//week13_1_animated_background_array
PImage []img = new PImage[3];
void setup(){
size(225,225);
img[0] = loadImage("cat1.png");
img[1] = loadImage("cat2.png");
img[2] = loadImage("cat3.png");
}
int I=0;
void draw(){
background(img[I]);
if(frameCount%20==0)I=(I+1)%3;
}
//week13_2_animated_background_frameCount_x
void setup(){
size(500,300);
}
void draw(){
background(#FFFFF2);
float x= (frameCount*5%1000);
if(x>500) x=1000-x;
for(int y=30;y<300;y+=50){
ellipse(x,y,30,30);
}
}
//week13_3_animated_background_pedro_pushMatrix_translate_rotate
PImage img;
void setup(){
size(700,500);
img = loadImage("pedro.png");
imageMode(CENTER);
}
void pedro(int x,int y){
pushMatrix();
translate(x,y);
rotate(radians(frameCount));
image(img,0,0);
popMatrix();
}
void draw(){
background(0);
pedro(mouseX,mouseY);
pedro(200,125);
pedro(500,125);
pedro(200,350);
pedro(500,350);
}
//week13_4_obj_gundam_loadShape_shape_obj_mtl_jpg
PShape gundam;
void setup(){
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw(){
shape(gundam,0,0,500,500);
}
//week13_5_obj_gundam_loadShape_shape_pushMatrix_scale_translate
PShape gundam;
void setup(){
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw(){
pushMatrix();
background(#BBFF81);
translate(mouseX,mouseY);
rotateY(radians(frameCount));
rotate(radians(180));
scale(5,5,5);
shape(gundam,0,0);//shape(gundam,0,0,250/2,500/2);
popMatrix();
}
//week13_6_obj_gundam_for_loop
PShape gundam;
void setup(){
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw(){
background(#BBFF81);
drawgundam(mouseX,mouseY);
for(int x=70;x<=450;x+=60){
for(int y=150;y<=450;y+=150){
drawgundam(x,y);
}
}
}
void drawgundam(int x,int y){
pushMatrix();
translate(x,y);
rotateY(radians(frameCount));
rotate(radians(180));
scale(5,5,5);
shape(gundam,0,0);//shape(gundam,0,0,250/2,500/2);
popMatrix();
}
///week13_7_tetris_falling
void setup(){
size(300,600);
}
float x= 50,y=50;
void draw(){
background(0);
fill(153,0,204);
rect(x,y-25,25,25);
rect(x,y+25,25,25);
rect(x,y,25,25);
rect(x+25,y-25,25,25);
if(frameCount%50==0 && y<550)y+=25;
}
void keyPressed(){
if(keyCode==RIGHT&& y<550)x+=25;
if(keyCode==LEFT&& y<550)x-=25;
if(keyCode==DOWN&& y<550)y+=25;
}
///week13_8_tetris_grid_2d_array_fill_rect
void setup(){
size(240,440);
}
int [][]grid = {
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,2,2,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1}
};
void draw(){
for(int i=0;i<22;i++){
for(int j=0;j<12;j++){
if(grid[i][j]==1)fill(119,119,119);
if(grid[i][j]==0)fill(0);
if(grid[i][j]==2)fill(153,0,204);
rect(j*20,i*20,20,20);
}
}
}
void keyPressed(){
if(keyCode==RIGHT);
if(keyCode==LEFT);
if(keyCode==DOWN);
}
///week13_9_tetris_color_array_c_now
void setup(){
size(240,440);
}
color [] c= {#000000,#777777,#9900CC,#CCCC00,#};
void draw(){
for(int i=0;i<22;i++){
for(int j=0;j<12;j++){
int now = grid[i][j];
fill(c[now]);
rect(j*20,i*20,20,20);
}
}
}
int [][]grid = {
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,2,2,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1}
};
//week13_10_tetris_falling_if_frameCount_for_for_if void setup(){ size(240,440); } color [] c= {#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000}; void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ int now = grid[i][j]; fill(c[now]); rect(j*20,i*20,20,20); } } if(frameCount%50==0){ int bad=0;//一開始沒有壞掉 for(int i=20;i>=1;i--){//從上到下的迴圈 for(int j=1;j<12-1;j++){//最左右不動,中間才動 if(grid[i][j]==2){//如果是可以移動的主角,暫定是2,之後是0 if(grid[i+1][j]!=0 && grid[i+1][j]!=2)bad=1; }//不能往下走 } } if(bad==0){ for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==2){ grid[i+1][j]=2; grid[i][j]=0; } } } } } } int [][]grid = { {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1} };//week13_11_tetris_falling_if_frameCount_for_for_if void setup(){ size(240,440); } color [] c= {#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000,#0000CC,#CC9900,#0000CC,#FFFFFF}; int T=2; void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ int now = grid[i][j]; fill(c[now]); rect(j*20,i*20,20,20); } } if(frameCount%50==0){ int bad=0;//一開始沒有壞掉 for(int i=20;i>=1;i--){//從上到下的迴圈 for(int j=1;j<12-1;j++){//最左右不動,中間才動 if(grid[i][j]==9){//如果是可以移動的主角,暫定是2,之後是0 if(grid[i+1][j]!=0 && grid[i+1][j]!=9)bad=1; }//不能往下走 } } if(bad==0){ for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==9){ grid[i+1][j]=9; grid[i][j]=0; } } } }else{ for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==9){ grid[i][j]=T; } } } } } } int [][]grid = { {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,9,0,0,0,0,0,1}, {1,0,0,0,0,9,9,0,0,0,0,1}, {1,0,0,0,0,9,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1} };
沒有留言:
張貼留言