2024年11月4日 星期一

Week09 HSY互動科技

字體區

//week09-1
size (500,500);
background(0);
textSize(50);
text("Hello",50,50);

PFont font = createFont("標楷體",50);
textFont(font);
text("中文看到了",50,150);

PFont font2 = createFont("elffont-rock.otf",50);
textFont(font2);
text("ㄇㄉㄈㄎ",50,250);

--------------------------------------------------------

//week09-2
PFont font0, font, font2;
void setup(){
  size(500,500);
  font0 = createFont("Arial", 50);
  font = createFont("標楷體", 50);
  font2 = createFont("elffont-rock.otf", 50);
  println(PFont.list());
}
void draw(){
  background(0);
  textSize(50);
  
  textFont(font0);
  text("Hello",50,50);
  
  textFont(font);
  text("中文看到了", 50,150);
  
  textFont(font2);
  text("ㄇㄉㄈㄎ", 50,250);
}

---------------------------------------------------------

音效區

//week09-3
import processing.sound.*;
SoundFile sound;

void setup(){
  size(500,500);
  sound = new SoundFile(this, "In Game Music.mp3");
  
  sound.loop();
}
void draw(){
  
}

--------------------------------------------------------------

//week09-4
import processing.sound.*;
SoundFile sound1, sound2, hit;
void setup(){
  size(500,500);
  sound1 = new SoundFile(this, "In Game Music.mp3");
  sound2 = new SoundFile(this, "Intro Song_Final.mp3");
  hit = new SoundFile(this, "sword slash.mp3");
  sound2.play();
}
void draw(){
  background(255);
}
void mousePressed(){
  hit.play();
}
void keyPressed(){
  if(key=='1'){
    sound2.stop();
    sound1.play();
  }else{
    sound1.stop();
    sound2.play();
  }
}

物體動態區

//week09-5
PImage board;
void setup(){
  size(600,400);
  board = loadImage("board.png");
}
float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30;
void draw(){
  background(board);
  fill(250,0,0);
  ellipse(appleX, appleY, 80,80);
  appleX += appleVX;
  appleY += appleVY;
  appleVY += 0.98;
  if(appleX > 600){
    appleX = 100; appleY = 500; appleVX = 5; appleVY = -30;
  }
}

-----------------------------------------------

//week09-6
PImage board;
void setup(){
  size(600,400);
  board = loadImage("board.png");
}
float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30;
void randomApple(){
  appleX= random(100,500);
  appleY = 500;
  if(appleX<300) appleVX = random(0,8);
  else appleVX = random(-8,8);
  appleVY = random(-30,-20);
}
void draw(){
  background(board);
  fill(250,0,0);
  ellipse(appleX, appleY, 80,80);
  appleX += appleVX;
  appleY += appleVY;
  appleVY += 0.98;
  if(appleX > 600 || appleX < 0 || appleY > 550){
    randomApple();
  }
}

--------------------------------------------------

//week09-7
PImage board;
void setup(){
  size(600,400);
  board = loadImage("board.png");
  randomApple();
}
float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30;
char appleKey;
void randomApple(){
  appleX= random(100,500);
  appleY = 500;
  if(appleX<300) appleVX = random(0,8);
  else appleVX = random(-8,8);
  appleVY = random(-30,-25);
  appleKey = (char) ('a' + int(random(26)));
}
int score = 0;
void keyPressed(){
  if(key==appleKey){
    score+=100;
  }else{
    score -= 200;
  }
}
void draw(){
  background(board);
  text("Score"+score, 400,50);
  fill(250,0,0);
  ellipse(appleX, appleY, 80,80);
  fill(255,255,0);
  textSize(50);
  textAlign(CENTER,CENTER);
  text(appleKey, appleX,appleY);
  appleX += appleVX;
  appleY += appleVY;
  appleVY += 0.98;
  if(appleX > 600 || appleX < 0 || appleY > 550){
    randomApple();
  }
}

--------------------------------------------

//week09-8
PImage board;
void setup() {
  size(600, 400);
  board = loadImage("board.png");
  randomApple();
}
float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30;
char appleKey;
void randomApple() {
  appleX= random(100, 500);
  appleY = 500;
  if (appleX<300) appleVX = random(0, 8);
  else appleVX = random(-8, 8);
  appleVY = random(-30, -25);
  appleKey = (char) ('a' + int(random(26)));
}
int score = 0;
void keyPressed() {
  if (state==0) state = 1;
  if (state==2) {
    if (key==appleKey) {
      score+=100;
    } else {
      score -= 20;
    }
  }
}
int state = 0;
int countdown = 60*3;
void draw() {
  background(board);
  textSize(50);
  textAlign(CENTER, CENTER);
  fill(255, 255, 0);

  if (state==0) text("Press any Key to Start", 300, 200);
  else if (state==1) {
    textSize(100);
    countdown--;
    if (countdown>60*3) text("3", 300, 200);
    else if (countdown>60*2) text("2", 300, 200);
    else if (countdown>60*1) text("1", 300, 200);
    else if (countdown>0) text("GO", 300, 200);
    else state =2;
  } else {
    text("Score"+score, 400, 50);
    fill(250, 0, 0);
    ellipse(appleX, appleY, 80, 80);
    text(appleKey, appleX, appleY);
    appleX += appleVX;
    appleY += appleVY;
    appleVY += 0.98;
    if (appleX > 600 || appleX < 0 || appleY > 550) {
      randomApple();
    }
  }
}

--------------------------------------------------

//week09-10
import processing.sound.*;
SoundFile sound1, sound2, sound3;
PImage board;
void setup() {
  size(600, 400);
  board = loadImage("board.png");
  randomApple();
  sound1 = new SoundFile(this, "Intro Song_Final.mp3");
  sound2 = new SoundFile(this, "Gong.mp3");
  sound3 = new SoundFile(this, "In Game Music.mp3");
  sound1.play();
}
float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30;
char appleKey;
void randomApple() {
  appleX= random(100, 500);
  appleY = 500;
  if (appleX<300) appleVX = random(0, 8);
  else appleVX = random(-8, 8);
  appleVY = random(-30, -25);
  appleKey = (char) ('a' + int(random(26)));
}
int score = 0;
void keyPressed() {
  if (state==0) state = 1;
  if (state==2) {
    if (key==appleKey) {
      score+=100;
    } else {
      score -= 20;
    }
  }
}
int state = 0;
int countdown = 60*3;
void draw() {
  background(board);
  textSize(50);
  textAlign(CENTER, CENTER);
  fill(255, 255, 0);

  if (state==0) text("Press any Key to Start", 300, 200);
  else if (state==1) {
    textSize(100);
    countdown--;
    if (countdown>60*3) text("3", 300, 200);
    else if (countdown>60*2) text("2", 300, 200);
    else if (countdown>60*1) text("1", 300, 200);
    else if (countdown>0) text("GO", 300, 200);
    else state =2;
  } else {
    text("Score"+score, 400, 50);
    fill(250, 0, 0);
    ellipse(appleX, appleY, 80, 80);
    text(appleKey, appleX, appleY);
    appleX += appleVX;
    appleY += appleVY;
    appleVY += 0.98;
    if (appleX > 600 || appleX < 0 || appleY > 550) {
      randomApple();
    }
  }
}

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