//week09-1
size (500,500);
background(0);
textSize(50);
text("Hello",50,50);
PFont font = createFont("標楷體",50);
textFont(font);
text("中文看到了",50,150);
PFont font2 = createFont("elffont-rock.otf",50);
textFont(font2);
text("ㄇㄉㄈㄎ",50,250);
--------------------------------------------------------
//week09-2
PFont font0, font, font2;
void setup(){
size(500,500);
font0 = createFont("Arial", 50);
font = createFont("標楷體", 50);
font2 = createFont("elffont-rock.otf", 50);
println(PFont.list());
}
void draw(){
background(0);
textSize(50);
textFont(font0);
text("Hello",50,50);
textFont(font);
text("中文看到了", 50,150);
textFont(font2);
text("ㄇㄉㄈㄎ", 50,250);
}
---------------------------------------------------------
音效區
//week09-3
import processing.sound.*;
SoundFile sound;
void setup(){
size(500,500);
sound = new SoundFile(this, "In Game Music.mp3");
sound.loop();
}
void draw(){
}
--------------------------------------------------------------
//week09-4
import processing.sound.*;
SoundFile sound1, sound2, hit;
void setup(){
size(500,500);
sound1 = new SoundFile(this, "In Game Music.mp3");
sound2 = new SoundFile(this, "Intro Song_Final.mp3");
hit = new SoundFile(this, "sword slash.mp3");
sound2.play();
}
void draw(){
background(255);
}
void mousePressed(){
hit.play();
}
void keyPressed(){
if(key=='1'){
sound2.stop();
sound1.play();
}else{
sound1.stop();
sound2.play();
}
}
物體動態區
//week09-5
PImage board;
void setup(){
size(600,400);
board = loadImage("board.png");
}
float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30;
void draw(){
background(board);
fill(250,0,0);
ellipse(appleX, appleY, 80,80);
appleX += appleVX;
appleY += appleVY;
appleVY += 0.98;
if(appleX > 600){
appleX = 100; appleY = 500; appleVX = 5; appleVY = -30;
}
}
-----------------------------------------------
//week09-6
PImage board;
void setup(){
size(600,400);
board = loadImage("board.png");
}
float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30;
void randomApple(){
appleX= random(100,500);
appleY = 500;
if(appleX<300) appleVX = random(0,8);
else appleVX = random(-8,8);
appleVY = random(-30,-20);
}
void draw(){
background(board);
fill(250,0,0);
ellipse(appleX, appleY, 80,80);
appleX += appleVX;
appleY += appleVY;
appleVY += 0.98;
if(appleX > 600 || appleX < 0 || appleY > 550){
randomApple();
}
}
--------------------------------------------------
//week09-7
PImage board;
void setup(){
size(600,400);
board = loadImage("board.png");
randomApple();
}
float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30;
char appleKey;
void randomApple(){
appleX= random(100,500);
appleY = 500;
if(appleX<300) appleVX = random(0,8);
else appleVX = random(-8,8);
appleVY = random(-30,-25);
appleKey = (char) ('a' + int(random(26)));
}
int score = 0;
void keyPressed(){
if(key==appleKey){
score+=100;
}else{
score -= 200;
}
}
void draw(){
background(board);
text("Score"+score, 400,50);
fill(250,0,0);
ellipse(appleX, appleY, 80,80);
fill(255,255,0);
textSize(50);
textAlign(CENTER,CENTER);
text(appleKey, appleX,appleY);
appleX += appleVX;
appleY += appleVY;
appleVY += 0.98;
if(appleX > 600 || appleX < 0 || appleY > 550){
randomApple();
}
}
--------------------------------------------
//week09-8
PImage board;
void setup() {
size(600, 400);
board = loadImage("board.png");
randomApple();
}
float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30;
char appleKey;
void randomApple() {
appleX= random(100, 500);
appleY = 500;
if (appleX<300) appleVX = random(0, 8);
else appleVX = random(-8, 8);
appleVY = random(-30, -25);
appleKey = (char) ('a' + int(random(26)));
}
int score = 0;
void keyPressed() {
if (state==0) state = 1;
if (state==2) {
if (key==appleKey) {
score+=100;
} else {
score -= 20;
}
}
}
int state = 0;
int countdown = 60*3;
void draw() {
background(board);
textSize(50);
textAlign(CENTER, CENTER);
fill(255, 255, 0);
if (state==0) text("Press any Key to Start", 300, 200);
else if (state==1) {
textSize(100);
countdown--;
if (countdown>60*3) text("3", 300, 200);
else if (countdown>60*2) text("2", 300, 200);
else if (countdown>60*1) text("1", 300, 200);
else if (countdown>0) text("GO", 300, 200);
else state =2;
} else {
text("Score"+score, 400, 50);
fill(250, 0, 0);
ellipse(appleX, appleY, 80, 80);
text(appleKey, appleX, appleY);
appleX += appleVX;
appleY += appleVY;
appleVY += 0.98;
if (appleX > 600 || appleX < 0 || appleY > 550) {
randomApple();
}
}
}
--------------------------------------------------
//week09-10
import processing.sound.*;
SoundFile sound1, sound2, sound3;
PImage board;
void setup() {
size(600, 400);
board = loadImage("board.png");
randomApple();
sound1 = new SoundFile(this, "Intro Song_Final.mp3");
sound2 = new SoundFile(this, "Gong.mp3");
sound3 = new SoundFile(this, "In Game Music.mp3");
sound1.play();
}
float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30;
char appleKey;
void randomApple() {
appleX= random(100, 500);
appleY = 500;
if (appleX<300) appleVX = random(0, 8);
else appleVX = random(-8, 8);
appleVY = random(-30, -25);
appleKey = (char) ('a' + int(random(26)));
}
int score = 0;
void keyPressed() {
if (state==0) state = 1;
if (state==2) {
if (key==appleKey) {
score+=100;
} else {
score -= 20;
}
}
}
int state = 0;
int countdown = 60*3;
void draw() {
background(board);
textSize(50);
textAlign(CENTER, CENTER);
fill(255, 255, 0);
if (state==0) text("Press any Key to Start", 300, 200);
else if (state==1) {
textSize(100);
countdown--;
if (countdown>60*3) text("3", 300, 200);
else if (countdown>60*2) text("2", 300, 200);
else if (countdown>60*1) text("1", 300, 200);
else if (countdown>0) text("GO", 300, 200);
else state =2;
} else {
text("Score"+score, 400, 50);
fill(250, 0, 0);
ellipse(appleX, appleY, 80, 80);
text(appleKey, appleX, appleY);
appleX += appleVX;
appleY += appleVY;
appleVY += 0.98;
if (appleX > 600 || appleX < 0 || appleY > 550) {
randomApple();
}
}
}
沒有留言:
張貼留言