//week13_01_animated_background_array_I_frameCount
PImage [] img = new PImage[3];
void setup()
{
size(550,370);
img[0] = loadImage("snail01.png");
img[1] = loadImage("snail02.png");
img[2] = loadImage("snail03.png");
}
int I = 0;
void draw()
{
background(img[I]);
if(frameCount%60==0)I = (I+1)%3;
}
//week13_02_animated_background_frameCount_x
void setup()
{
size(500,300);
}
void draw()
{
background(#FFFFF2);
float x = (frameCount*5 % 1000);
if(x>500)x = 1000-x;
for(int y=30;y<300;y +=50)
{
ellipse(x,y,30,30);
}
}
//week13_03_animated_background_turkey_pushMatrix_translate_rot
PImage img;
void setup()
{
size(500,300);
img = loadImage("turkey.png");
imageMode(CENTER);
}
void turkey(int x, int y)
{
pushMatrix();
translate(x,y);
rotate(radians(frameCount));
image(img, 0, 0);
popMatrix();
}
void draw()
{
background(255);
turkey(mouseX,mouseY);
turkey(100,100);
turkey(400,100);
turkey(100,200);
turkey(400,200);
}
//week13_04_obj_mtl_gundam_loadShape_shape_obj_mtl_jpg
PShape gundam;
void setup()
{
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw()
{
shape(gundam,0,0,250,500);
}
//week13_05_obj_mtl_gundam_loadShape_shape_obj_pushMatrix_scale_t
PShape gundam;
void setup()
{
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw()
{
background(#BBFF81);
pushMatrix();
translate(mouseX,mouseY);
rotateY(radians(frameCount));
rotate(radians(180));
scale(10,10,10);
shape(gundam,0,0);
popMatrix();
}
//week13_06_PShape_gundam_for_loop
PShape gundam;
void setup()
{
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw()
{
background(#BBFF81);
drawGundam(mouseX,mouseY);
for(int x=0;x<=500;x+=500/4)
{
drawGundam(x,300);
}
}
void drawGundam(int x,int y)
{
pushMatrix();
translate(x,y);
rotateY(radians(frameCount));
rotate(radians(180));
scale(10,10,10);
shape(gundam,0,0);
popMatrix();
}
//week13_07_tetris_falling
void setup()
{
size(300,600);
}
float x =50, y=50;
void draw()
{
background(0);
fill(153,0,204);
rect(x,y-25,25,25);
rect(x+25,y,25,25);
rect(x,y,25,25);
rect(x,y+25,25,25);
if(frameCount%50==0)y += 25;
}
void keyPressed()
{
if(keyCode==RIGHT)x += 25;
if(keyCode==LEFT)x -= 25;
}
//week13_08_tetris_grid_2d_array_fill_rect
void setup()
{
size(240,440);
}
void draw()
{
for(int i=0 ;i<22;i++)
{
for(int j=0;j<12;j++)
{
if(grid[i][j]==1)fill(119,119,119);
if(grid[i][j]==0)fill(0);
if(grid[i][j]==2)fill(153,0,204);
rect(j*20,i*20,20,20);
}
}
}
int[][]grid={
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,2,2,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
//week13_09_tetris_color_array_c_now
color [] c = {#000000,#777777,#9900cc,#CCCC00};
void setup()
{
size(240,440);
}
void draw()
{
for(int i=0 ;i<22;i++)
{
for(int j=0;j<12;j++)
{
int now = grid[i][j];
fill(c[now]);
rect(j*20,i*20,20,20);
}
}
}
int[][]grid={
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,2,2,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,2,2,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
//week13_10_tetris_falling_if_frameCount_for_for_if
color [] c = {#000000,#777777,#9900cc,#CCCC00};
void setup()
{
size(240,440);
}
void draw()
{
for(int i=0 ;i<22;i++)
{
for(int j=0;j<12;j++)
{
int now = grid[i][j];
fill(c[now]);
rect(j*20,i*20,20,20);
}
}
if(frameCount%50==0)
{
int bad=0;
for(int i=20;i>=1;i--)
{
for(int j=0;j<12-1;j++)
{
if(grid[i][j]==2)
{
if(grid[i+1][j]!=0 && grid[i+1][j]!=2)bad=1;
}
}
}
if(bad==0)
{
for(int i=20;i>=1;i--)
{
for(int j=0;j<12-1;j++)
{
if(grid[i][j]==2)
{
grid[i+1][j]=2;
grid[i][j]=0;
}
}
}
}
}
}
int[][]grid={
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,2,2,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,2,2,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
//week13_11_tetris_falling_alive9_freeze_dead_T
color [] c = {#000000,#777777,#9900cc,#CCCC00,#00B500,#CC0000,#0000CC,#CC9900,#0000CC,#FFFFFF};
int T=2;
void setup()
{
size(240,440);
}
void draw()
{
for(int i=0 ;i<22;i++)
{
for(int j=0;j<12;j++)
{
int now = grid[i][j];
fill(c[now]);
rect(j*20,i*20,20,20);
}
}
if(frameCount%50==0)
{
int bad=0;
for(int i=20;i>=1;i--)
{
for(int j=0;j<12-1;j++)
{
if(grid[i][j]==9)
{
if(grid[i+1][j]!=0 && grid[i+1][j]!=9)bad=1;
}
}
}
if(bad==0)
{
for(int i=20;i>=1;i--)
{
for(int j=0;j<12-1;j++)
{
if(grid[i][j]==9)
{
grid[i+1][j]=9;
grid[i][j]=0;
}
}
}
}else
{
for(int i=20;i>=1;i--)
{
for(int j=0;j<12-1;j++)
{
if(grid[i][j]==9)
{
grid[i][j]=T;
}
}
}
}
}
}
int[][]grid={
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,9,0,0,0,0,0,1},
{1,0,0,0,0,9,9,0,0,0,0,1},
{1,0,0,0,0,9,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
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