// week15_01_circle_collision_class_Ball_new_Ball_display
// google:processing collision detection library
// http:// processing.org/example/circlecollsion.html
void setup() {
size(640, 360);
}
Ball ball = new Ball(100, 200, 20);
void draw() {
ball.display();
}
class Ball {
float x, y, r;
Ball(int x0, int y0, int r0) {
x=x0;
y=y0;
r=r0;
}
void display() {
ellipse(x, y, r+r, r+r);
}
}
// week15_02_circle_collision_class_Ball_update
void setup() {
size(640, 360);
}
Ball ball = new Ball(100, 200, 20);
void draw() {
ball.update();
ball.display();
}
//把classBall 移到右邊的新分頁(名字也叫ball)
class Ball {float x, y, r;float vx,vy;Ball(int x0,int y0, int r0){x =x0;y = y0;r = r0;vx = random(-10,+10);vy = random(-10,+10);}void update(){if(x+vx >640 || x+vx < 0) vx = -vx;if(y+vy < 0 || y+vy>360) vy =-vy;x+= vx;y +=vy;}void display(){ellipse(x, y, r+r,r+r);}}
// week15_03 circle_collision_detection_two_ball
void setup(){
size(640,360);
}
Ball ball = new Ball(100,200,60);
Ball ball2 = new Ball(300,200,60);
void draw(){
background(51);
if(ball.checkCollision(ball2) ) fill(#FFAAAA);
else fill(255);
ball.update();
ball.display();
ball2.update();
ball2.display();
}
class Ball {
float x, y, r;
float vx,vy;
Ball(int x0,int y0, int r0){
x =x0;
y = y0;
r = r0;
vx = random(-10,+10);
vy = random(-10,+10);
}
boolean checkCollision(Ball other){
if(dist(x,y,other.x,other.y) < r+other.r)return true;
else return false;
}
void update(){
if(x+vx >640 || x+vx < 0) vx = -vx;
if(y+vy < 0 || y+vy>360) vy =-vy;
x+= vx;
y +=vy;
}
void display(){
ellipse(x, y, r+r,r+r);
}
}
// week15_04 circle_collision_cos_sin_vector_N_N2_M_M2_swap
void setup(){
size(640,360);
}
Ball ball = new Ball(100,200,60);
Ball ball2 = new Ball(300,200,60);
void draw(){
background(51);
fill(255,255,0);
ball.update();
ball.display();
fill(255);
ball2.update();
ball2.display();
if(ball.checkCollision(ball2) ) fill(#FFAAAA);
else fill(255);
}
class Ball {
float x, y, r;
float vx,vy;
Ball(int x0,int y0, int r0){
x =x0;
y = y0;
r = r0;
vx = random(-10,+10);
vy = random(-10,+10);
}
boolean checkCollision(Ball other){
if(dist(x+vx,y+vy,other.x+other.vx,other.y+other.vy)<= r +other.r){
PVector diff =new PVector(other.x-x,other.y-y);
float len = diff.mag(); //maganitude 量值、長度的意思
float a = diff.heading();// 向量的方向,對應某個角度
print(len);
// float a = diff.heading();
PVector N = diff.copy().normalize(); //連線方向
N.mult(N.dot(new PVector(vx,vy)));
PVector N2 = new PVector(-N.y,N.x).normalize();
N2.mult(N2.dot(new PVector(vx,vy)));
PVector M = diff.copy().normalize();
M.mult(M.dot(new PVector(other.vx,other.vy)));
PVector M2 = new PVector(-M.y,M.x).normalize();
M2.mult(M2.dot(new PVector(other.vx,other.vy)));
PVector newV1 = PVector.add(M,N2);
PVector newV2 = PVector.add(N,M2);
vx =newV1.x;
vy =newV1.y;
other.vx =newV2.x;
other.vy = newV2.y;
return true;
} else return false;
}
void update(){
if(x+vx >640 || x+vx < 0) vx = -vx;
if(y+vy < 0 || y+vy>360) vy =-vy;
x+= vx;
y +=vy;
}
void display(){
ellipse(x, y, r+r,r+r);
}
}
// week15_05_maze_2D_array_draw
int [][]maze = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 1, 1, 0, 0, 0, 1, 1},
{1, 1, 0, 1, 1, 0, 1, 0, 1, 1},
{1, 1, 0, 0, 1, 0, 1, 0, 1, 1},
{1, 0, 1, 0, 0, 0, 1, 0, 1, 1},
{1, 0, 1, 1, 0, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 1, 1, 0, 1, 1},
{1, 0, 1, 1, 1, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
void setup(){
size(400,400);
}
void draw(){
for(int i =0; i<maze.length; i++){
for(int j =0; j<maze[0].length; j++){
if(maze[i][j]==1)fill(0);
else fill(255);
rect(j*40,i*40,40,40);
}
}
fill(255,0,0);
}
// week15_06_maze_DFS_visited
int [][]maze = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 1, 0, 0, 0, 1, 1},
{1, 1, 0, 1, 1, 0, 1, 0, 1, 1},
{1, 1, 0, 0, 1, 0, 1, 0, 1, 1},
{1, 0, 1, 0, 0, 0, 1, 0, 1, 1},
{1, 0, 1, 1, 0, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 1, 1, 0, 1, 1},
{1, 0, 1, 1, 1, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
int[][]visited = new int[10][10];
int startI = 1, startJ =1, I =1, J =1, step =1;
void setup() {
size(400, 400);
visited[I][J] =step;
}
void draw() {
for (int i =0; i<maze.length; i++) {
for (int j =0; j<maze[0].length; j++) {
if (maze[i][j]==1)fill(0);
else fill(255);
rect(j*40, i*40, 40, 40);
}
}
fill(255, 0, 0);
rect(startJ*40, startI*40, 40, 40);
}
// week15_07_maze_DFS_visited_step_mousePressed_move
int [][]maze = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 1, 0, 0, 0, 1, 1},
{1, 1, 0, 1, 1, 0, 1, 0, 1, 1},
{1, 1, 0, 0, 1, 0, 1, 0, 1, 1},
{1, 0, 1, 0, 0, 0, 1, 0, 1, 1},
{1, 0, 1, 1, 0, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 1, 1, 0, 1, 1},
{1, 0, 1, 1, 1, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
int[][]visited = new int[10][10];
int startI = 1, startJ =1, I =1, J =1, step =1;
void setup() {
size(400, 400);
visited[I][J] =step;
}
void draw() {
for (int i =0; i<maze.length; i++) {
for (int j =0; j<maze[0].length; j++) {
if (maze[i][j]==1)fill(0);
else fill(255);
rect(j*40, i*40, 40, 40);
}
}
fill(255, 0, 0);
rect(startJ*40, startI*40, 40, 40);
for (int i=0; i<maze.length; i++) {
for (int j= 0; j<maze[0].length; j++) {
if (visited[i][j]>0) {
fill(0, 0, 255);
text(""+visited[i][j], j*40+20, i*40+20);
}
}
}
}
void mousePressed() {
if (maze[I+1][J]==0) {
I =I+1;
visited[I][J]=++step;
} else if (maze[I][J+1]==0) {
J =J+1;
visited[I][J] =++step;
}
}
// week15_08_maze_DFS_boolean_teue_false_ok
int [][]maze = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 1, 0, 0, 0, 1, 1},
{1, 1, 0, 1, 1, 0, 1, 0, 1, 1},
{1, 1, 0, 0, 1, 0, 1, 0, 1, 1},
{1, 0, 1, 0, 0, 0, 1, 0, 1, 1},
{1, 0, 1, 1, 0, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 1, 1, 0, 1, 1},
{1, 0, 1, 1, 1, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
int[][]visited = new int[10][10];
int startI = 1, startJ =1, I =1, J =1, step =1;
void setup() {
size(400, 400);
//visited[I][J] =step;
}
void draw() {
for (int i =0; i<maze.length; i++) {
for (int j =0; j<maze[0].length; j++) {
if (maze[i][j]==1)fill(0);
else fill(255);
rect(j*40, i*40, 40, 40);
}
}
fill(255, 0, 0);
rect(startJ*40, startI*40, 40, 40);
for (int i=0; i<maze.length; i++) {
for (int j= 0; j<maze[0].length; j++) {
if (visited[i][j]>0) {
fill(0, 0, 255);
text(""+visited[i][j], j*40+20, i*40+20);
}
}
}
}
boolean DFS(int i , int j,int s){
if(i ==8 && j == 8)return true;
if(maze[i][j]==1)return false;
if(visited[i][j]> 0) return false;
visited[i][j] =s;
if(DFS(i+1,j, s+1)) return true;
if(DFS(i-1, j, s+1)) return true;
if(DFS(i ,j+1 , s+1)) return true;
if(DFS(i , j-1,s+1))return true;
visited[i][j] =0;
return false;
}
void mousePressed() {
visited[1][1] =0;
DFS(1,1,1);
}
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