//week13_1_animated_background_array_I_framecount
PImage[]img=new PImage[3]; void setup(){ size(550,370); img[0]=loadImage("snail01.png"); img[1]=loadImage("snail02.png"); img[2]=loadImage("snail03.png"); } int I=0; void draw(){ background(img[I]); if(frameCount%20==0)I=(I+1)%3; }//week13_2_animated_background_frameCount_x void setup() { size(500, 300); } void draw() { background(#FFFFF2); float x =(frameCount*5%1000); if (x>500)x=1000-x; for (int y=30; y<300; y+=50) { ellipse(x, y, 30, 30); } }
//week13_3_animated_background_turkey_pushMatrix_trnaslate_rotate PImage img; void setup(){ size(900,600); img=loadImage("turkey.jpg"); imageMode(CENTER); } void turkey(int x,int y){ pushMatrix(); translate(x,y); rotate(radians(frameCount)); image(img,0,0); popMatrix(); } void draw(){ background(255); turkey(mouseX,mouseY);//會跟著mouse動 turkey(100,100);//左上角 turkey(400,100);//右上角 turkey(100,200);//左下角 turkey(400,200);//右下角 }//week13_4_obj_gundam_loadShpae_shape_obj_mtl_jpg PShape gundam; void setup(){ size(500,500,P3D); gundam=loadShape("Gundam.obj"); } void draw(){ shape(gundam,0,0,500,500); }//week13_4_obj_gundam_loadShpae_shape_obj_mtl_jpg PShape gundam; void setup(){ size(500,500,P3D); gundam=loadShape("Gundam.obj"); } void draw(){ shape(gundam,0,0,500,500); }
//week13_5_obj_gundam_loadShpae_shape_pushMatrix_scale_translate_rotate_popMatrix PShape gundam; void setup(){ size(500,500,P3D); gundam=loadShape("Gundam.obj"); } void draw(){ background(#BBFF81); pushMatrix(); translate(mouseX,mouseY); rotateY(radians(frameCount)); rotate(radians(180)); scale(5,5,5); shape(gundam,0,0);//shape(gundam,0,0,500,500); popMatrix(); }
//week13_6_PShape_Gundam_for_loop PShape gundam; void setup(){ size(500,500,P3D); gundam=loadShape("Gundam.obj"); } void draw(){ background(#BBFF81); drawGundam(mouseX,mouseY); for(int x=0;x<=500;x+=500/5){ drawGundam(x,300); } } void drawGundam(int x,int y){ pushMatrix(); translate(x,y); rotateY(radians(frameCount)); rotate(radians(180)); scale(10,10,10); shape(gundam,0,0);//shape(gundam,0,0,500,500); popMatrix(); }
//week13_7_terris_falling void setup(){ size(300,600); } float x=50,y=50; void draw(){ background(0); fill(153,0,204); rect(x,y-25,25,25); rect(x+25,y,25,25); rect(x,y,25,25); rect(x,y+25,25,25); if(frameCount%50==0)y+=25; } void keyPressed(){ if(keyCode==RIGHT)x+=25; if(keyCode==LEFT)x-=25; }//week13_8_tetris_grid_2d_array_fill_rect void setup() { size(240, 440); } void draw() { for (int i=0; i<22; i++) { for (int j=0; j<12; j++) { if (grid[i][j]==1)fill(119, 119, 119); if (grid[i][j]==0)fill(0); if(grid[i][j]==2)fill(153,0,204); rect (j*20, i*20, 20, 20); } } } int[][]grid={ {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, };
//week13_9_tetris_color_array_c_now color[]c={#000000, #777777, #9900CC, #CCCC00};//將會有10個色彩 //黑,灰,紫,黃,綠,紅 void setup() { size(240, 440); } void draw() { for (int i=0; i<22; i++) { for (int j=0; j<12; j++) { int now=grid[i][j]; fill(c[now]); rect(j*20, i*20, 20, 20); } } } int[][]grid={ {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, };
//week13_10_tetris_falling_if_frameCount_for_for_it color[]c={#000000, #777777, #9900CC, #CCCC00};//將會有10個色彩 //黑,灰,紫,黃,綠,紅 void setup() { size(240, 440); } void draw() { for (int i=0; i<22; i++) { for (int j=0; j<12; j++) { int now=grid[i][j]; fill(c[now]); rect(j*20, i*20, 20, 20); } } if (frameCount%50==0) { int bad=0; for (int i=20; i>=1; i--) { for (int j=1; j<12-1; j++) { if (grid[i][j]==2) { if (grid[i+1][j]!=0&&grid[i+1][j]!=2)bad=1; } } } if (bad==0) { for (int i=20; i>=1; i--) { for (int j=1; j<12-1; j++) { if (grid[i][j]==2) { grid[i+1][j]=2; grid[i][j]=0; } } } } } } int[][]grid={ {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, };
//week13_11_tetris_falling_alive_9_freeze_dead_7 color[]c={#000000, #777777, #9900CC, #CCCC00, #00B500, #CC0000, #0000CC, #CC9900, #0000CC, #FFFFFF};//將會有10個色彩 int T=2; //黑,灰,紫,黃,綠,紅 void setup() { size(240, 440); } void draw() { for (int i=0; i<22; i++) { for (int j=0; j<12; j++) { int now=grid[i][j]; fill(c[now]); rect(j*20, i*20, 20, 20); } } if (frameCount%50==0) { int bad=0; for (int i=20; i>=1; i--) { for (int j=1; j<12-1; j++) { if (grid[i][j]==9) { if (grid[i+1][j]!=0&&grid[i+1][j]!=9)bad=1; } } } if (bad==0) { for (int i=20; i>=1; i--) { for (int j=1; j<12-1; j++) { if (grid[i][j]==9) { grid[i+1][j]=9; grid[i][j]=0; } } } } else { for (int i=20; i>=1; i--) { for (int j=1; j<12-1; j++) { if (grid[i][j]==9) { grid[i][j]=T; } } } } } } int[][]grid={ {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 9,9, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, };
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