2024年12月2日 星期一

小賴week13

 

☺HOMEWORK (1) 

//week13_1_animated_background_array_I_frameCount
PImage [] img = new PImage[3];
void setup(){
  size(550,370);
  img[0] = loadImage("snail01.png");
  img[1] = loadImage("snail02.png");
  img[2] = loadImage("snail03.png");
}
int I = 0;
void draw(){
  background(img[I]);
  if(frameCount%20==0) I = (I+1)%3;
}


☺HOMEWORK (2) 

//week13_2_animated_background_frameCount_x
void setup(){
  size(500,300);
}

void draw(){
  background(#FFFFF2);
  float x = (frameCount*5 % 1000);
  if(x>500) x = 1000-x;
  for(int y=30;y<300;y+=50){
    ellipse(x,y,30,30);
  }
}



☺HOMEWORK (3) 
//week13_3_animated_background_turkey_pushMatrix_translate_rotate
PImage img;
void setup(){
  size(500,300);
  img = loadImage("turkey.png");
  imageMode(CENTER);
}
void turkey(int x,int y){
  pushMatrix();
    translate(x,y);
    rotate(radians(frameCount));
    image(img,0,0);
  popMatrix();
}
void draw(){
  background(255);
  turkey(mouseX,mouseY);
  turkey(100,100);
  turkey(400,100);
  turkey(100,200);
  turkey(400,200);
}






☺HOMEWORK (4) 
//week13_4_PShape_gundam_loadShape_shape_obj_mtl_jpg
PShape gundam;
void setup(){
  size(500,500,P3D);
  gundam = loadShape("Gundam.obj");
}
void draw(){
  shape(gundam,0,0,250,500);
}






☺HOMEWORK (5) 
//week13_5_PShape_gundam_loadShape_shape_pushMatrix_scale_translate_rotate_popMatrix
PShape gundam;
void setup(){
  size(500,500,P3D);
  gundam = loadShape("Gundam.obj");
}
void draw(){
  background(#BBFF81);
  pushMatrix();
    translate(mouseX,mouseY);
    rotateY(radians(frameCount));
    rotate(radians(180));
    scale(10,10,10);
    shape(gundam,0,0);
  popMatrix();
}





☺HOMEWORK (6) 
//week13_6_gundam_for_loop
PShape gundam;
void setup(){
  size(500,500,P3D);
  gundam = loadShape("Gundam.obj");
}
void draw(){
  background(#BBFF81);
  drawGundam(mouseX,mouseY);
  for(int x=0; x<=500; x+=500/4){
    drawGundam(x,300);
  }
}
void drawGundam(int x,int y){
  pushMatrix();
    translate(x,y);
    rotateY(radians(frameCount));
    rotate(radians(180));
    scale(10,10,10);
    shape(gundam,0,0);
  popMatrix();
}




☺HOMEWORK (7)
//week13_7_tetris_falling
void setup(){
  size(300,600);
}
float x = 50, y = 50;
void draw(){
  background(0);
  fill(153,0,204);
  rect(x,y-25,25,25);
  rect(x+25,y,25,25);
  rect(x,y,25,25);
  rect(x,y+25,25,25);
  if(frameCount%50==0) y += 25;
}
void keyPressed(){
  if(keyCode==RIGHT) x += 25;
  if(keyCode==LEFT) x -= 25;
}



☺HOMEWORK (8)
//week13_8_tetris_grid_2d_array_fill_rect
void setup(){
  size(240,440);
}
void draw(){
  for(int i=0;i<22;i++){
    for(int j=0;j<12;j++){
      if(grid[i][j]==1) fill(119,119,119);
      if(grid[i][j]==0) fill(0);
      if(grid[i][j]==2) fill(153,0,204);
      rect(j*20,i*20,20,20);
    }
  }
}
int [][] grid = {
  {1,1,1,1,1,1,1,1,1,1,1,1},
  {1,0,0,0,0,2,0,0,0,0,0,1},
  {1,0,0,0,0,2,2,0,0,0,0,1},
  {1,0,0,0,0,2,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,1,1,1,1,1,1,1,1,1,1,1},
};




☺HOMEWORK (9)
//week13_9_tetris_color_array_c_now
color [] c = {#000000,#777777,#9900cc,#CCCC00,#00B500,#CC0000};
void setup(){
  size(240,440);
}
void draw(){
  for(int i=0;i<22;i++){
    for(int j=0;j<12;j++){
      int now = grid[i][j];
      fill(c[now]);
      rect(j*20,i*20,20,20);
    }
  }
}
int [][] grid = {
  {1,1,1,1,1,1,1,1,1,1,1,1},
  {1,0,0,0,0,2,0,0,0,0,0,1},
  {1,0,0,0,0,2,2,0,0,0,0,1},
  {1,0,0,0,0,2,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,2,0,0,0,0,0,1},
  {1,0,0,0,0,2,2,0,0,0,0,1},
  {1,0,0,0,0,2,0,0,0,0,0,1},
  {1,1,1,1,1,1,1,1,1,1,1,1},
};







☺HOMEWORK (10)
//week13_10_tetris_falling_if_frameCount_for_for_it
color [] c = {#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000};
void setup(){
  size(240,440);
}
void draw(){
  for(int i=0;i<22;i++){
    for(int j=0;j<12;j++){
      int now = grid[i][j];
      fill(c[now]);
      rect(j*20,i*20,20,20);
    }
  }
  if(frameCount%50==0){
    int bad = 0;
    for(int i=20;i>=1;i--){//從下到上的迴圈
      for(int j=1;j<12-1;j++){//最左右不動,中間才動
        if(grid[i][j]==2){//如果是可以移動的主角,暫定是2,之後是0
          if(grid[i+1][j]!=0 && grid[i+1][j]!=2) bad=1;
        }
      }
    }
    println(bad);
    if(bad==0){
      for(int i=20;i>=1;i--){
        for(int j=1;j<12-1;j++){
          if(grid[i][j]==2){
            grid[i+1][j]=2;
            grid[i][j] = 0;
          }
        }
      }
    }
  }
}
int [][] grid = {
  {1,1,1,1,1,1,1,1,1,1,1,1},
  {1,0,0,0,0,2,0,0,0,0,0,1},
  {1,0,0,0,0,2,2,0,0,0,0,1},
  {1,0,0,0,0,2,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,0,0,0,0,0,0,0,0,0,0,1},
  {1,1,1,1,1,1,1,1,1,1,1,1},
};





☺HOMEWORK (11)
//week13_11_tetris_falling_alive_9_freeze_dead_T
color[]c={#000000, #777777, #9900CC, #CCCC00, #00B500, #CC0000, #0000CC, #CC9900, #0000CC, #FFFFFF};//將會有10個色彩
int T=2;
//黑,灰,紫,黃,綠,紅
void setup() {
  size(240, 440);
}
void draw() {
  for (int i=0; i<22; i++) {
    for (int j=0; j<12; j++) {
      int now=grid[i][j];
      fill(c[now]);
      rect(j*20, i*20, 20, 20);
    }
  }
  if (frameCount%50==0) {
    int bad=0;
    for (int i=20; i>=1; i--) {
      for (int j=1; j<12-1; j++) {
        if (grid[i][j]==9) {
          if (grid[i+1][j]!=0&&grid[i+1][j]!=9)bad=1;
        }
      }
    }
    if (bad==0) {
      for (int i=20; i>=1; i--) {
        for (int j=1; j<12-1; j++) {
          if (grid[i][j]==9) {
            grid[i+1][j]=9;
            grid[i][j]=0;
          }
        }
      }
    } else {
      for (int i=20; i>=1; i--) {
        for (int j=1; j<12-1; j++) {
          if (grid[i][j]==9) {
            grid[i][j]=T;
          }
        }
      }
    }
  }
}

int[][]grid={
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
  {1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 9,9, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};

















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