☺HOMEWORK (1)
//week13_1_animated_background_array_I_frameCount
PImage [] img = new PImage[3];
void setup(){
size(550,370);
img[0] = loadImage("snail01.png");
img[1] = loadImage("snail02.png");
img[2] = loadImage("snail03.png");
}
int I = 0;
void draw(){
background(img[I]);
if(frameCount%20==0) I = (I+1)%3;
}
//week13_2_animated_background_frameCount_x
void setup(){
size(500,300);
}
void draw(){
background(#FFFFF2);
float x = (frameCount*5 % 1000);
if(x>500) x = 1000-x;
for(int y=30;y<300;y+=50){
ellipse(x,y,30,30);
}
}
☺HOMEWORK (3)//week13_3_animated_background_turkey_pushMatrix_translate_rotate PImage img; void setup(){ size(500,300); img = loadImage("turkey.png"); imageMode(CENTER); } void turkey(int x,int y){ pushMatrix(); translate(x,y); rotate(radians(frameCount)); image(img,0,0); popMatrix(); } void draw(){ background(255); turkey(mouseX,mouseY); turkey(100,100); turkey(400,100); turkey(100,200); turkey(400,200); }☺HOMEWORK (4)//week13_4_PShape_gundam_loadShape_shape_obj_mtl_jpgPShape gundam;void setup(){size(500,500,P3D);gundam = loadShape("Gundam.obj");}void draw(){shape(gundam,0,0,250,500);}☺HOMEWORK (5)//week13_5_PShape_gundam_loadShape_shape_pushMatrix_scale_translate_rotate_popMatrixPShape gundam;void setup(){size(500,500,P3D);gundam = loadShape("Gundam.obj");}void draw(){background(#BBFF81);pushMatrix();translate(mouseX,mouseY);rotateY(radians(frameCount));rotate(radians(180));scale(10,10,10);shape(gundam,0,0);popMatrix();}☺HOMEWORK (6)//week13_6_gundam_for_loop PShape gundam; void setup(){ size(500,500,P3D); gundam = loadShape("Gundam.obj"); } void draw(){ background(#BBFF81); drawGundam(mouseX,mouseY); for(int x=0; x<=500; x+=500/4){ drawGundam(x,300); } } void drawGundam(int x,int y){ pushMatrix(); translate(x,y); rotateY(radians(frameCount)); rotate(radians(180)); scale(10,10,10); shape(gundam,0,0); popMatrix(); }☺HOMEWORK (7)//week13_7_tetris_falling void setup(){ size(300,600); } float x = 50, y = 50; void draw(){ background(0); fill(153,0,204); rect(x,y-25,25,25); rect(x+25,y,25,25); rect(x,y,25,25); rect(x,y+25,25,25); if(frameCount%50==0) y += 25; } void keyPressed(){ if(keyCode==RIGHT) x += 25; if(keyCode==LEFT) x -= 25; }
☺HOMEWORK (8)//week13_8_tetris_grid_2d_array_fill_rect void setup(){ size(240,440); } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ if(grid[i][j]==1) fill(119,119,119); if(grid[i][j]==0) fill(0); if(grid[i][j]==2) fill(153,0,204); rect(j*20,i*20,20,20); } } } int [][] grid = { {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };
☺HOMEWORK (9)//week13_9_tetris_color_array_c_nowcolor [] c = {#000000,#777777,#9900cc,#CCCC00,#00B500,#CC0000};void setup(){size(240,440);}void draw(){for(int i=0;i<22;i++){for(int j=0;j<12;j++){int now = grid[i][j];fill(c[now]);rect(j*20,i*20,20,20);}}}int [][] grid = {{1,1,1,1,1,1,1,1,1,1,1,1},{1,0,0,0,0,2,0,0,0,0,0,1},{1,0,0,0,0,2,2,0,0,0,0,1},{1,0,0,0,0,2,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,0,0,0,0,0,0,1},{1,0,0,0,0,2,0,0,0,0,0,1},{1,0,0,0,0,2,2,0,0,0,0,1},{1,0,0,0,0,2,0,0,0,0,0,1},{1,1,1,1,1,1,1,1,1,1,1,1},};☺HOMEWORK (10)//week13_10_tetris_falling_if_frameCount_for_for_it color [] c = {#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000}; void setup(){ size(240,440); } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ int now = grid[i][j]; fill(c[now]); rect(j*20,i*20,20,20); } } if(frameCount%50==0){ int bad = 0; for(int i=20;i>=1;i--){//從下到上的迴圈 for(int j=1;j<12-1;j++){//最左右不動,中間才動 if(grid[i][j]==2){//如果是可以移動的主角,暫定是2,之後是0 if(grid[i+1][j]!=0 && grid[i+1][j]!=2) bad=1; } } } println(bad); if(bad==0){ for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==2){ grid[i+1][j]=2; grid[i][j] = 0; } } } } } } int [][] grid = { {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };
☺HOMEWORK (11)//week13_11_tetris_falling_alive_9_freeze_dead_T color[]c={#000000, #777777, #9900CC, #CCCC00, #00B500, #CC0000, #0000CC, #CC9900, #0000CC, #FFFFFF};//將會有10個色彩 int T=2; //黑,灰,紫,黃,綠,紅 void setup() { size(240, 440); } void draw() { for (int i=0; i<22; i++) { for (int j=0; j<12; j++) { int now=grid[i][j]; fill(c[now]); rect(j*20, i*20, 20, 20); } } if (frameCount%50==0) { int bad=0; for (int i=20; i>=1; i--) { for (int j=1; j<12-1; j++) { if (grid[i][j]==9) { if (grid[i+1][j]!=0&&grid[i+1][j]!=9)bad=1; } } } if (bad==0) { for (int i=20; i>=1; i--) { for (int j=1; j<12-1; j++) { if (grid[i][j]==9) { grid[i+1][j]=9; grid[i][j]=0; } } } } else { for (int i=20; i>=1; i--) { for (int j=1; j<12-1; j++) { if (grid[i][j]==9) { grid[i][j]=T; } } } } } } int[][]grid={ {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 9,9, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, };











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