//week08_02_RPG_background640480rect_32_32
PImage img;
void setup(){
size(640,480);//15格=480, 480/15=32=小圖大小
img = loadImage("640x480.png");
}
void draw(){
background(img);
for(int i=0;i<15;i++){//高度480 對應y座標 右手i
for(int j=0;j<20;j++){//寬度640 對應x座標 右手j
noFill();
rect(j*32,i*32,32,32);//格子大小是32x32
}
}
}
 |
week08_02_RPG_background640480rect_32_32 |
//week08_03_RPG_PImage_copy_createImage_copy_save
PImage img;
void setup(){
size(640,480);//15格=480, 480/15=32=小圖大小
img = loadImage("640x480.png");
}
void draw(){
background(img);
for(int i=0;i<15;i++){//高度480 對應y座標 右手i
for(int j=0;j<20;j++){//寬度640 對應x座標 右手j
noFill();
stroke(0);
rect(j*32,i*32,32,32);//格子大小是32x32
}
}
stroke(255,0,0);
rect(J*32,I*32,32,32);
}
int I=-1,J=-1;
void mouseMoved(){
I=mouseY/32;
J=mouseX/32;
}
void mousePressed(){
//PImage now=createImage(640,480,RGB);
//now.copy(img,0,0,640,480,0,0,640,480);
PImage now=createImage(32,32,RGB);
now.copy(img,J*32,I*32,32,32,0,0,32,32);
now.save("1.png");
}
 |
week08_03_RPG_PImage_copy_createImage_copy_save |
//week08_04_RPG_2d_array_floor_map
int [][]floor = {
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,19,3,22,3,22,9,2,2,2,9,16,1,5},
{4,1,1,1,5,4,1,2,3,18,3,9,9,9,2,2,2,9,1,5},
{4,1,1,1,5,4,1,11,3,9,3,10,16,10,3,3,6,3,1,5},
{4,1,1,1,5,4,1,2,6,2,3,19,10,16,3,10,13,10,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5}
};
PImage img;
PImage [] fimg=new PImage[40];
void setup(){
size(640,480);//15格=480, 480/15=32=小圖大小
img = loadImage("640x480.png");
for(int i=1;i<=22;i++) fimg[i]=loadImage(i+".png");
}
void draw(){
for(int i=0;i<floor.length;i++){//高度480對應Y座標
for(int j=0;j<20;j++){
int now =floor[i][j];
image(fimg[now],j*32,i*32);
}
}
}
 |
week08_04_RPG_2d_array_floor_map |
//week08_05_RPG_user_move_userJ_userI_keyPressed
int [][]floor = {
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,19,3,22,3,22,9,2,2,2,9,16,1,5},
{4,1,1,1,5,4,1,2,3,18,3,9,9,9,2,2,2,9,1,5},
{4,1,1,1,5,4,1,11,3,9,3,10,16,10,3,3,6,3,1,5},
{4,1,1,1,5,4,1,2,6,2,3,19,10,16,3,10,13,10,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
{4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5}
};
PImage img,user;
PImage [] fimg=new PImage[40];
void setup(){
size(640,480);//15格=480, 480/15=32=小圖大小
img = loadImage("640x480.png");
user=loadImage("15.png");
for(int i=1;i<=22;i++) fimg[i]=loadImage(i+".png");
}
int userI=12,userJ=15;
void draw(){
for(int i=0;i<floor.length;i++){//高度480對應Y座標
for(int j=0;j<20;j++){
int now =floor[i][j];
image(fimg[now],j*32,i*32);
}
}
image(user,userJ*32,userI*32);
}
void keyPressed(){
if(keyCode==RIGHT)userJ++;
if(keyCode==LEFT)userJ--;
if(keyCode==UP)userI--;
if(keyCode==DOWN)userI++;
}
 |
week08_05_RPG_user_move_userJ_userI_keyPressed |
//week08_06_RPG_keyPressed_newI_newJ
int [][]floor = {
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5},
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5},
{4,1,1,1,5,4,1,19, 3,22, 3,22, 9, 2, 2, 2, 9,16, 1,5},
{4,1,1,1,5,4,1, 2, 3,18, 3, 9, 9, 9, 2, 2, 2, 9, 1,5},
{4,1,1,1,5,4,1,11, 3, 9, 3,10,16,10, 3, 3, 6, 3, 1,5},
{4,1,1,1,5,4,1, 2, 6, 2, 3,19,10,16, 3,10,13,10, 1,5},
{4,1,1,1,5,4,1,11, 3, 2, 3, 3, 3, 3, 3, 2,10,16, 1,5},
{4,1,1,1,5,4,1,18, 3, 2, 2, 2,11,10, 2, 2,23,10, 1,5},
{4,1,1,1,5,4,1,17, 3, 3,24, 3, 3, 3, 3, 2,10,10, 1,5},
{4,1,1,1,5,4,1,16,12, 3,24, 3, 2, 2, 2, 13,14,16, 1,5},
{4,1,1,1,5,4,1, 3, 3, 3,11, 3, 2, 3, 2, 3, 6, 3, 1,5},
{4,1,1,1,5,4,1, 2, 2, 3, 2, 3, 2, 3, 2, 2,16, 3, 1,5},
{4,1,1,1,5,4,1,20, 2, 2, 2, 2, 2, 3, 2, 3,21, 3, 1,5},
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5},
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5}
};
PImage img,user;
PImage [] fimg=new PImage[40];
void setup(){
size(640,480);//15格=480, 480/15=32=小圖大小
img = loadImage("640x480.png");
user=loadImage("15.png");
for(int i=1;i<=24;i++) fimg[i]=loadImage(i+".png");
}
int userI=12,userJ=15;
void draw(){
for(int i=0;i<floor.length;i++){//高度480對應Y座標
for(int j=0;j<20;j++){
int now =floor[i][j];
image(fimg[now],j*32,i*32);
}
}
image(user,userJ*32,userI*32);
}
void keyPressed(){
int newI=userI,newJ =userJ;
if(keyCode==RIGHT)newJ++;
if(keyCode==LEFT)newJ--;
if(keyCode==UP)newI--;
if(keyCode==DOWN)newI++;
if(floor[newI][newJ]!=1&&floor[newI][newJ]!=3){
userI=newI;
userJ=newJ;
}
}
 |
week08_06_RPG_keyPressed_newI_newJ |
//week08_07_RPG_eat_good
int [][]floor = {
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5},
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5},
{4,1,1,1,5,4,1,19, 3,22, 3,22, 9, 2, 2, 2, 9,16, 1,5},
{4,1,1,1,5,4,1, 2, 3,18, 3, 9, 9, 9, 2, 2, 2, 9, 1,5},
{4,1,1,1,5,4,1,11, 3, 9, 3,10,16,10, 3, 3, 6, 3, 1,5},
{4,1,1,1,5,4,1, 2, 6, 2, 3,19,10,16, 3,10,13,10, 1,5},
{4,1,1,1,5,4,1,11, 3, 2, 3, 3, 3, 3, 3, 2,10,16, 1,5},
{4,1,1,1,5,4,1,18, 3, 2, 2, 2,11,10, 2, 2,23,10, 1,5},
{4,1,1,1,5,4,1,17, 3, 3,24, 3, 3, 3, 3, 2,10,10, 1,5},
{4,1,1,1,5,4,1,16,12, 3,24, 3, 2, 2, 2, 13,14,16, 1,5},
{4,1,1,1,5,4,1, 3, 3, 3,11, 3, 2, 3, 2, 3, 6, 3, 1,5},
{4,1,1,1,5,4,1, 2, 2, 3, 2, 3, 2, 3, 2, 2,16, 3, 1,5},
{4,1,1,1,5,4,1,20, 2, 2, 2, 2, 2, 3, 2, 3,21, 3, 1,5},
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5},
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5}
};
PImage img,user;
PImage [] fimg=new PImage[40];
void setup(){
size(640,480);//15格=480, 480/15=32=小圖大小
img = loadImage("640x480.png");
user=loadImage("15.png");
for(int i=1;i<=24;i++) fimg[i]=loadImage(i+".png");
}
int userI=12,userJ=15;
void draw(){
for(int i=0;i<floor.length;i++){//高度480對應Y座標
for(int j=0;j<20;j++){
int now =floor[i][j];
image(fimg[now],j*32,i*32);
}
}
image(user,userJ*32,userI*32);
if(gameOver) background(0,255,0);
}
boolean gameOver=false;
void keyPressed(){
int newI=userI,newJ =userJ;
if(keyCode==RIGHT)newJ++;
if(keyCode==LEFT)newJ--;
if(keyCode==UP)newI--;
if(keyCode==DOWN)newI++;
if(floor[newI][newJ]!=1&&floor[newI][newJ]!=3){
userI=newI;
userJ=newJ;
}
if(floor[userI][userJ]==21) gameOver=true;
floor[userI][userJ]=2;
}
 |
week08_07_RPG_eat_good |
//week08_08_RPG_show_live
int [][]floor = {
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5},
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5},
{4,1,1,1,5,4,1,19, 3,22, 3,22, 9, 2, 2, 2, 9,16, 1,5},
{4,1,1,1,5,4,1, 2, 3,18, 3, 9, 9, 9, 2, 2, 2, 9, 1,5},
{4,1,1,1,5,4,1,11, 3, 9, 3,10,16,10, 3, 3, 6, 3, 1,5},
{4,1,1,1,5,4,1, 2, 6, 2, 3,19,10,16, 3,10,13,10, 1,5},
{4,1,1,1,5,4,1,11, 3, 2, 3, 3, 3, 3, 3, 2,10,16, 1,5},
{4,1,1,1,5,4,1,18, 3, 2, 2, 2,11,10, 2, 2,23,10, 1,5},
{4,1,1,1,5,4,1,17, 3, 3,24, 3, 3, 3, 3, 2,10,10, 1,5},
{4,1,1,1,5,4,1,16,12, 3,24, 3, 2, 2, 2, 13,14,16, 1,5},
{4,1,1,1,5,4,1, 3, 3, 3,11, 3, 2, 3, 2, 3, 6, 3, 1,5},
{4,1,1,1,5,4,1, 2, 2, 3, 2, 3, 2, 3, 2, 2,16, 3, 1,5},
{4,1,1,1,5,4,1,20, 2, 2, 2, 2, 2, 3, 2, 3,21, 3, 1,5},
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5},
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5}
};
PImage img,user;
PImage [] fimg=new PImage[40];
void setup(){
size(640,480);//15格=480, 480/15=32=小圖大小
img = loadImage("640x480.png");
user=loadImage("15.png");
for(int i=1;i<=24;i++) fimg[i]=loadImage(i+".png");
}
int userI=12,userJ=15;
void draw(){
for(int i=0;i<floor.length;i++){//高度480對應Y座標
for(int j=0;j<20;j++){
int now =floor[i][j];
image(fimg[now],j*32,i*32);
}
}
image(user,16,16);
textSize(30);
text("Level: "+level,16,90);
textSize(20);
text("Live: "+live,16,140);
text("Attack: "+attack,16,170);
text("Defense: "+defense,16,200);
text("Magic: "+magic,16,230);
text("Exp: "+exp,16,260);
text("Coins: "+coin,16,290);
image(user,userJ*32,userI*32);
if(gameOver) background(0,255,0);
}
int level=1,live=2693,attack=14,defense=16,magic=10,exp=72,coin=72;
boolean gameOver=false;
void keyPressed(){
int newI=userI,newJ =userJ;
if(keyCode==RIGHT)newJ++;
if(keyCode==LEFT)newJ--;
if(keyCode==UP)newI--;
if(keyCode==DOWN)newI++;
if(floor[newI][newJ]!=1&&floor[newI][newJ]!=3){
userI=newI;
userJ=newJ;
}
if(floor[userI][userJ]==21) gameOver=true;
floor[userI][userJ]=2;
}
 |
week08_08_RPG_show_live |
//
week08_09_RPG_attack_mage
int [][]floor = {
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5},
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5},
{4,1,1,1,5,4,1,19, 3,22, 3,22, 9, 2, 2, 2, 9,16, 1,5},
{4,1,1,1,5,4,1, 2, 3,18, 3, 9, 9, 9, 2, 2, 2, 9, 1,5},
{4,1,1,1,5,4,1,11, 3, 9, 3,10,16,10, 3, 3, 6, 3, 1,5},
{4,1,1,1,5,4,1, 2, 6, 2, 3,19,10,16, 3,10,13,10, 1,5},
{4,1,1,1,5,4,1,11, 3, 2, 3, 3, 3, 3, 3, 2,10,16, 1,5},
{4,1,1,1,5,4,1,18, 3, 2, 2, 2,11,10, 2, 2,23,10, 1,5},
{4,1,1,1,5,4,1,17, 3, 3,24, 3, 3, 3, 3, 2,10,10, 1,5},
{4,1,1,1,5,4,1,16,12, 3,24, 3, 2, 2, 2, 13,14,16, 1,5},
{4,1,1,1,5,4,1, 3, 3, 3,11, 3, 2, 3, 2, 3, 6, 3, 1,5},
{4,1,1,1,5,4,1, 2, 2, 3, 2, 3, 2, 3, 2, 2,16, 3, 1,5},
{4,1,1,1,5,4,1,20, 2, 2, 2, 2, 2, 3, 2, 3,21, 3, 1,5},
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5},
{4,1,1,1,5,4,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,5}
};
PImage img,user;
PImage [] fimg=new PImage[40];
void setup(){
size(640,480);//15格=480, 480/15=32=小圖大小
img = loadImage("640x480.png");
user=loadImage("15.png");
for(int i=1;i<=24;i++) fimg[i]=loadImage(i+".png");
}
int userI=12,userJ=15;
void draw(){
for(int i=0;i<floor.length;i++){//高度480對應Y座標
for(int j=0;j<20;j++){
int now =floor[i][j];
image(fimg[now],j*32,i*32);
}
}
image(user,16,16);
textSize(30);
text("Level: "+level,16,90);
textSize(20);
text("HP: "+hp,16,140);
text("Attack: "+attack,16,170);
text("Defense: "+defense,16,200);
text("Magic: "+magic,16,230);
text("Exp: "+exp,16,260);
text("Coins: "+coin,16,290);
image(user,userJ*32,userI*32);
if(gameOver==1) background(0,255,0);
if(gameOver==2) background(255,0,0);
}
int level=1,hp=2693,attack=14,defense=16,magic=10,exp=72,coin=72;
int gameOver=0;
void keyPressed(){
int newI=userI,newJ =userJ;
if(keyCode==RIGHT)newJ++;
if(keyCode==LEFT)newJ--;
if(keyCode==UP)newI--;
if(keyCode==DOWN)newI++;
if(floor[newI][newJ]==9){
if(hp-10<=0) gameOver=2;
else{
hp-=10;
coin+=10;
exp+=1;
userI = newI;
userJ=newJ;
floor[userI][userJ]=2;
}
}
else if(floor[newI][newJ]!=1&&floor[newI][newJ]!=3){
userI=newI;
userJ=newJ;
}
if(floor[userI][userJ]==21) gameOver=1;
floor[userI][userJ]=2;
}
 |
week08_09_RPG_attack_mage |
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