week15_01_circle_collision_class_Ball_new_Ball_display
void setup(){
size(640,360);
}
Ball ball=new Ball(100,200,20);
void draw(){
ball.display();
}
class Ball{
float x,y,r;
Ball(int x0,int y0,int r0){
x=x0;
y=y0;
r=r0;
}
void display(){
ellipse(x,y,r+r,r+r);
}week15_02_circle_collision_class_Ball_update
#在主程式增加ball.update();#class Ball{ float x,y,r; float vx,vy; Ball(int x0,int y0,int r0){ x=x0; y=y0; r=r0; vx=random(-10,+10); vy=random(-10,+10); } void update(){ if(x+vx>640||x+vx<0) vx=-vx; if(y+vy<0||y+vy>360) vy=-vy; x+=vx; y+=vy; } void display(){ ellipse(x,y,r+r,r+r); } }week15_03_circle_collision_detection_two_ball#在主程式增加Ball ball2=new Ball(300,200,60);background(51);if(ball.checkCollision(ball2)) fill(#FFAAAA);else fill(255);ball2.update();ball2.display();#class Ball{ float x,y,r; float vx,vy; Ball(int x0,int y0,int r0){ x=x0; y=y0; r=r0; vx=random(-10,+10); vy=random(-10,+10); } boolean checkCollision(Ball other){ if(dist(x,y,other.x,other.y)<r+other.r) return true; else return false; } void update(){ if(x+vx>640||x+vx<0) vx=-vx; if(y+vy<0||y+vy>360) vy=-vy; x+=vx; y+=vy; } void display(){ ellipse(x,y,r+r,r+r); } }week15_04_circle_collision_cos_sin_vector_N_N2_M_M2_swapclass Ball { float x, y, r; float vx, vy; Ball(int x0, int y0, int r0) { x=x0; y=y0; r=r0; vx=random(-8, +8); vy=random(-8, +8); } boolean checkCollision(Ball other) { if (dist(x, y, other.x, other.y)<r+other.r) { PVector diff=new PVector(other.x-x, other.y-y); float len=diff.mag(); //maganitude 量值、長度 float a=diff.heading(); //向量的方向,對應某個角度 PVector N=diff.copy().normalize(); N.mult(N.dot(new PVector(vx, vy))); PVector N2=new PVector(-N.y, N.x).normalize(); N2.mult(N2.dot(new PVector(vx, vy))); PVector M=diff.copy().normalize(); M.mult(M.dot(new PVector(other.vx, other.vy))); PVector M2=new PVector(-M.y, M.x).normalize(); M2.mult(M2.dot(new PVector(other.vx, other.vy))); PVector newV1=PVector.add(M, N2); PVector newV2=PVector.add(N, M2); vx=newV1.x; vy=newV1.y; other.vx=newV2.x; other.vy=newV2.y; return true; } else return false; } void update() { if (x+vx>640||x+vx<0) vx=-vx; if (y+vy<0||y+vy>360) vy=-vy; x+=vx; y+=vy; } void display() { ellipse(x, y, r+r, r+r); } }week15_05_maze_2D_array_drawint[][]maze={ {1,1,1,1,1,1,1,1,1,1}, {1,0,0,1,1,0,0,0,1,1}, {1,1,0,1,1,0,1,0,1,1}, {1,1,0,0,0,1,0,1,1,1}, {1,1,1,1,1,1,1,0,1,1}, {1,1,1,1,1,1,1,0,0,1}, }; void setup(){ size(400,400); } void draw(){ for(int i=0;i<maze.length;i++){ for(int j=0;j<maze[0].length;j++){ if(maze[i][j]==1) fill(0); else fill(255); rect(j*40,i*40,40,40); } } }week15_06_maze_DFS_visited
int[][]maze={
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,1,1,0,0,0,1,1},
{1,1,0,1,1,0,1,0,1,1},
{1,1,0,0,0,1,0,1,1,1},
{1,1,1,1,1,1,1,0,1,1},
{1,1,1,1,1,1,1,0,0,1},
};
int [][] visited=new int[10][10];
int startI=1,startJ=1,I=1,J=1,step=1;;
void setup(){
size(400,400);
visited[I][J]=step;
}
void draw(){
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(maze[i][j]==1) fill(0);
else fill(255);
rect(j*40,i*40,40,40);
}
}
fill(255,0,0);
rect(startJ*40,startI*40,40,40);
}
week15_07_maze_DFS_visited_step_mousePressed_moveint[][]maze={
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,1,1,0,0,0,1,1},
{1,1,0,1,1,0,1,0,1,1},
{1,1,0,0,0,1,0,1,1,1},
{1,1,1,1,1,1,1,0,1,1},
{1,1,1,1,1,1,1,0,0,1},
};
int [][] visited=new int[10][10];
int startI=1,startJ=1,I=1,J=1,step=1;;
void setup(){
size(400,400);
visited[I][J]=step;
}
void draw(){
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(maze[i][j]==1) fill(0);
else fill(255);
rect(j*40,i*40,40,40);
}
}
fill(255,0,0);
rect(startJ*40,startI*40,40,40);
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(visited[i][j]>0){
fill(0,0,255);
text(""+visited[i][j],j*40+20,i*40+20);
}
}
}
}
void mousePressed(){
if(maze[I+1][J]==0){
I=I+1;
visited[I][J]=++step;
}else if(maze[I][J+1]==0){
J=J+1;
visited[I][J]=++step;
}
}
week15_08_maze_DFS_boolean_true_falseint[][]maze={
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,1,1,0,0,0,1,1},
{1,1,0,1,1,0,1,0,1,1},
{1,1,0,0,0,1,0,1,1,1},
{1,1,1,1,1,1,1,0,1,1},
{1,1,1,1,1,1,1,0,0,1},
};
int [][] visited=new int[10][10];
int startI=1,startJ=1,I=1,J=1,step=1;;
void setup(){
size(400,400);
}
void draw(){
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(maze[i][j]==1) fill(0);
else fill(255);
rect(j*40,i*40,40,40);
}
}
fill(255,0,0);
rect(startJ*40,startI*40,40,40);
for(int i=0;i<maze.length;i++){
for(int j=0;j<maze[0].length;j++){
if(visited[i][j]>0){
fill(0,0,255);
text(""+visited[i][j],j*40+20,i*40+20);
}
}
}
}
boolean DFS(int i,int j,int s){
if(i==8&&j==8) return true;
if(maze[i][j]==1) return false;
if(visited[i][j]>0) return false;
visited[i][j]=s;
if(DFS(i+1,j,s+1)) return true;
if(DFS(i-1,j,s+1)) return true;
if(DFS(i,j+1,s+1)) return true;
if(DFS(i,j-1,s+1)) return true;
visited[i][j]=0;
return false;
}
void mousePressed(){
visited[1][1]=0;
DFS(1,1,1);
}
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