PImage []img=new PImage[3];
void setup(){
size(550,370);
img[0]=loadImage("snail01.png");
img[1]=loadImage("snail02.png");
img[2]=loadImage("snail03.png");
}
int I=0;
void draw(){
background(img[I]);
if(frameCount%20==0) I=(I+1)%3;
}
void setup(){
size(500,300);
}
void draw(){
background(#FFFFF2);
float x=(frameCount*5%1000);
if(x>500) x=1000-x;
for(int y=30;y<300;y+=50){
ellipse(x,y,30,30);
}
}
PImage img;
void setup(){
size(500,300);
img=loadImage("turkey.png");
imageMode(CENTER);
}
void turkey(int x,int y){
pushMatrix();
translate(x,y);
rotate(radians(frameCount));
image(img,0,0);
popMatrix();
}
void draw(){
background(255);
turkey(mouseX,mouseY);
turkey(100,100);
turkey(400,100);
turkey(100,200);
turkey(400,200);
}
PShape gundam;
void setup(){
size(500,500,P3D);
gundam=loadShape("Gundam.obj");
}
void draw(){
shape(gundam,0,0,250,500);
}
PShape gundam;
void setup(){
size(500,500,P3D);
gundam=loadShape("Gundam.obj");
}
void draw(){
background(#BBFF81);
pushMatrix();
translate(mouseX,mouseY);
rotateY(radians(frameCount));
rotate(radians(180));
scale(5,5,5);
shape(gundam,0,0);
popMatrix();
}
PShape gundam;
void setup(){
size(500,500,P3D);
gundam=loadShape("Gundam.obj");
}
void draw(){
background(#BBFF81);
drawGundam(mouseX,mouseY);
for(int x=0;x<=500;x+=500/4){
drawGundam(x,300);
}
}
void drawGundam(int x,int y){
pushMatrix();
translate(x,y);
rotateY(radians(frameCount));
rotate(radians(180));
scale(10,10,10);
shape(gundam,0,0);
popMatrix();
}
void setup(){
size(300,600);
}
float x=50,y=50;
void draw(){
background(0);
fill(153,0,204);
rect(x,y-25,25,25);
rect(x+25,y,25,25);
rect(x,y,25,25);
rect(x,y+25,25,25);
if(frameCount%50==0) y+=25;
}
void keyPressed(){
if(keyCode==RIGHT) x+=25;
if(keyCode==LEFT) x-=25;
}
void setup(){
size(240,440);
}
void draw(){
for(int i=0;i<22;i++){
for(int j=0;j<12;j++){
if(grid[i][j]==1) fill(119,119,119);
if(grid[i][j]==0) fill(0);
if(grid[i][j]==2) fill(153,0,204);
rect(j*20,i*20,20,20);
}
}
}
int [][]grid={
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,2,2,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
color [] c={#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000};
void setup(){
size(240,440);
}
void draw(){
for(int i=0;i<22;i++){
for(int j=0;j<12;j++){
int now=grid[i][j];
fill(c[now]);
rect(j*20,i*20,20,20);
}
}
}
int [][]grid={
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,2,2,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
color [] c={#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000};
void setup(){
size(240,440);
}
void draw(){
for(int i=0;i<22;i++){
for(int j=0;j<12;j++){
int now=grid[i][j];
fill(c[now]);
rect(j*20,i*20,20,20);
}
}
if(frameCount%50==0){
int bad=0;
for(int i=20;i>1;i--){
for(int j=1;j<12-1;j++){
if(grid[i+1][j]==2){
if(grid[i+1][j]!=0 || grid[i+1][j]!=2) bad=1;
}
}
}
if(bad==0){
for(int i=20;i>1;i--){
for(int j=1;j<12-1;j++){
if(grid[i][j]==2){
grid[i+1][j]=2;
grid[i][j]=0;
}
}
}
}
}
}
int [][]grid={
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,2,2,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
color [] c={#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000,#0000CC,#CC9900,#0000CC,#FFFFFF};
int T=2;
void setup(){
size(240,440);
}
void draw(){
for(int i=0;i<22;i++){
for(int j=0;j<12;j++){
int now=grid[i][j];
fill(c[now]);
rect(j*20,i*20,20,20);
}
}
if(frameCount%50==0){
int bad=0;
for(int i=20;i>=1;i--){
for(int j=1;j<12-1;j++){
if(grid[i+1][j]==9){
if(grid[i+1][j]!=0 && grid[i+1][j]!=9) bad=1;
}
}
}
if(bad==0){
for(int i=20;i>=1;i--){
for(int j=1;j<12-1;j++){
if(grid[i][j]==9){
grid[i+1][j]=9;
grid[i][j]=0;
}
}
}
}else{
for(int i=20;i>=1;i--){
for(int j=1;j<12-1;j++){
if(grid[i][j]==9){
grid[i][j]=T;
}
}
}
}
}
}
int [][]grid={
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,9,0,0,0,0,0,1},
{1,0,0,0,0,9,9,0,0,0,0,1},
{1,0,0,0,0,9,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
沒有留言:
張貼留言