1.第一節上課
要製作球的碰撞偵測
//week15_1_circle_collision_class_Ball_new_Ball_display
//google:processing collision detection library
void setup(){
size(640,360);
}
Ball ball = new Ball(100,200,20);
void draw(){
ball.display();
}
class Ball{
float x,y,r;
Ball(int x0,int y0,int r0){
x = x0;
y = y0;
r = r0;
}
void display(){
ellipse(x,y,r+r,r+r);
}
}
新加入一個分頁 Ball
//week15_2_circle_collision_class_Ball_update
void setup(){
size(640,360);
}
Ball ball = new Ball(100,200,20);
void draw(){
ball.update();//加這行
ball.display();
}
//把class Ball 拉到新的分頁
class Ball{
float x,y,r;
float vx,vy;
Ball(int x0,int y0,int r0){
x = x0;
y = y0;
r = r0;
vx = random(-10,+10);
vy = random(-10,+10);
}
void update(){
if (x+vx > 640|| x+vx <0)vx = -vx;
if (y+vy < 0|| y+vy >360)vy = -vy;
x += vx;
y += vy;
}
void display(){
ellipse(x,y,r+r,r+r);
}
}
//week15_3_circle_collision_detection_two_ball
void setup(){
size(640,360);
}
Ball ball = new Ball(100,200,60);
Ball ball2 = new Ball(300,200,60);
void draw(){
background(51);
if(ball.checkCollision(ball2))fill(#FFAAAA);
else fill(255);
ball.update();
ball.display();
ball2.update();
ball2.display();
}
class Ball{
float x,y,r;
float vx,vy;
Ball(int x0,int y0,int r0){
x = x0;
y = y0;
r = r0;
vx = random(-10,+10);
vy = random(-10,+10);
}
boolean checkCollision(Ball other){
if(dist(x,y,other.x,other.y)<r + other.r)return true;
else return false;
}
void update(){
if (x+vx > 640|| x+vx <0)vx = -vx;
if (y+vy < 0|| y+vy >360)vy = -vy;
x += vx;
y += vy;
}
void display(){
ellipse(x,y,r+r,r+r);
}
}
2.第二節上課
//week15_4_circle_collision_cos_sin_vector_N_N2_M_M2_swap
void setup(){
size(640,360);
}
Ball ball = new Ball(100,200,60);
Ball ball2 = new Ball(300,200,60);
void draw(){
background(51);
if(ball.checkCollision(ball2))fill(#FFAAAA);
else fill(255);
ball.update();
ball.display();
ball2.update();
ball2.display();
}
class Ball{
float x,y,r;
float vx,vy;
Ball(int x0,int y0,int r0){
x = x0;
y = y0;
r = r0;
vx = random(-10,+10);
vy = random(-10,+10);
}
boolean checkCollision(Ball other){
if(dist(x+vx,y+vy,other.x+other.vx,other.y+other.vy)<r + other.r){
PVector diff = new PVector(other.x-x,other.y-y);
float len = diff.mag();//maganitue 量值、長度的意思
print(len);
float a = diff.heading();//向量的方向,對應某個角度
//大家熟的cos(a),sin(a)
PVector N = diff.copy().normalize();//連線方向
N.mult(N.dot(new PVector(vx,vy)));
PVector N2 = new PVector(-N.y,N.x).normalize();//另一個垂直方向
N2.mult(N2.dot(new PVector(vx,vy)));
PVector M = diff.copy().normalize();
println("hello "+ M.mag());
M.mult(M.dot(new PVector(other.vx,other.vy)));
PVector M2 = new PVector(-M.y,M.x).normalize();
M2.mult(M2.dot(new PVector(other.vx,other.vy)));
PVector newV1 = PVector.add(M,N2);
PVector newV2 = PVector.add(N,M2);
vx = newV1.x;
vy = newV1.y;
other.vx = newV2.x;
other.vy = newV2.y;
return true;
}else return false;
}
void update(){
if (x+vx > 640-4|| x+vx <0+r)vx = -vx;
if (y+vy < 0+r|| y+vy >360-r)vy = -vy;
x += vx;
y += vy;
}
void display(){
ellipse(x,y,r+r,r+r);
}
}
3.第三節上課
//week15_5_maze_2D_array_draw
int [][]maze = {
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,1,1,0,0,0,1,1},
{1,1,0,1,1,0,1,0,1,1},
{1,1,0,0,1,0,1,0,1,1},
{1,1,1,0,0,0,1,0,1,1},
{1,1,1,1,0,1,1,0,1,1},
{1,1,1,1,0,1,1,0,1,1},
{1,0,0,0,0,1,1,0,1,1},
{1,0,0,0,0,1,1,0,0,1},
{1,1,1,1,1,1,1,1,1,1},
};
void setup(){
size(400,400);
}
void draw(){
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(maze[i][j]==1)fill(0);
else fill(255);
rect(j*40,i*40,40,40);
}
}
}
//week15_6_maze_DFS_visited
int [][]maze = {
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,1,1,0,0,0,1,1},
{1,1,0,1,1,0,1,0,1,1},
{1,1,0,0,1,0,1,0,1,1},
{1,1,1,0,0,0,1,0,1,1},
{1,0,1,1,0,1,1,0,1,1},
{1,0,0,0,0,1,1,0,1,1},
{1,0,1,1,1,1,1,0,1,1},
{1,0,0,0,0,0,1,0,0,1},
{1,1,1,1,1,1,1,1,1,1},
};
int[][]visited = new int[10][10];
int startI = 1,startJ = 1,I=1,J=1,step = 1;
void setup(){
size(400,400);
visited[I][J] = step;
}
void draw(){
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(maze[i][j]==1)fill(0);
else fill(255);
rect(j*40,i*40,40,40);
}
}
fill(255,0,0);
rect(startJ*40,startI*40,40,40);
}
//week15_8_maze_DFS_boolean_true_false_OK
int [][]maze = {
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,1,1,0,0,0,1,1},
{1,1,0,1,1,0,1,0,1,1},
{1,1,0,0,1,0,1,0,1,1},
{1,1,1,0,0,0,1,0,1,1},
{1,0,1,1,0,1,1,0,1,1},
{1,0,0,0,0,1,1,0,1,1},
{1,0,1,1,1,1,1,0,1,1},
{1,0,0,0,0,0,1,0,0,1},
{1,1,1,1,1,1,1,1,1,1},
};
int[][]visited = new int[10][10];
int startI = 1,startJ = 1,I=1,J=1,step = 1;
void setup(){
size(400,400);
visited[I][J] = step;
}
void draw(){
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(maze[i][j]==1)fill(0);
else fill(255);
rect(j*40,i*40,40,40);
}
}
fill(255,0,0);
rect(startJ*40,startI*40,40,40);
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(visited[i][j]>0){
fill(0,0,255);
text(""+ visited[i][j],j*40+20,i*40+20);
}
}
}
}
void mousePressed(){
if(maze[I+1][J]==0){
I=I+1;
visited[I][J] = ++step;
}else if(maze[I][J+1]==0){
J=J+1;
visited[I][J]=++step;
}
}
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