week09-1
//week09_1_createFont_loadFont_textFont
size(500,500); background(0); textSize(50); text("Hello",50,50); PFont font=createFont("標楷體",50); textFont(font); text("中文看到了",50,150); PFont font2=createFont("elffont-rock.otf",50); textFont(font2); text("ㄨㄛˇ ㄞˋ ㄋㄧˇ ",50,250);
week09-2
//week09_2_PFont_outside_void_setup_createFont_void_draw_text PFont font0,font,font2;//3種字形:英文、中文、注音文(外面宣告,兩個函式都看得到) void setup(){ size(500,500); font0=createFont("Arial",50); font=createFont("標楷體",50); font2=createFont("elffont-rock.otf",50); } void draw(){ background(0); textSize(50); //PFont font0=createFont("Arial",50);不能寫在裡面 textFont(font0); text("Hello",50,50); //PFont font=createFont("標楷體",50); textFont(font); text("中文看到了",50,150); //PFont font2=createFont("elffont-rock.otf",50); textFont(font2); text("ㄨㄛˇ ㄞˋ ㄋㄧˇ ",50,250); }
week09-3
//week09_3_processing_sound 聲音相關 使用音樂相關的Library函式庫 import processing.sound.*; SoundFile sound; void setup(){ size(500,500); sound=new SoundFile(this,"In Game Music.mp3"); //sound.play();//撥放1次 sound.loop();//一直迴圈撥放 } void draw(){ }
week09-4
//weekk09_4_multiple_sound_files_keyPressed_stop_play
import processing.sound.*;
SoundFile sound1,sound2,hit;
void setup(){
size(500,500);
sound1=new SoundFile(this,"In Game Music.mp3");
sound2=new SoundFile(this,"Intro Song_Final.mp3");
hit=new SoundFile(this,"sword slash.mp3");
sound2.play();//開始時,先撥放開場音樂
}
void draw(){
background(255);
}
void mousePressed(){
hit.play();
}
void keyPressed(){
if(key=='1'){
sound2.stop();
sound1.play();
}else{
sound1.stop();
sound2.play();
}
}week09-5
//week09_5_keyboard_ninja01_background_image_appleX_appleY_appleVX_appleVY_g PImage board;//外面宣告變數 void setup(){ size(600,400); board=loadImage("board.png");//裡面修改變數 } float appleX=100,appleY=500,appleVX=3,appleVY=-30; void draw(){ background(board);//裡面使用變數 fill(255,0,0); ellipse(appleX,appleY,80,80);//紅色的蘋果 appleX+=appleVX;//照著運動速度,X往右移 appleY+=appleVY;//照著運動速度,Y也會移動 appleVY+=0.98;//0.98 gravity 重力加速度 if(appleX>600){ appleX=100;appleY=500;appleVX=5;appleVY=-30; } }
week09-6
//week09_6_keyboard_ninja03_void_randomApple PImage board;//外面宣告變數 void setup(){ size(600,400); board=loadImage("board.png");//裡面修改變數 } float appleX=100,appleY=500,appleVX=3,appleVY=-30; void randomApple(){ appleX=random(100,500); appleY=500; if(appleX<300) appleVX=random(0,8); else appleVX=random(-8,0); appleVY=random(-30,-25); } void draw(){ background(board);//裡面使用變數 fill(255,0,0); ellipse(appleX,appleY,80,80);//紅色的蘋果 appleX+=appleVX;//照著運動速度,X往右移 appleY+=appleVY;//照著運動速度,Y也會移動 appleVY+=0.98;//0.98 gravity 重力加速度 if(appleX>600 || appleX<0 || appleY>550){ randomApple(); } }
week09-7
//week09_7_keyboard_ninja04_void_keyPressed_appleKey PImage board;//外面宣告變數 void setup(){ size(600,400); board=loadImage("board.png");//裡面修改變數 randomApple(); } float appleX=100,appleY=500,appleVX=3,appleVY=-30; char appleKey; void randomApple(){ appleX=random(100,500); appleY=500; if(appleX<300) appleVX=random(0,8); else appleVX=random(-8,0); appleVY=random(-30,-25); appleKey=(char)('a'+int(random(26))); } int score=0; void keyPressed(){ if(key==appleKey){ score+=100;//答對加分 }else{ score-=200;//答錯扣分 } } void draw(){ background(board);//裡面使用變數 text("Score:"+score,400,50); fill(255,0,0); ellipse(appleX,appleY,80,80);//紅色的蘋果 fill(255,255,0); textSize(50); textAlign(CENTER,CENTER); text(appleKey,appleX,appleY); appleX+=appleVX;//照著運動速度,X往右移 appleY+=appleVY;//照著運動速度,Y也會移動 appleVY+=0.98;//0.98 gravity 重力加速度 if(appleX>600 || appleX<0 || appleY>550){ randomApple(); } }
week09-8
//week09_8_keyboard_ninja05_start_3_2_1_go PImage board;//外面宣告變數 void setup(){ size(600,400); board=loadImage("board.png");//裡面修改變數 randomApple(); } float appleX=100,appleY=500,appleVX=3,appleVY=-30; char appleKey; void randomApple(){ appleX=random(100,500); appleY=500; if(appleX<300) appleVX=random(0,8); else appleVX=random(-8,0); appleVY=random(-30,-25); appleKey=(char)('a'+int(random(26))); } int score=0; void keyPressed(){ if(state==0) state=1;//按任意鍵,會開始 3,2,1倒數 if(state==2){ if(key==appleKey){ score+=100;//答對加分 }else{ score-=200;//答錯扣分 } } } int state=0;//0:wait,1:3,2,1,GO,:Game int countdown=60*4;//倒數計時3秒 void draw(){ background(board);//裡面使用變數 textSize(50); textAlign(CENTER,CENTER); fill(255,255,0); if(state==0) text("Press Any Key to Start",300,200); else if(state==1){ textSize(100); countdown--; if(countdown>60*3) text("3",300,200); else if(countdown>60*2) text("2",300,200); else if(countdown>60*1) text("1",300,200); else if(countdown>0) text("GO",300,200); else state=2;//時間用完,就跳入新的畫面 }else{ text("Score:"+score,400,50); fill(255,0,0); ellipse(appleX,appleY,80,80);//紅色的蘋果 fill(255,255,0); textSize(50); textAlign(CENTER,CENTER); text(appleKey,appleX,appleY); appleX+=appleVX;//照著運動速度,X往右移 appleY+=appleVY;//照著運動速度,Y也會移動 appleVY+=0.98;//0.98 gravity 重力加速度 if(appleX>600 || appleX<0 || appleY>550){ randomApple(); } } }
week09-9
//week09_9_keyboard_ninja06_add_music import processing.sound.*; SoundFile sound1,sound2,sound3; PImage board;//外面宣告變數 void setup(){ size(600,400); board=loadImage("board.png");//裡面修改變數 randomApple(); sound1=new SoundFile(this,"Intro Song_Final.mp3"); sound2=new SoundFile(this,"Gong.mp3"); sound3=new SoundFile(this,"In Game Music.mp3"); sound1.play(); } float appleX=100,appleY=500,appleVX=3,appleVY=-30; char appleKey; void randomApple(){ appleX=random(100,500); appleY=500; if(appleX<300) appleVX=random(0,8); else appleVX=random(-8,0); appleVY=random(-30,-25); appleKey=(char)('a'+int(random(26))); } int score=0; void keyPressed(){ if(state==0) state=1;//按任意鍵,會開始 3,2,1倒數 if(state==2){ if(key==appleKey){ score+=100;//答對加分 }else{ score-=200;//答錯扣分 } } } int state=0;//0:wait,1:3,2,1,GO,:Game int countdown=60*4;//倒數計時3秒 void draw(){ background(board);//裡面使用變數 textSize(50); textAlign(CENTER,CENTER); fill(255,255,0); if(state==0) text("Press Any Key to Start",300,200); else if(state==1){ textSize(100); countdown--; if(countdown%60==0){ sound2.stop(); sound2.play(); } if(countdown>60*3) text("3",300,200); else if(countdown>60*2) text("2",300,200); else if(countdown>60*1) text("1",300,200); else if(countdown>0) text("GO",300,200); else{ state=2;//時間用完,就跳入新的畫面 sound2.stop(); sound3.loop(); } }else{ text("Score:"+score,400,50); fill(255,0,0); ellipse(appleX,appleY,80,80);//紅色的蘋果 fill(255,255,0); textSize(50); textAlign(CENTER,CENTER); text(appleKey,appleX,appleY); appleX+=appleVX;//照著運動速度,X往右移 appleY+=appleVY;//照著運動速度,Y也會移動 appleVY+=0.98;//0.98 gravity 重力加速度 if(appleX>600 || appleX<0 || appleY>550){ randomApple(); } } }
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