import processing.sound.*;
SoundFile sound1,sound2;
int playing=2;
void setup(){
size(640,360);
background(255);
sound1=new SoundFile(this,"Intro Song_Final.mp3");
sound2=new SoundFile(this,"In Game Music.mp3");
}
void draw(){
if(sound1.isPlaying()){
playing=1;
}else if(sound2.isPlaying()){
playing=2;
}else{
if(playing==1) sound2.play();
else sound1.play();
}
}
size(500,500);
noFill();
stroke(255,102,0);
line(340,80,40,40);
line(360,360,60,320);
stroke(0,0,0);
bezier(340,80,40,40,360,360,60,320);
void setup(){
size(500,500);
}
PVector p0=new PVector(340,80);
PVector p1=new PVector(40,40);
PVector p2=new PVector(360,360);
PVector p3=new PVector(60,320);
float t=0.0;
void draw(){
background(255);
noFill();
stroke(255,102,0);
line(340,80,40,40);
line(360,360,60,320);
stroke(0,0,0);
bezier(340,80,40,40,360,360,60,320);
float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*(1-t)*(1-t)+p3.x*t*t*t;
float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*(1-t)*(1-t)+p3.y*t*t*t;
ellipse(x,y,10,10);
}
void mouseDragged(){
t+=0.01*(mouseX-pmouseY);
}
void setup(){
size(400,400);
}
PVector p0=new PVector(120,80);
PVector p1=new PVector(320,20);
PVector p2=new PVector(320,300);
PVector p3=new PVector(120,300);
float t0=0.0;
void draw(){
background(255);
noFill();
stroke(255,102,0);
line(120,80,320,20);
line(320,300,120,300);
stroke(0,0,0);
bezier(120,80,320,20,320,300,120,300);
for(float t=t0;t>=0;t-=0.025){
float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t;
float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;
ellipse(x,y,10,10);
}
}
void mouseDragged(){
t0+=0.01*(mouseX-pmouseY);
}
void setup(){
size(400,400);
}
PVector p0=new PVector(120,80);
PVector p1=new PVector(320,20);
PVector p2=new PVector(320,300);
PVector p3=new PVector(120,300);
float t0=0.0;
ArrayList<Ball> balls=new ArrayList<Ball>();
void draw(){
background(255);
noFill();
stroke(255,102,0);
line(120,80,320,20);
line(320,300,120,300);
stroke(0,0,0);
bezier(120,80,320,20,320,300,120,300);
for(Ball ball:balls){
ball.draw();
}
if(frameCount%20==0) balls.add(new Ball(p0,p1,p2,p3));
}
void mouseDragged(){
t0+=0.01*(mouseX-pmouseY);
}
class Ball{
PVector p0,p1,p2,p3;
float t=0.0;
Ball(PVector _p0,PVector _p1,PVector _p2,PVector _p3){
p0=_p0;
p1=_p1;
p2=_p2;
p3=_p3;
}
void draw(){
float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t;
float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;
ellipse(x,y,10,10);
t+=0.001;
}
}
void setup(){
size(400,400);
}
PVector p0=new PVector(120,80);
PVector p1=new PVector(320,20);
PVector p2=new PVector(320,300);
PVector p3=new PVector(120,300);
float t0=0.0;
ArrayList<Ball> balls=new ArrayList<Ball>();
void draw(){
background(255);
noFill();
stroke(255,102,0);
line(120,80,320,20);
line(320,300,120,300);
stroke(0,0,0);
bezier(120,80,320,20,320,300,120,300);
for(Ball ball:balls){
ball.draw();
}
if(frameCount%20==0){
balls.add(new Ball(p0,p1,p2,p3));
}
if(balls.size()>0 && balls.get(0).t>1.0) balls.remove(0);
}
void mouseDragged(){
t0+=0.01*(mouseX-pmouseY);
}
class Ball{
PVector p0,p1,p2,p3;
float t=0.0;
Ball(PVector _p0,PVector _p1,PVector _p2,PVector _p3){
p0=_p0;
p1=_p1;
p2=_p2;
p3=_p3;
}
void draw(){
float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t;
float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;
ellipse(x,y,10,10);
t+=0.001;
}
}
沒有留言:
張貼留言