2024年12月16日 星期一

Week15

 1.第一節上課

要製作球的碰撞偵測

//week15_1_circle_collision_class_Ball_new_Ball_display

//google:processing collision detection library

void setup(){

  size(640,360);

}

Ball ball = new Ball(100,200,20);

void draw(){

  ball.display();

}

class Ball{

  float x,y,r;

  Ball(int x0,int y0,int r0){

    x = x0;

    y = y0;

    r = r0;

  }

  void display(){

    ellipse(x,y,r+r,r+r);

  }

}




新加入一個分頁 Ball

//week15_2_circle_collision_class_Ball_update
void setup(){
  size(640,360);
}
Ball ball = new Ball(100,200,20);
void draw(){
  ball.update();//加這行
  ball.display();
}
//把class Ball 拉到新的分頁
class Ball{
  float x,y,r;
  float vx,vy;
  Ball(int x0,int y0,int r0){
    x = x0;
    y = y0;
    r = r0;
    vx = random(-10,+10);
    vy = random(-10,+10);
  }
  void update(){
    if (x+vx > 640|| x+vx <0)vx = -vx;
    if (y+vy < 0|| y+vy >360)vy = -vy;
    x += vx;
    y += vy;
  }
  void display(){
    ellipse(x,y,r+r,r+r);
  }
}

//week15_3_circle_collision_detection_two_ball
void setup(){
  size(640,360);
}
Ball ball = new Ball(100,200,60);
Ball ball2 = new Ball(300,200,60);
void draw(){
  background(51);
  if(ball.checkCollision(ball2))fill(#FFAAAA);
  else fill(255);
  ball.update();
  ball.display();
  ball2.update();
  ball2.display();
}

class Ball{
  float x,y,r;
  float vx,vy;
  Ball(int x0,int y0,int r0){
    x = x0;
    y = y0;
    r = r0;
    vx = random(-10,+10);
    vy = random(-10,+10);
  }
  boolean checkCollision(Ball other){
    if(dist(x,y,other.x,other.y)<r + other.r)return true;
    else return false;
  }
  void update(){
    if (x+vx > 640|| x+vx <0)vx = -vx;
    if (y+vy < 0|| y+vy >360)vy = -vy;
    x += vx;
    y += vy;
  }
  void display(){
    ellipse(x,y,r+r,r+r);
  }
}

2.第二節上課
//week15_4_circle_collision_cos_sin_vector_N_N2_M_M2_swap
void setup(){
  size(640,360);
}
Ball ball = new Ball(100,200,60);
Ball ball2 = new Ball(300,200,60);
void draw(){
  background(51);
  if(ball.checkCollision(ball2))fill(#FFAAAA);
  else fill(255);
  ball.update();
  ball.display();
  ball2.update();
  ball2.display();
}

class Ball{
  float x,y,r;
  float vx,vy;
  Ball(int x0,int y0,int r0){
    x = x0;
    y = y0;
    r = r0;
    vx = random(-10,+10);
    vy = random(-10,+10);
  }
  boolean checkCollision(Ball other){
    if(dist(x+vx,y+vy,other.x+other.vx,other.y+other.vy)<r + other.r){
      PVector diff = new PVector(other.x-x,other.y-y);
      float len = diff.mag();//maganitue 量值、長度的意思
      print(len);
      float a = diff.heading();//向量的方向,對應某個角度
      //大家熟的cos(a),sin(a)
      PVector N = diff.copy().normalize();//連線方向
      N.mult(N.dot(new PVector(vx,vy)));
      PVector N2 = new PVector(-N.y,N.x).normalize();//另一個垂直方向
      N2.mult(N2.dot(new PVector(vx,vy)));
      
      
      PVector M = diff.copy().normalize();
      println("hello "+ M.mag());
      M.mult(M.dot(new PVector(other.vx,other.vy)));
      PVector M2 = new PVector(-M.y,M.x).normalize();
      M2.mult(M2.dot(new PVector(other.vx,other.vy)));
      
      PVector newV1 = PVector.add(M,N2);
      PVector newV2 = PVector.add(N,M2);
      vx = newV1.x;
      vy = newV1.y;
      other.vx = newV2.x;
      other.vy = newV2.y;
      return true;
    }else return false;
  }
  void update(){
    if (x+vx > 640-4|| x+vx <0+r)vx = -vx;
    if (y+vy < 0+r|| y+vy >360-r)vy = -vy;
    x += vx;
    y += vy;
  }
  void display(){
    ellipse(x,y,r+r,r+r);
  }
}
利用normalize來調整碰撞的機制

3.第三節上課


//week15_5_maze_2D_array_draw
int [][]maze = {
  {1,1,1,1,1,1,1,1,1,1},
  {1,0,0,1,1,0,0,0,1,1},
  {1,1,0,1,1,0,1,0,1,1},
  {1,1,0,0,1,0,1,0,1,1},
  {1,1,1,0,0,0,1,0,1,1},
  {1,1,1,1,0,1,1,0,1,1},
  {1,1,1,1,0,1,1,0,1,1},
  {1,0,0,0,0,1,1,0,1,1},
  {1,0,0,0,0,1,1,0,0,1},
  {1,1,1,1,1,1,1,1,1,1},
};
void setup(){
  size(400,400);
}
void draw(){
  for(int i=0;i<maze.length;i++){
    for(int j=0;j<maze[0].length;j++){
      if(maze[i][j]==1)fill(0);
      else fill(255);
      rect(j*40,i*40,40,40);
    }
  }
}


//week15_6_maze_DFS_visited
int [][]maze = {
  {1,1,1,1,1,1,1,1,1,1},
  {1,0,0,1,1,0,0,0,1,1},
  {1,1,0,1,1,0,1,0,1,1},
  {1,1,0,0,1,0,1,0,1,1},
  {1,1,1,0,0,0,1,0,1,1},
  {1,0,1,1,0,1,1,0,1,1},
  {1,0,0,0,0,1,1,0,1,1},
  {1,0,1,1,1,1,1,0,1,1},
  {1,0,0,0,0,0,1,0,0,1},
  {1,1,1,1,1,1,1,1,1,1},
};
int[][]visited = new int[10][10];
int startI = 1,startJ = 1,I=1,J=1,step = 1;
void setup(){
  size(400,400);
  visited[I][J] = step;
}
void draw(){
  for(int i=0;i<maze.length;i++){
    for(int j=0;j<maze[0].length;j++){
      if(maze[i][j]==1)fill(0);
      else fill(255);
      rect(j*40,i*40,40,40);
    }
  }
  fill(255,0,0);
  rect(startJ*40,startI*40,40,40);
}


//week15_8_maze_DFS_boolean_true_false_OK
int [][]maze = {
  {1,1,1,1,1,1,1,1,1,1},
  {1,0,0,1,1,0,0,0,1,1},
  {1,1,0,1,1,0,1,0,1,1},
  {1,1,0,0,1,0,1,0,1,1},
  {1,1,1,0,0,0,1,0,1,1},
  {1,0,1,1,0,1,1,0,1,1},
  {1,0,0,0,0,1,1,0,1,1},
  {1,0,1,1,1,1,1,0,1,1},
  {1,0,0,0,0,0,1,0,0,1},
  {1,1,1,1,1,1,1,1,1,1},
};
int[][]visited = new int[10][10];
int startI = 1,startJ = 1,I=1,J=1,step = 1;
void setup(){
  size(400,400);
  visited[I][J] = step;
}
void draw(){
  for(int i=0;i<maze.length;i++){
    for(int j=0;j<maze[0].length;j++){
      if(maze[i][j]==1)fill(0);
      else fill(255);
      rect(j*40,i*40,40,40);
    }
  }
  fill(255,0,0);
  rect(startJ*40,startI*40,40,40);
  for(int i=0;i<maze.length;i++){
    for(int j=0;j<maze[0].length;j++){
      if(visited[i][j]>0){
        fill(0,0,255);
        text(""+ visited[i][j],j*40+20,i*40+20);
      }
    }
  }
}
void mousePressed(){
  if(maze[I+1][J]==0){
    I=I+1;
    visited[I][J] = ++step;
  }else if(maze[I][J+1]==0){
    J=J+1;
    visited[I][J]=++step;
  }
}



4.github


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