week09_1_createFont_loadFont_textFont
size(500,500);
background(0);
textSize(50);
text("Hello",50,50);
PFont font = createFont("標楷體",50);
textFont(font);
text("中文看到了",50,150);
PFont font2=createFont("elffont-rock.otf",50);
textFont(font2);
text("ㄨㄛˇ ㄞˋ ㄋㄧˇ ",50,250);
week09_2_PFont_outside_void_setup_createFont_void_draw_textPFont font0,font,font2; void setup(){ size(500,500); font0=createFont("Times New Roman",50); font=createFont("標楷體",50); font2=createFont("elffont-rock.otf",50); } void draw(){ background(0); textSize(50); textFont(font0); text("Hello",50,50); textFont(font); text("我愛你",50,150); textFont(font2); text("ㄨㄛˇ ㄞˋ ㄋㄧˇ ",50,250); }week09_3_processing_sound
import processing.sound.*; SoundFile sound; void setup(){ size(500,500); sound=new SoundFile(this,"In Game Music.mp3"); //sound.play(); //播放一次 sound.loop(); //一直迴圈播放 } void draw(){ }week09_4_multiple_sound_files_keyPressed_stop_playimport processing.sound.*; SoundFile sound1,sound2,hit; void setup(){ size(500,500); sound1=new SoundFile(this, "In Game Music.mp3"); sound2=new SoundFile(this, "Intro Song_Final.mp3"); hit=new SoundFile(this, "sword slash.mp3"); sound2.play(); } void draw(){ background(255); } void mousePressed(){ hit.play(); } void keyboard(){ if(key=='1'){ sound2.stop(); sound1.play(); }else{ sound1.stop(); sound2.play(); } }week09_5_keyboard_ninija01_background_image_appleX_appleY_appleVX_appleVY_g#蘋果拋起來#
PImage board; //外面宣告變數 void setup(){ size(600,400); board=loadImage("board.png"); //裡面修改變數 } float appleX=100,appleY=500,appleVX=3,appleVY=-30; void draw(){ background(board); //使用變數 fill(255,0,0); ellipse(appleX,appleY,80,80); appleX+=appleVX; //照著運動的速度,X往右移 appleY+=appleVY; //照著運動的速度,Y也會移動 appleVY+=0.98; //0.98 gravity 重力加速度 if(appleX>600){ appleX=100;appleY=500;appleVX=5;appleVY=-30; } //當蘋果太右邊時,重設新的蘋果位置、速度 }week09_6_keyboard_ninija02_void_randomApple#蘋果亂拋#PImage board; //外面宣告變數 void setup(){ size(600,400); board=loadImage("board.png"); //裡面修改變數 } float appleX=100,appleY=500,appleVX=3,appleVY=-30; void randomApple(){ appleX=random(100,500); appleY=500; if(appleX<300) appleVX=random(-8,8); else appleVX=random(-8,0); appleVY=random(-30,-25); } void draw(){ background(board); //使用變數 fill(255,0,0); ellipse(appleX,appleY,80,80); appleX+=appleVX; //照著運動的速度,X往右移 appleY+=appleVY; //照著運動的速度,Y也會移動 appleVY+=0.98; //0.98 gravity 重力加速度 if(appleX>600||appleX<0||appleY>550){ randomApple(); } //當蘋果太右邊時,重設新的蘋果位置、速度 }week09_7_keyboard_ninija03_void_keyPressed_appleKey#有英文字母跟分數#PImage board; //外面宣告變數 void setup(){ size(600,400); board=loadImage("board.png"); //裡面修改變數 randomApple(); } float appleX=100,appleY=500,appleVX=3,appleVY=-30; char appleKey; void randomApple(){ appleX=random(100,500); appleY=500; if(appleX<300) appleVX=random(-8,8); else appleVX=random(-8,0); appleVY=random(-30,-25); appleKey=(char)('a'+int(random(26))); } int score=0; void keyPressed(){ if(key==appleKey){ score+=100; }else{ score-=200; } } void draw(){ background(board); //使用變數 text("Score:"+score,400,50); fill(255,0,0); ellipse(appleX,appleY,80,80); fill(255,255,0); textSize(50); textAlign(CENTER,CENTER); text(appleKey,appleX,appleY); appleX+=appleVX; //照著運動的速度,X往右移 appleY+=appleVY; //照著運動的速度,Y也會移動 appleVY+=0.98; //0.98 gravity 重力加速度 if(appleX>600||appleX<0||appleY>550){ randomApple(); } //當蘋果太右邊時,重設新的蘋果位置、速度 }week09_8_keyboard_ninija04_start_3_2_1_go#加上前面3、2、1、GO#PImage board; //外面宣告變數 void setup(){ size(600,400); board=loadImage("board.png"); //裡面修改變數 randomApple(); } float appleX=100,appleY=500,appleVX=3,appleVY=-30; char appleKey; void randomApple(){ appleX=random(100,500); appleY=500; if(appleX<300) appleVX=random(-8,8); else appleVX=random(-8,0); appleVY=random(-30,-25); appleKey=(char)('a'+int(random(26))); } int score=0; void keyPressed(){ if(state==0) state=1; if(state==2){ if(key==appleKey){ score+=100; }else{ score-=200; } } } int state=0; int countdown=60*4; void draw(){ background(board); //使用變數 textSize(50); textAlign(CENTER,CENTER); fill(255,255,0); if(state==0) text("Press Any Key to Start",300,200); else if(state==1){ textSize(100); countdown--; if(countdown>60*3) text("3",300,200); else if(countdown>60*2) text("2",300,200); else if(countdown>60*1) text("1",300,200); else if(countdown>0) text("GO",300,200); else state=2; } else{ text("Score:"+score,400,50); fill(255,0,0); ellipse(appleX,appleY,80,80); fill(255,255,0); textSize(50); textAlign(CENTER,CENTER); text(appleKey,appleX,appleY); appleX+=appleVX; //照著運動的速度,X往右移 appleY+=appleVY; //照著運動的速度,Y也會移動 appleVY+=0.98; //0.98 gravity 重力加速度 if(appleX>600||appleX<0||appleY>550){ randomApple(); } } //當蘋果太右邊時,重設新的蘋果位置、速度 }week09_9_keyboard_ninija05_add_musicimport processing.sound.*; SoundFile sound1, sound2, sound3; PImage board; // 外面宣告變數 void setup() { size(600, 400); board = loadImage("board.png"); // 裡面修改變數 randomApple(); sound1 = new SoundFile(this, "Intro Song_Final.mp3"); sound2 = new SoundFile(this, "Gong.mp3"); sound3 = new SoundFile(this, "In Game Music.mp3"); sound1.play(); } float appleX = 100, appleY = 500, appleVX = 5, appleVY= -30; char appleKey; // 蘋果上面, 要秀的字母 void randomApple() { appleX = random(100, 500); appleY = 500; if (appleX<300) appleVX = random(0, 8); else appleVX = random(-8, 0); appleVY = random(-30, -25); appleKey = (char) ('a' + int(random(26))); } int score = 0; void keyPressed() { if(state==0){ state = 1; // 按任意鍵,會開始 3,2,1倒數 sound1.stop(); sound2.play(); // 3 } else if(state==2){ if (key==appleKey) { score += 100; //答對加分 } else { score -= 20; //答錯扣少少分 } } } int state = 0; //0: wait, 1: 3, 2, 1, GO, 2: Game int countdown = 60*4; // 倒數計時3秒+GO1秒 void draw() { background(board); //裡面使用變數 textSize(50); textAlign(CENTER,CENTER); fill(255,255,0); if (state==0) text("Press Any Key to Start", 300, 200); else if(state==1){ textSize(100); countdown--; if(countdown%60 == 0){ sound2.stop(); sound2.play(); } if(countdown>60*3) text("3", 300, 200); else if(countdown>60*2) text("2", 300, 200); else if(countdown>60*1) text("1", 300, 200); else if(countdown>0) text("GO", 300, 200); else { state = 2; //時間用完, 就跳入新的畫面 sound2.stop(); sound3.loop(); } } else { text("Score:"+score, 400, 50); fill(255, 0, 0); ellipse(appleX, appleY, 80, 80); // 紅色的蘋果 fill(255, 255, 0); textSize(50); textAlign(CENTER, CENTER); text(appleKey, appleX, appleY); appleX += appleVX; // 照著運動的速度, X往右移 appleY += appleVY; // 照著運動的速度, Y也會移動 appleVY += 0.98; // 0.98 gravity 重力加速度 (移動的速度, 會受到「加速度」影響) if (appleX > 600 || appleX < 0 || appleY > 550) { randomApple(); // 當蘋果出界時, 重設新的蘋果的位置、速度 } } }
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