☺HOMEWORK (1)
//week08_1_int_page_if_page_0_1 遊戲的頁面切換
PImage img;
void setup(){
size(640,480);
img = loadImage("640x480.png");
}
int page = 0;
void draw(){
if(page==0){
background(0);
textSize(70);
textAlign(CENTER,CENTER);
text("Opening",320,240);
}else if(page==1){
background(img);
}
}
void mousePressed(){
if(page==0) page = 1;
}☺HOMEWORK (2) //week08_2_RPG_background_640_480_rect_32_32 PImage img; void setup(){ size(640,480); //15格=480, 480/15=32 小圓 img = loadImage("640x480.png"); } void draw(){ background(img); for(int i=0;i<15;i++){ for(int j=0;j<20;j++){ noFill(); rect(j*32,i*32,32,32); } } }
☺HOMEWORK (3) //week08_3_RPG_PImage_createImage_copy_save PImage img; void setup(){ size(640,480); //15格=480, 480/15=32 小圓 img = loadImage("640x480.png"); } void draw(){ background(img); for(int i=0;i<15;i++){ for(int j=0;j<20;j++){ noFill(); stroke(0); rect(j*32,i*32,32,32); } } stroke(255,0,0); rect(J*32,I*32,32,32); } int I = -1, J = -1; void mouseMoved(){ I = mouseY/32; //小心 Y J = mouseX/32; //小心 X } int N = 1; void mousePressed(){ //PImage now; //now,copy(img,0,0,640,480,0,0,640,480); PImage now = createImage(32,32,RGB); now.copy(img,J*32,I*32,32,32,0,0,32,32); now.save(N + ".png"); N++; }
☺HOMEWORK (4) //week08_4_RPG_2d_array_floor_map
int [][] floor = {
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, //有20個數字
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, //有20個數字
{4, 1, 1, 1, 5, 4, 1, 9,3, 10,3, 17,9, 1, 1, 1, 9, 1,16, 5}, //有20個數字
};
PImage img;
PImage [] fimg = new PImage[40];
void setup(){
size(640,480); //15格=480, 480/15=32 小圓
img = loadImage("640x480.png");
for(int i=1;i<=22;i++) fimg[i] = loadImage(i+".png");
}
void draw(){
//background(img);
for(int i=0;i<3;i++){
for(int j=0;j<20;j++){
int now = floor[i][j];
image(fimg[now],j*32,i*32);
}
}
}☺HOMEWORK (5)
//week08_5_RPG_user_move_userJ_userI_keyPressed int [][] floor = { {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 5, 6, 4, 6, 4, 3, 1, 1, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 1, 1,1, 1, 1, 1, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 }; PImage img, user; PImage [] fimg = new PImage[40]; void setup() { size(640, 480); //15格=480, 480/15=32 小圓 img = loadImage("640x480.png"); user = loadImage("3.png"); for (int i=1; i<=22; i++) fimg[i] = loadImage(i+".png"); } int userI = 2, userJ = 3; void draw() { //background(img); for (int i=0; i<floor.length; i++) { for (int j=0; j<20; j++) { int now = floor[i][j]; image(fimg[now], j*32, i*32); } } image(user, userJ*32, userI*32); } void keyPressed() { if (keyCode==RIGHT) userJ++; if (keyCode==LEFT) userJ--; if (keyCode==UP) userI--; if (keyCode==DOWN) userI++; }
☺HOMEWORK (6) //week08_6_RPG_wall_detection int [][] floor = { {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 5, 6, 4, 6, 4, 3, 1, 1, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 1, 1,1, 1, 1, 1, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 }; PImage img, user; PImage [] fimg = new PImage[40]; void setup() { size(640, 480); //15格=480, 480/15=32 小圓 img = loadImage("640x480.png"); user = loadImage("3.png"); for (int i=1; i<=22; i++) fimg[i] = loadImage(i+".png"); } int userI = 13, userJ = 15; void draw() { //background(img); for (int i=0; i<floor.length; i++) { for (int j=0; j<20; j++) { int now = floor[i][j]; image(fimg[now], j*32, i*32); } } image(user, userJ*32, userI*32); } void keyPressed() { int newI = userI,newJ = userJ; if (keyCode==RIGHT) newJ++; if (keyCode==LEFT) newJ--; if (keyCode==UP) newI--; if (keyCode==DOWN) newI++; if(floor[newI][newJ]!=1 && floor[newI][newJ]!=3){ userI=newI; userJ=newJ; } }
☺HOMEWORK (7) //week08_8_RPG_show_info int [][] floor = { {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 5, 6, 4, 6, 4, 3, 1, 1, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 1, 1,1, 1, 1, 1, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 }; PImage img, user; PImage [] fimg = new PImage[40]; void setup() { size(640, 480); //15格=480, 480/15=32 小圓 img = loadImage("640x480.png"); user = loadImage("3.png"); for (int i=1; i<=22; i++) fimg[i] = loadImage(i+".png"); } int userI = 13, userJ = 15; void draw() { //background(img); for (int i=0; i<floor.length; i++) { for (int j=0; j<20; j++) { int now = floor[i][j]; image(fimg[now], j*32, i*32); } } image(user,16,16); textSize(30); text("Level: "+level,16,90); textSize(20); text("Live: "+live,16,140); text("Attack: "+attack,16,170); text("Defense: "+defense,16,200); text("Magic: "+magic,16,230); text("Exp: "+exp,16,140); text("Coins: "+coin,16,140); image(user, userJ*32, userI*32); if(gameOver) background(0,255,0); } int level = 1, live = 2693, attack = 14, defense = 16, magic = 10, exp = 72, coin = 72; boolean gameOver = false; void keyPressed() { int newI = userI,newJ = userJ; if (keyCode==RIGHT) newJ++; if (keyCode==LEFT) newJ--; if (keyCode==UP) newI--; if (keyCode==DOWN) newI++; if(floor[newI][newJ]!=1 && floor[newI][newJ]!=3){ userI=newI; userJ=newJ; if(floor[userI][userJ]==21) gameOver = true; floor[userI][userJ] = 2; } }
☺HOMEWORK (8) //week08_9_RPG_attack_mage int [][] floor = { {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 5, 6, 4, 6, 4, 3, 1, 1, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 1, 1,1, 1, 1, 1, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 6, 17, 6, 4, 3, 3, 3, 1, 1, 1, 3, 2, 9}, //有20個數字 {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, //有20個數字 }; PImage img, user; PImage [] fimg = new PImage[40]; void setup() { size(640, 480); //15格=480, 480/15=32 小圓 img = loadImage("640x480.png"); user = loadImage("3.png"); for (int i=1; i<=22; i++) fimg[i] = loadImage(i+".png"); } int userI = 13, userJ = 15; void draw() { //background(img); for (int i=0; i<floor.length; i++) { for (int j=0; j<20; j++) { int now = floor[i][j]; image(fimg[now], j*32, i*32); } } image(user,16,16); textSize(30); text("Level: "+level,16,90); textSize(20); text("hp: "+hp,16,140); text("Attack: "+attack,16,170); text("Defense: "+defense,16,200); text("Magic: "+magic,16,230); text("Exp: "+exp,16,140); text("Coins: "+coin,16,140); image(user, userJ*32, userI*32); if(gameOver==1) background(0,255,0); if(gameOver==2) background(255,0,0); } int level = 1, hp = 2693, attack = 14, defense = 16, magic = 10, exp = 72, coin = 72; int gameOver = 0; void keyPressed() { int newI = userI,newJ = userJ; if (keyCode==RIGHT) newJ++; if (keyCode==LEFT) newJ--; if (keyCode==UP) newI--; if (keyCode==DOWN) newI++; if(floor[newI][newJ]==3){ if(hp-10<=0) gameOver = 2; else{ hp -= 10; coin += 10; exp += 1; userI = newI; userJ = newJ; floor[userI][userJ] = 1; } }else if(floor[newI][newJ]!=6 && floor[newI][newJ]!=9){ userI=newI; userJ=newJ; if(floor[userI][userJ]==21) gameOver = 1; floor[userI][userJ] = 1; } }






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