## week09_01_createFont_loadFont_textFont
size(500, 500);//大視窗 background(0);//黑色背景 textSize(50); text("Hello", 50, 50); PFont font = createFont("標楷體", 50); textFont(font); text("中文看到了", 50, 150); PFont font2 = createFont("elffont-rock.otf", 50); textFont(font2); text("ㄇㄉㄈㄎ", 50, 250);
## week09_02_PFont_outside_void_setup_createFont_void_draw_text
PFont font0, font, font2; //3種字型:英文、中文、注音文(外面宣告,兩個函式都看得到)void setup() {size(500, 500);//大視窗font0=createFont("Arial", 50);font=createFont("標楷體", 50);font2=createFont("elffont-rock.otf", 50);}void draw() {background(0);//黑色背景textSize(50);textFont(font0);text("Hello", 50, 50);textFont(font);text("中文看到了", 50, 150);//PFont font = createFont("標楷體", 50);textFont(font);text("中文看到了", 50, 150);//PFont font2 = createFont("elffont-rock.otf", 50);textFont(font2);text("ㄇㄉㄈㄎ", 50, 250);}
## week09_03_import_processing_sound_SoundFile_sound_new_SoundFile_play_loop
import processing.sound.*; SoundFile sound; void setup() { size(500, 500); sound = new SoundFile(this, "In Game Music.mp3"); sound.loop();//一直循環播放 } void draw() { }
//音樂就可以播放了
## week09_04_multiple_sound_files_keyPressed_stop_play
import processing.sound.*; SoundFile sound1, sound2, hit; void setup() { size(500, 500); sound1 = new SoundFile(this, "In Game Music.mp3"); sound2 =new SoundFile(this, "Intro Song_Final.mp3"); hit = new SoundFile(this, "sword slash.mp3"); sound2.play(); } void draw() { background(255); } void mousePressed() { hit.play();//mouse按下時,揮劍的聲音 } void keyPressed() { if (key=='1') { sound2.stop(); sound1.play(); } else { sound1.stop(); sound2.play(); } }
## week09_05_keyboard_ninja01_background_image_appleX_appleY_appleVX_appleVY_g
PImage board; void setup() { size(600, 400); board = loadImage("board.png");//裡面修改變數 } float appleX = 100, appleY=500, appleVX=3, appleVY=-30; void draw() { background(board);//裡面使用變數 fill(255, 0, 0); ellipse(appleX, appleY, 80, 80);//紅色的蘋果 appleX +=appleVX;//照著運動的速度,X往右移 appleY +=appleVY;//照著運動的速度,Y也會移動 appleVY +=0.98; //0.98 gravity 重力加速度(移動的速度,會受到「加速度」影響 if (appleX>600) { appleX = 100; appleY = 500; appleVX = 5; appleVY=-30; }//當蘋果太右邊時,重新設新的蘋果的位置、速度 }
//紅色的蘋果會持續做拋物線## week09_06_keyboard_ninja03_void_randomApplePImage board; void setup() { size(600, 400); board = loadImage("board.png");//裡面修改變數 } float appleX = 100, appleY=500, appleVX=3, appleVY=-30; void randomApple() { appleX = random(100, 500); appleY = 500; if (appleX<300) appleVX = random(0, 8); else appleVX =random(-8, 0); appleVY = random(-30, -25); } void draw() { background(board);//裡面使用變數 fill(255, 0, 0); ellipse(appleX, appleY, 80, 80);//紅色的蘋果 appleX +=appleVX;//照著運動的速度,X往右移 appleY +=appleVY;//照著運動的速度,Y也會移動 appleVY +=0.98; //0.98 gravity 重力加速度(移動的速度,會受到「加速度」影響 if (appleX>600 || appleX<0 || appleY>550) { //appleX = 100; //appleY = 500; //appleVX = 5; //appleVY=-30; randomApple(); }//當蘋果太右邊時,重新設新的蘋果的位置、速度 }//Apple 會隨機跳來跳去## week09_07_keyboard_ninja04_void_keyPressed_appleKey## week09_08_keyboard_ninja05_start_3_2_1_goPImage board;void setup() {size(600, 400);board = loadImage("board.png");//裡面修改變數randomApple();}float appleX = 100, appleY=500, appleVX=3, appleVY=-30;char appleKey; //蘋果上面,要秀的字母void randomApple() {appleX = random(100, 500);appleY = 500;if (appleX<300) appleVX = random(0, 8);else appleVX =random(-8, 0);appleVY = random(-30, -25);appleKey=(char)('a'+int(random(26)));}int score =0;void keyPressed() {if (key==appleKey) {score +=100;//答對加分} else {score -=200; //答錯扣很多分}}void draw() {background(board);//裡面使用變數text("Score:"+score, 400, 50);fill(255, 0, 0);ellipse(appleX, appleY, 80, 80);//紅色的蘋果fill(255, 255, 0);textSize(50);textAlign(CENTER, CENTER);text(appleKey, appleX, appleY);appleX +=appleVX;//照著運動的速度,X往右移appleY +=appleVY;//照著運動的速度,Y也會移動appleVY +=0.98; //0.98 gravity 重力加速度(移動的速度,會受到「加速度」影響if (appleX>600 || appleX<0 || appleY>550) {//appleX = 100;//appleY = 500;//appleVX = 5;//appleVY=-30;randomApple();}//當蘋果太右邊時,重新設新的蘋果的位置、速度}char appleKey; //蘋果上面,要秀的字母 void randomApple() { appleX = random(100, 500); appleY = 500; if (appleX<300) appleVX = random(0, 8); else appleVX =random(-8, 0); appleVY = random(-30, -25); appleKey=(char)('a'+int(random(26))); } int score =0; void keyPressed() { if (state==0) state=1; //任意按鍵,會開始3,2,1倒數 if (state==2) { if (key==appleKey) { score +=100;//答對加分 } else { score -=20; //答錯扣很多分 } } } int state = 0;// 0:wait , 1:3,2,1,GO, 2:Game int countdown = 60*4; //倒數計時3秒 void draw() { background(board);//裡面使用變數 textSize(50); textAlign(CENTER, CENTER); fill(255, 255, 0); if (state==0) text("Press Any Key to Start", 300, 200); else if (state==1) { textSize(100); countdown--; if (countdown>60*3) text("3", 300, 200); else if (countdown>60*2) text("2", 300, 200); else if (countdown>60*1) text("1", 300, 200); else if (countdown>0) text("GO", 300, 200); else state = 2; } else { text("Score:"+score, 400, 50); fill(255, 0, 0); ellipse(appleX, appleY, 80, 80);//紅色的蘋果 fill(255, 255, 0); textSize(50); textAlign(CENTER, CENTER); text(appleKey, appleX, appleY); appleX +=appleVX;//照著運動的速度,X往右移 appleY +=appleVY;//照著運動的速度,Y也會移動 appleVY +=0.98; //0.98 gravity 重力加速度(移動的速度,會受到「加速度」影響 if (appleX>600 || appleX<0 || appleY>550) { //appleX = 100; //appleY = 500; //appleVX = 5; //appleVY=-30; randomApple(); }//當蘋果太右邊時,重新設新的蘋果的位置、速度 } }
## week09_09_keyboard_ninja06_add_musicimport processing.sound.*; SoundFile sound1, sound2, sound3; PImage board; void setup() { size(600, 400); board = loadImage("board.png");//裡面修改變數 randomApple(); sound1 = new SoundFile(this, "Intro Song_Final.mp3"); sound2 = new SoundFile(this, "Gong.mp3"); sound3 = new SoundFile(this, "In Game Music.mp3"); sound1.play(); } float appleX = 100, appleY=500, appleVX=3, appleVY=-30; char appleKey; //蘋果上面,要秀的字母 void randomApple() { appleX = random(100, 500); appleY = 500; if (appleX<300) appleVX = random(0, 8); else appleVX =random(-8, 0); appleVY = random(-30, -25); appleKey=(char)('a'+int(random(26))); } int score =0; void keyPressed() { if (state==0) state=1; //任意按鍵,會開始3,2,1倒數 if (state==2) { if (key==appleKey) { score +=100;//答對加分 } else { score -=20; //答錯扣很多分 } } } int state = 0;// 0:wait , 1:3,2,1,GO, 2:Game int countdown = 60*4; //倒數計時3秒 void draw() { background(board);//裡面使用變數 textSize(50); textAlign(CENTER, CENTER); fill(255, 255, 0); if (state==0) text("Press Any Key to Start", 300, 200); else if (state==1) { textSize(100); countdown--; if (countdown>60*3) text("3", 300, 200); else if (countdown>60*2) text("2", 300, 200); else if (countdown>60*1) text("1", 300, 200); else if (countdown>0) text("GO", 300, 200); else state = 2; } else { text("Score:"+score, 400, 50); fill(255, 0, 0); ellipse(appleX, appleY, 80, 80);//紅色的蘋果 fill(255, 255, 0); textSize(50); textAlign(CENTER, CENTER); text(appleKey, appleX, appleY); appleX +=appleVX;//照著運動的速度,X往右移 appleY +=appleVY;//照著運動的速度,Y也會移動 appleVY +=0.98; //0.98 gravity 重力加速度(移動的速度,會受到「加速度」影響 if (appleX>600 || appleX<0 || appleY>550) { //appleX = 100; //appleY = 500; //appleVX = 5; //appleVY=-30; randomApple(); }//當蘋果太右邊時,重新設新的蘋果的位置、速度 } }##上傳github!!
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