2024年12月2日 星期一

田果汁

 PImage []img=new PImage[3];

void setup(){

  size(550,370);

  img[0]=loadImage("snail01.png");

  img[1]=loadImage("snail02.png");

  img[2]=loadImage("snail03.png");

}

int I=0;

void draw(){

  background(img[I]);

  if(frameCount%20==0) I=(I+1)%3;

}









void setup(){

  size(500,300);

}

void draw(){

  background(#FFFFF2);

  float x=(frameCount*5%1000);

  if(x>500) x=1000-x;

  for(int y=30;y<300;y+=50){

    ellipse(x,y,30,30);

  }

}









PImage img;

void setup(){

  size(500,300);

  img=loadImage("turkey.png");

  imageMode(CENTER);

}

void turkey(int x,int y){

  pushMatrix();

    translate(x,y);

    rotate(radians(frameCount));

    image(img,0,0);

  popMatrix();

}

void draw(){

  background(255);

  turkey(mouseX,mouseY);

  turkey(100,100);

  turkey(400,100);

  turkey(100,200);

  turkey(400,200);

}








PShape gundam;

void setup(){

  size(500,500,P3D);

  gundam=loadShape("Gundam.obj");

}

void draw(){

  shape(gundam,0,0,250,500);

}









PShape gundam;

void setup(){

  size(500,500,P3D);

  gundam=loadShape("Gundam.obj");

}

void draw(){

  background(#BBFF81);

  pushMatrix();

    translate(mouseX,mouseY);

    rotateY(radians(frameCount));

    rotate(radians(180));

    scale(5,5,5);

    shape(gundam,0,0);

  popMatrix();

}









PShape gundam;

void setup(){

  size(500,500,P3D);

  gundam=loadShape("Gundam.obj");

}

void draw(){

  background(#BBFF81);

  drawGundam(mouseX,mouseY);

  for(int x=0;x<=500;x+=500/4){

    drawGundam(x,300);

  }

}

void drawGundam(int x,int y){

  pushMatrix();

    translate(x,y);

    rotateY(radians(frameCount));

    rotate(radians(180));

    scale(10,10,10);

    shape(gundam,0,0);

  popMatrix();

}









void setup(){

  size(300,600);

}

float x=50,y=50;

void draw(){

  background(0);

  fill(153,0,204);

  rect(x,y-25,25,25);

  rect(x+25,y,25,25);

  rect(x,y,25,25);

  rect(x,y+25,25,25);

  if(frameCount%50==0) y+=25;

}

void keyPressed(){

  if(keyCode==RIGHT) x+=25;

  if(keyCode==LEFT) x-=25;

}









void setup(){

  size(240,440);

}

void draw(){

  for(int i=0;i<22;i++){

    for(int j=0;j<12;j++){

      if(grid[i][j]==1) fill(119,119,119);

      if(grid[i][j]==0) fill(0);

      if(grid[i][j]==2) fill(153,0,204);

      rect(j*20,i*20,20,20);

    }

  }

}

int [][]grid={

  {1,1,1,1,1,1,1,1,1,1,1,1},

  {1,0,0,0,0,2,0,0,0,0,0,1},

  {1,0,0,0,0,2,2,0,0,0,0,1},

  {1,0,0,0,0,2,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,1,1,1,1,1,1,1,1,1,1,1},

};









color [] c={#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000};

void setup(){

  size(240,440);

}

void draw(){

  for(int i=0;i<22;i++){

    for(int j=0;j<12;j++){

      int now=grid[i][j];

      fill(c[now]);

      rect(j*20,i*20,20,20);

    }

  }

}

int [][]grid={

  {1,1,1,1,1,1,1,1,1,1,1,1},

  {1,0,0,0,0,2,0,0,0,0,0,1},

  {1,0,0,0,0,2,2,0,0,0,0,1},

  {1,0,0,0,0,2,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,1,1,1,1,1,1,1,1,1,1,1},

};









color [] c={#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000};

void setup(){

  size(240,440);

}

void draw(){

  for(int i=0;i<22;i++){

    for(int j=0;j<12;j++){

      int now=grid[i][j];

      fill(c[now]);

      rect(j*20,i*20,20,20);

    }

  }

  if(frameCount%50==0){

    int bad=0;

    for(int i=20;i>1;i--){

      for(int j=1;j<12-1;j++){

        if(grid[i+1][j]==2){

          if(grid[i+1][j]!=0 || grid[i+1][j]!=2) bad=1;

        }

      }

    }

    if(bad==0){

      for(int i=20;i>1;i--){

        for(int j=1;j<12-1;j++){

          if(grid[i][j]==2){

            grid[i+1][j]=2;

            grid[i][j]=0;

          }

        }

      }

    }

  }

}

int [][]grid={

  {1,1,1,1,1,1,1,1,1,1,1,1},

  {1,0,0,0,0,2,0,0,0,0,0,1},

  {1,0,0,0,0,2,2,0,0,0,0,1},

  {1,0,0,0,0,2,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,1,1,1,1,1,1,1,1,1,1,1},

};









color [] c={#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000,#0000CC,#CC9900,#0000CC,#FFFFFF};

int T=2;

void setup(){

  size(240,440);

}

void draw(){

  for(int i=0;i<22;i++){

    for(int j=0;j<12;j++){

      int now=grid[i][j];

      fill(c[now]);

      rect(j*20,i*20,20,20);

    }

  }

  if(frameCount%50==0){

    int bad=0;

    for(int i=20;i>=1;i--){

      for(int j=1;j<12-1;j++){

        if(grid[i+1][j]==9){

          if(grid[i+1][j]!=0 && grid[i+1][j]!=9) bad=1;

        }

      }

    }

    if(bad==0){

      for(int i=20;i>=1;i--){

        for(int j=1;j<12-1;j++){

          if(grid[i][j]==9){

            grid[i+1][j]=9;

            grid[i][j]=0;

          }

        }

      }

    }else{

      for(int i=20;i>=1;i--){

        for(int j=1;j<12-1;j++){

          if(grid[i][j]==9){

            grid[i][j]=T;

          }

        }

      }

    }

  }

}

int [][]grid={

  {1,1,1,1,1,1,1,1,1,1,1,1},

  {1,0,0,0,0,9,0,0,0,0,0,1},

  {1,0,0,0,0,9,9,0,0,0,0,1},

  {1,0,0,0,0,9,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,0,0,0,0,0,0,0,0,0,0,1},

  {1,1,1,1,1,1,1,1,1,1,1,1},

};






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