1.
void setup(){
size(640,360);
}
Ball ball = new Ball(100,200,20);
void draw(){
ball.display();
}
class Ball{
float x,y,r;
Ball( int x0,int y0,int r0){
x = x0;
y = y0;
r = r0;
}
void display(){
ellipse(x,y,r+r,r+r);
}
}
2.
void setup(){
size(640,360);
}
Ball ball = new Ball(100,200,20);
void draw(){
ball.update();
ball.display();
}
// 把class Ball 移到右邊的Ball 分頁
class Ball{
float x,y,r;
float vx,vy;
Ball( int x0,int y0,int r0){
x = x0;
y = y0;
r = r0;
vx = random(-10,+10);
vy = random(-10,+10);
}
void update(){
if(x+vx>640 || x+vx<0) vx = -vx;
if(y+vy<0 || y+vy>360) vy = -vy;
x += vx;
y += vy;
}
void display(){
ellipse(x,y,r+r,r+r);
}
}
3.
void setup(){
size(640,360);
}
Ball ball = new Ball(100,200,20);
Ball ball2 = new Ball(300,200,60);
void draw(){
background(#C0EBD7);
if(ball.checkCollision (ball2)) fill(#F98D74);
else fill(255);
ball.update();
ball.display();
ball2.update();
ball2.display();
}
// 把class Ball 移到右邊的Ball 分頁
class Ball{
float x,y,r;
float vx,vy;
Ball( int x0,int y0,int r0){
x = x0;
y = y0;
r = r0;
vx = random(-10,+10);
vy = random(-10,+10);
}
boolean checkCollision(Ball other){
if( dist(x,y,other.x,other.y)<r+other.r) return true;
else return false;
}
void update(){
if(x+vx>640 || x+vx<0) vx = -vx;
if(y+vy<0 || y+vy>360) vy = -vy;
x += vx;
y += vy;
}
void display(){
ellipse(x,y,r+r,r+r);
}
}
4.
void setup(){
size(640,360);
}
Ball ball = new Ball(100,200,20);
Ball ball2 = new Ball(300,200,60);
void draw(){
background(#C0EBD7);
if(ball.checkCollision (ball2)) fill(#F98D74);
else fill(255);
ball.update();
ball.display();
ball2.update();
ball2.display();
}
// 把class Ball 移到右邊的Ball 分頁
class Ball{
float x,y,r;
float vx,vy;
Ball( int x0,int y0,int r0){
x = x0;
y = y0;
r = r0;
vx = random(-10,+10);
vy = random(-10,+10);
}
boolean checkCollision(Ball other){
if( dist(x,y,other.x,other.y)<r+other.r){
PVector diff = new PVector(other.x-x,other.y-y);
float len = diff.mag();
float a = diff.heading();
PVector N = diff.copy().normalize();
N.mult(N.dot(new PVector(vx,vy)));
PVector N2 = new PVector(-N.y,N.x).normalize();
N2.mult(N2.dot(new PVector(vx,vy)));
PVector M = diff.copy().normalize();
M.mult(M.dot(new PVector(other.vx,other.vy)));
PVector M2 = new PVector(-M.y,M.x).normalize();
M2.mult(M2.dot(new PVector(other.vx,other.vy)));
PVector newV1 = PVector.add(M,N2);
PVector newV2 = PVector.add(N,M2);
vx = newV1.x;
vy = newV1.y;
other.vx = newV2.x;
other.vy = newV2.y;
return true;
}
else return false;
}
void update(){
if(x+vx>640 || x+vx<0) vx = -vx;
if(y+vy<0 || y+vy>360) vy = -vy;
x += vx;
y += vy;
}
void display(){
ellipse(x,y,r+r,r+r);
}
}
5.
int [][] maze = {
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,1,1,0,0,1,1},
{1,1,1,0,0,0,1,1,1,0},
{1,0,0,1,1,0,0,0,0,1},
{0,0,0,1,1,1,1,0,1,1},
{1,1,1,0,0,0,0,0,1,1},
{1,0,0,0,1,1,1,1,1,1},
{1,1,0,0,0,0,0,0,1,1},
{1,1,1,1,1,1,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1},
};
void setup(){
size(400,400);
}
void draw(){
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(maze[i][j]==1) fill(0);
else fill(255);
rect(j*40,i*40,40,40);
}
}
}
6.
int [][] maze = {
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,1,1,0,0,1,1},
{1,1,1,0,0,0,1,1,1,1},
{1,0,0,1,1,0,0,0,0,1},
{1,0,0,1,1,1,1,0,1,1},
{1,1,1,0,0,0,0,0,1,1},
{1,0,0,0,1,1,1,1,1,1},
{1,1,0,0,0,0,0,0,1,1},
{1,1,1,1,1,1,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1},
};
int [][] visited = new int[10][10];
int startI = 1,startJ = 1,I = 1,J = 1,step = 1;
void setup(){
size(400,400);
visited[I][J] = step;
}
void draw(){
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(maze[i][j]==1) fill(#C0EBD7);
else fill(#F98D74);
rect(j*40,i*40,40,40);
}
}
fill(0,255,0);
rect(startJ*40,startI*40,40,40);
}
7.
int [][] maze = {
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,1,1,0,0,1,1},
{1,1,1,0,0,0,1,1,1,0},
{1,0,0,1,1,0,0,0,0,1},
{0,0,0,1,1,1,1,0,1,1},
{1,1,1,0,0,0,0,0,1,1},
{1,0,0,0,1,1,1,1,1,1},
{1,1,0,0,0,0,0,0,1,1},
{1,1,1,1,1,1,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1},
};
int [][] visited = new int[10][10];
int startI = 1,startJ = 1,I = 1,J = 1,step = 1;
void setup(){
size(400,400);
visited[I][J] = step;
}
void draw(){
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(maze[i][j]==1) fill(#C0EBD7);
else fill(#F98D74);
rect(j*40,i*40,40,40);
}
}
fill(0,255,0);
rect(startJ*40,startI*40,40,40);
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(visited[i][j]>0){
fill(10,255,10);
text(""+visited[i][j],j*40+20,i*40+20);
}
}
}
}
void mousePressed(){
if(maze[I+1][J]==0){
I += 1;
visited[I][J] = ++step;
}
else if(maze[I][J+1]==0){
J += 1;
visited[I][J] = ++step;
}
}
8.
int [][] maze = {
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,1,1,0,0,1,1},
{1,1,1,0,0,0,1,1,1,1},
{1,0,0,1,1,0,0,0,0,1},
{1,0,0,1,1,1,1,0,1,1},
{1,1,1,0,0,0,0,0,1,1},
{1,0,0,0,1,1,1,1,1,1},
{1,1,0,0,0,0,0,0,1,1},
{1,1,1,1,1,1,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1},
};
int [][] visited = new int[10][10];
int startI = 1,startJ = 1,I = 1,J = 1,step = 1;
void setup(){
size(400,400);
visited[I][J] = step;
}
void draw(){
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(maze[i][j]==1) fill(#C0EBD7);
else fill(#F98D74);
rect(j*40,i*40,40,40);
}
}
fill(0,255,0);
rect(startJ*40,startI*40,40,40);
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(visited[i][j]>0){
fill(10,255,10);
text(""+visited[i][j],j*40+20,i*40+20);
}
}
}
}
boolean DFS(int i,int j,int s){
if(i==8 && j==8) return true;
if(maze[i][j]==1) return false;
if(visited[i][j]>0) return false;
visited[i][j] = s;
if(DFS(i+1,j,s+1)) return true;
if(DFS(i-1,j,s+1)) return true;
if(DFS(i,j+1,s+1)) return true;
if(DFS(i,j-1,s+1)) return true;
visited[i][j] = 0;
return false;
}
void mousePressed(){
visited[1][1] = 0;
DFS(1,1,1);
}
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