2024年11月25日 星期一

果汁呢?

 import processing.sound.*;

SoundFile sound1,sound2;

int playing=2;

void setup(){

  size(640,360);

  background(255);

  sound1=new SoundFile(this,"Intro Song_Final.mp3");

  sound2=new SoundFile(this,"In Game Music.mp3");

}

void draw(){

  if(sound1.isPlaying()){

    playing=1;

  }else if(sound2.isPlaying()){

    playing=2;

  }else{

    if(playing==1) sound2.play();

    else sound1.play();

  }

}


size(500,500);

noFill();

stroke(255,102,0);

line(340,80,40,40);

line(360,360,60,320);

stroke(0,0,0);

bezier(340,80,40,40,360,360,60,320);









void setup(){

  size(500,500);

}

PVector p0=new PVector(340,80);

PVector p1=new PVector(40,40);

PVector p2=new PVector(360,360);

PVector p3=new PVector(60,320);

float t=0.0;

void draw(){

  background(255);

  noFill();

  stroke(255,102,0);

  line(340,80,40,40);

  line(360,360,60,320);

  stroke(0,0,0);

  bezier(340,80,40,40,360,360,60,320);

  float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*(1-t)*(1-t)+p3.x*t*t*t;

  float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*(1-t)*(1-t)+p3.y*t*t*t;

  ellipse(x,y,10,10);

}

void mouseDragged(){

  t+=0.01*(mouseX-pmouseY);

}









void setup(){

  size(400,400);

}

PVector p0=new PVector(120,80);

PVector p1=new PVector(320,20);

PVector p2=new PVector(320,300);

PVector p3=new PVector(120,300);

float t0=0.0;

void draw(){

  background(255);

  noFill();

  stroke(255,102,0);

  line(120,80,320,20);

  line(320,300,120,300);

  stroke(0,0,0);

  bezier(120,80,320,20,320,300,120,300);

  for(float t=t0;t>=0;t-=0.025){

    float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t;

    float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;

    ellipse(x,y,10,10);

  }

}

void mouseDragged(){

  t0+=0.01*(mouseX-pmouseY);

}









void setup(){

  size(400,400);

}

PVector p0=new PVector(120,80);

PVector p1=new PVector(320,20);

PVector p2=new PVector(320,300);

PVector p3=new PVector(120,300);

float t0=0.0;

ArrayList<Ball> balls=new ArrayList<Ball>();

void draw(){

  background(255);

  noFill();

  stroke(255,102,0);

  line(120,80,320,20);

  line(320,300,120,300);

  stroke(0,0,0);

  bezier(120,80,320,20,320,300,120,300);

  for(Ball ball:balls){

    ball.draw();

  }

  if(frameCount%20==0) balls.add(new Ball(p0,p1,p2,p3));

}

void mouseDragged(){

  t0+=0.01*(mouseX-pmouseY);

}

class Ball{

  PVector p0,p1,p2,p3;

  float t=0.0;

  Ball(PVector _p0,PVector _p1,PVector _p2,PVector _p3){

    p0=_p0;

    p1=_p1;

    p2=_p2;

    p3=_p3;

  }

  void draw(){

    float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t;

    float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;

    ellipse(x,y,10,10);

    t+=0.001;

  }

}









void setup(){

  size(400,400);

}

PVector p0=new PVector(120,80);

PVector p1=new PVector(320,20);

PVector p2=new PVector(320,300);

PVector p3=new PVector(120,300);

float t0=0.0;

ArrayList<Ball> balls=new ArrayList<Ball>();

void draw(){

  background(255);

  noFill();

  stroke(255,102,0);

  line(120,80,320,20);

  line(320,300,120,300);

  stroke(0,0,0);

  bezier(120,80,320,20,320,300,120,300);

  for(Ball ball:balls){

    ball.draw();

  }

  if(frameCount%20==0){

    balls.add(new Ball(p0,p1,p2,p3));

  }

  if(balls.size()>0 && balls.get(0).t>1.0) balls.remove(0);

}

void mouseDragged(){

  t0+=0.01*(mouseX-pmouseY);

}

class Ball{

  PVector p0,p1,p2,p3;

  float t=0.0;

  Ball(PVector _p0,PVector _p1,PVector _p2,PVector _p3){

    p0=_p0;

    p1=_p1;

    p2=_p2;

    p3=_p3;

  }

  void draw(){

    float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t;

    float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;

    ellipse(x,y,10,10);

    t+=0.001;

  }

}













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