//week13_1_animated_background_array_I_frameCount
PImage [] img = new PImage[3];
void setup(){
size(550,370);
img[0] = loadImage("snail01.png");
img[1] = loadImage("snail02.png");
img[2] = loadImage("snail03.png");
}
int I=0;
void draw(){
background(img[I]);
if(frameCount%20==0) I = (I+1)%3;
}
//week13_1_animated_background_array_I_frameCount PImage [] img = new PImage[3]; void setup(){ size(550,370); img[0] = loadImage("snail01.png"); img[1] = loadImage("snail02.png"); img[2] = loadImage("snail03.png"); } int I=0; void draw(){ background(img[I]); if(frameCount%20==0) I = (I+1)%3; }
//week13_2_animated_background_frameCount_x void setup(){ size(500,300); } void draw(){ background(#FFFFF2); float x=(frameCount*5%1000); if(x>500) x=1000-x; for(int y=30;y<300;y+=50){ ellipse(x,y,30,30); } }
//week13_2_animated_background_frameCount_x void setup(){ size(500,300); } void draw(){ background(#FFFFF2); float x=(frameCount*5%1000); if(x>500) x=1000-x; for(int y=30;y<300;y+=50){ ellipse(x,y,30,30); } }//week13_3_animated_background_turkey_pushMatrix_translate_rotate_popMatrix PImage img; void setup(){ size(500,300); img=loadImage("turkey.png"); imageMode(CENTER); } void turkey(int x,int y){ pushMatrix(); translate(x,y); rotate(radians(frameCount)); image(img,0,0); popMatrix(); } void draw(){ background(255); turkey(mouseX,mouseY); turkey(100,100); turkey(400,100); turkey(100,200); turkey(400,200); }//week13_3_animated_background_turkey_pushMatrix_translate_rotate_popMatrix PImage img; void setup(){ size(500,300); img=loadImage("turkey.png"); imageMode(CENTER); } void turkey(int x,int y){ pushMatrix(); translate(x,y); rotate(radians(frameCount)); image(img,0,0); popMatrix(); } void draw(){ background(255); turkey(mouseX,mouseY); turkey(100,100); turkey(400,100); turkey(100,200); turkey(400,200); }
//week13_4_obj_mtl_gundamloadShape_shape_obj_mtl_jpg PShape gundam; void setup(){ size(500,500,P3D); gundam=loadShape("Gundam.obj"); } void draw(){ shape(gundam,0,0,250,500); }
//week13_4_obj_mtl_gundamloadShape_shape_obj_mtl_jpg PShape gundam; void setup(){ size(500,500,P3D); gundam=loadShape("Gundam.obj"); } void draw(){ shape(gundam,0,0,250,500); }
//week13_5_PShape_gundam_loadshape_shape_pushMatrix_sclae_translate PShape gundam; void setup(){ size(500,500,P3D); gundam=loadShape("Gundam.obj"); } void draw(){ background(#BBFF81); pushMatrix(); translate(mouseX,mouseY); rotateY(radians(frameCount)); rotate(radians(180)); scale(5,5,5); shape(gundam,0,0); popMatrix(); }//week13_5_PShape_gundam_loadshape_shape_pushMatrix_sclae_translate PShape gundam; void setup(){ size(500,500,P3D); gundam=loadShape("Gundam.obj"); } void draw(){ background(#BBFF81); pushMatrix(); translate(mouseX,mouseY); rotateY(radians(frameCount)); rotate(radians(180)); scale(5,5,5); shape(gundam,0,0); popMatrix(); }
//week13_5_PShape_gundam_loadshape_shape_pushMatrix_sclae_translate PShape gundam; void setup(){ size(500,500,P3D); gundam=loadShape("Gundam.obj"); } void draw(){ background(#BBFF81); drawGundam(mouseX,mouseY); for(int x=0;x<=500;x+= 500/4){ drawGundam(x,300); } } void drawGundam(int x,int y){ pushMatrix(); translate(x,y); rotateY(radians(frameCount)); rotate(radians(180)); scale(10,10,10); shape(gundam,0,0); popMatrix(); }//week13_5_PShape_gundam_loadshape_shape_pushMatrix_sclae_translate PShape gundam; void setup(){ size(500,500,P3D); gundam=loadShape("Gundam.obj"); } void draw(){ background(#BBFF81); drawGundam(mouseX,mouseY); for(int x=0;x<=500;x+= 500/4){ drawGundam(x,300); } } void drawGundam(int x,int y){ pushMatrix(); translate(x,y); rotateY(radians(frameCount)); rotate(radians(180)); scale(10,10,10); shape(gundam,0,0); popMatrix(); }//week13_7_tetris_falling void setup(){ size(300,600); } float x=50,y=50; void draw(){ background(0); fill(153,0,204); rect(x,y-25,25,25); rect(x+25,y,25,25); rect(x,y,25,25); rect(x,y+25,25,25); if(frameCount%50==0) y+=25; } void keyPressed(){ if(keyCode==RIGHT) x+=25; if(keyCode==LEFT) x-=25; }//week13_7_tetris_falling void setup(){ size(300,600); } float x=50,y=50; void draw(){ background(0); fill(153,0,204); rect(x,y-25,25,25); rect(x+25,y,25,25); rect(x,y,25,25); rect(x,y+25,25,25); if(frameCount%50==0) y+=25; } void keyPressed(){ if(keyCode==RIGHT) x+=25; if(keyCode==LEFT) x-=25; }//week13_8_tetris_grid_2d_array_fill_rect void setup(){ size(240,440); } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ if(grid[i][j]==1)fill(119,119,119); if(grid[i][j]==0)fill(0); if(grid[i][j]==2)fill(153,0,204); rect(j*20,i*20,20,20); } } } int [][] grid = { {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };//week13_8_tetris_grid_2d_array_fill_rect void setup(){ size(240,440); } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ if(grid[i][j]==1)fill(119,119,119); if(grid[i][j]==0)fill(0); if(grid[i][j]==2)fill(153,0,204); rect(j*20,i*20,20,20); } } } int [][] grid = { {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };//week13_9_tetris__color_ color [] c ={#000000,#777777,#9900CC,#CCCC00}; void setup(){ size(240,440); } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ int now =grid[i][j]; fill(c[now]); rect(j*20,i*20,20,20); } } } int [][] grid = { {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };//week13_9_tetris__color_ color [] c ={#000000,#777777,#9900CC,#CCCC00}; void setup(){ size(240,440); } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ int now =grid[i][j]; fill(c[now]); rect(j*20,i*20,20,20); } } } int [][] grid = { {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };//week13_9_tetris_falling_if_frameCount_for_for_if color [] c ={#000000,#777777,#9900CC,#CCCC00}; void setup(){ size(240,440); } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ int now =grid[i][j]; fill(c[now]); rect(j*20,i*20,20,20); } } if(frameCount%50==0){ int bad=0; for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==2){ if(grid[i+1][j]!=0 && grid[i+1][j]!=2)bad=1; } } } if(bad==0){ for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==2){ grid[i+1][j]=2; grid[i][j]=0; } } } } } } int [][] grid = { {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };//week13_9_tetris_falling_if_frameCount_for_for_if color [] c ={#000000,#777777,#9900CC,#CCCC00}; void setup(){ size(240,440); } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ int now =grid[i][j]; fill(c[now]); rect(j*20,i*20,20,20); } } if(frameCount%50==0){ int bad=0; for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==2){ if(grid[i+1][j]!=0 && grid[i+1][j]!=2)bad=1; } } } if(bad==0){ for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==2){ grid[i+1][j]=2; grid[i][j]=0; } } } } } } int [][] grid = { {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };//week13_11_tetris_falling_if_frameCount_for_for_if color [] c ={#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000,#CC9900,#0000CC,#FFFFFF}; int T=2; void setup(){ size(240,440); } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ int now =grid[i][j]; fill(c[now]); rect(j*20,i*20,20,20); } } if(frameCount%50==0){ int bad=0; for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==9){ if(grid[i+1][j]!=0 && grid[i+1][j]!=9)bad=1; } } } if(bad==0){ for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==9){ grid[i+1][j]=9; grid[i][j]=0; } } } }else{ for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==9){ grid[i][j]=T; } } } } } } int [][] grid = { {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };//week13_11_tetris_falling_if_frameCount_for_for_if color [] c ={#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000,#CC9900,#0000CC,#FFFFFF}; int T=2; void setup(){ size(240,440); } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ int now =grid[i][j]; fill(c[now]); rect(j*20,i*20,20,20); } } if(frameCount%50==0){ int bad=0; for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==9){ if(grid[i+1][j]!=0 && grid[i+1][j]!=9)bad=1; } } } if(bad==0){ for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==9){ grid[i+1][j]=9; grid[i][j]=0; } } } }else{ for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==9){ grid[i][j]=T; } } } } } } int [][] grid = { {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };
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