed void setup(){ size(400, 400); } int x = 200, y = 200, d = 0; void draw(){ background(255); fill(#FFDC0F); float a = radians(abs(frameCount%90-45)); int [] dx = {1, 0, -1, 0}; int [] dy = {0, 1, 0, -1}; if(keyPressed) x += dx[d]; if(keyPressed) y += dy[d]; arc(x, y, 100, 100, PI/2*d+a, PI/2*d + PI*2 - a, PIE); } void keyPressed(){ if(keyCode==RIGHT) d = 0; if(keyCode==DOWN) d = 1; if(keyCode==LEFT) d = 2; if(keyCode==UP) d = 3; }
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