import processing.sound.*; SoundFile sound1,sound2; int playing=2; void setup(){ size(640,360); background(255); sound1=new SoundFile(this,"Intro Song_Final.mp3"); sound2=new SoundFile(this,"In Game Music.mp3"); } void draw(){ if(sound1.isPlaying()){ playing=1;; }else if(sound2.isPlaying()){ playing=2; }else{ if(playing==1) sound2.play(); else sound1.play(); } }======================================================================size(500,500);noFill();stroke(255,102,0);line(340,80,40,40);line(360,360,60,320);stroke(0,0,0);bezier(340,80,40,40,360,360,60,320);======================================================================void setup(){size(500,500);}PVector p0=new PVector(340,80);PVector p1=new PVector(40,40);PVector p2=new PVector(360,360);PVector p3=new PVector(60,320);float t=0.0;void draw(){background(255);noFill();stroke(255,102,0);line(340,80,40,40);line(360,360,60,320);stroke(0,0,0);bezier(340,80,40,40,360,360,60,320);float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t;float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t;ellipse(x,y,10,10);}void mouseDragged(){t+=0.01*(mouseX-pmouseX);}======================================================================
void setup(){ size(400,400); } PVector p0=new PVector(120,80); PVector p1=new PVector(320,20); PVector p2=new PVector(320,300); PVector p3=new PVector(120,300); float t0=0.0; void draw(){ background(255); noFill(); stroke(255,102,0); line(340,80,40,40); line(360,360,60,320); stroke(0,0,0); bezier(120,80,320,20,320,300,120,300); for(float t=t0;t>=0;t-=0.02){ float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t; float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t; ellipse(x,y,10,10); } } void mouseDragged(){ t0+=0.01*(mouseX-pmouseX); }
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void setup(){ size(400,400); } PVector p0=new PVector(120,80); PVector p1=new PVector(320,20); PVector p2=new PVector(320,300); PVector p3=new PVector(120,300); float t0=0.0; ArrayList<Ball> balls=new ArrayList<Ball>(); void draw(){ background(255); noFill(); stroke(255,102,0); line(340,80,40,40); line(360,360,60,320); stroke(0,0,0); bezier(120,80,320,20,320,300,120,300); for( Ball ball : balls){ ball.draw(); } if(frameCount%20==0) balls.add(new Ball(p0,p1,p2,p3)); } void mouseDragged(){ t0+=0.01*(mouseX-pmouseX); } class Ball{ PVector p0,p1,p2,p3; float t=0.0; Ball(PVector _p0,PVector _p1,PVector _p2,PVector _p3){ p0= _p0; p1= _p1; p2= _p2; p3= _p3; } void draw(){ float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t; float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t; ellipse(x,y,10,10); t+=0.001; } }
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