(1)//week08_1_int_page_if_page_0_1
PImage img; void setup() { size(640, 480); img=loadImage("640x480.jpg"); } int page=0; void draw() { if (page==0) { background(0); textSize(70); textAlign(CENTER, CENTER); text("Opening", 320, 240); } else if (page==1) { background(img); } } void mousePressed() { if (page==0)page=1; } (2)
//week08_2_RPG_background_32_32 PImage img; void setup() { size(640, 480);//15格=480,480/15=32小圖 img=loadImage("640x480.jpg"); } void draw() { background(img); for (int i=0; i<20; i++) {//高度480對應y座標 for (int j=0; j<15; j++) {//寬度640對應x座標 noFill(); rect(j*32, i*32, 32, 32);//小格子的大小是32x32 } } }
(3)//week08_3_RPG_PLmage_cerateImage_copy_save PImage img; void setup() { size(640, 480);//15格=480,480/15=32小圖 img=loadImage("640x480.jpg"); } void draw() { background(img); for (int i=0; i<20; i++) {//高度480對應y座標 for (int j=0; j<15; j++) {//寬度640對應x座標 noFill(); stroke(0); rect(j*32, i*32, 32, 32);//小格子的大小是32x32 } } stroke(255,0,0); rect(J*32,I*32,32,32); } int I=-1,J=-1; void mouseMoved(){//移動時,要修改I,J I=mouseY/32;//小心Y J=mouseX/32;//小心X } void mousePressed(){ //PImage now=createImage(640,480,RGB); //now.copy(img,0,0,640,480,0,0,640,480); PImage now=createImage(32,32,RGB); now.copy(img,J*32,I*32,32,32,0,0,32,32); now.save("1.jpg"); }
(4)
//week08_4_RPG_2d_array_floor_map int [][]floor={ {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, //20numbers {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, //20numbers {4, 1, 1, 1, 5, 4, 1, 19, 3, 20, 3, 20, 9, 2, 2, 2, 9, 2, 16, 5}, //20numbers }; PImage img; PImage[]fimg=new PImage[40]; void setup() { size(640, 480);//15格=480,480/15=32小圖 img=loadImage("640x480.png"); for (int i=1; i<21; i++)fimg[i]=loadImage(i+".png"); } void draw() { //background(img); for (int i=0; i<3; i++) {//高度480對應y座標 for (int j=0; j<20; j++) {//寬度640對應x座標 int now=floor[i][j]; image(fimg[now], j*32, i*32); } } }
(6)
//week08_5_RPG_user_move_user_keyPressed
int [][]floor={
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, //20numbers
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, //20numbers
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, //20numbers
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
};
PImage img, user;
PImage[]fimg=new PImage[40];
void setup() {
size(640, 480);//15格=480,480/15=32小圖
img=loadImage("640x480.png");
user=loadImage("14.png");
for (int i=1; i<21; i++)fimg[i]=loadImage(i+".png");
}
int userI=14, userJ=10;
void draw() {
//background(img);
for (int i=0; i<floor.length; i++) {//高度480對應y座標
for (int j=0; j<20; j++) {//寬度640對應x座標
int now=floor[i][j];
image(fimg[now], j*32, i*32);
}
}
image(user, userJ*32, userI*32);
}
void keyPressed() {
int newI=userI, newJ=userJ;
if (keyCode==RIGHT)newJ++;
if (keyCode==LEFT)newJ--;
if (keyCode==UP)newI--;
if (keyCode==DOWN)newI++;
if (floor[newI][newJ]!=1&&floor[newI][newJ]!=3) {
userI=newI;
userJ=newJ;
}
}
(7)//week08_7_RPG_user_move_user_keyPressed
int [][]floor={
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, //20numbers
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, //20numbers
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, //20numbers
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
};
PImage img, user;
PImage[]fimg=new PImage[40];
void setup() {
size(640, 480);//15格=480,480/15=32小圖
img=loadImage("640x480.png");
user=loadImage("14.png");
for (int i=1; i<21; i++)fimg[i]=loadImage(i+".png");
}
int userI=14, userJ=10;
void draw() {
//background(img);
for (int i=0; i<floor.length; i++) {//高度480對應y座標
for (int j=0; j<20; j++) {//寬度640對應x座標
int now=floor[i][j];
image(fimg[now], j*32, i*32);
}
}
image(user, userJ*32, userI*32);
if(gameOver)background(0,255,0);
}
boolean gameOver=false;
void keyPressed() {
int newI=userI, newJ=userJ;
if (keyCode==RIGHT)newJ++;
if (keyCode==LEFT)newJ--;
if (keyCode==UP)newI--;
if (keyCode==DOWN)newI++;
if (floor[newI][newJ]!=1&&floor[newI][newJ]!=3) {
userI=newI;
userJ=newJ;
if(floor[userI][userJ]==14)gameOver=true;
floor[userI][userJ]=3;
}
}
(8)//week08_8_RPG_user_move_user_keyPressed
int [][]floor={
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, //20numbers
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, //20numbers
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, //20numbers
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
};
PImage img, user;
PImage[]fimg=new PImage[40];
void setup() {
size(640, 480);//15格=480,480/15=32小圖
img=loadImage("640x480.png");
user=loadImage("14.png");
for (int i=1; i<21; i++)fimg[i]=loadImage(i+".png");
}
int userI=14, userJ=10;
void draw() {
//background(img);
for (int i=0; i<floor.length; i++) {//高度480對應y座標
for (int j=0; j<20; j++) {//寬度640對應x座標
int now=floor[i][j];
image(fimg[now], j*32, i*32);
}
}
image(user,16,16);
textSize(30);
text("Level: "+level,16,90);
textSize(20);
text("Live: "+live,16,140);
text("Attack: "+attack,16,170);
text("Defense: "+defense,16,200);
text("Magic: "+magic,16,230);
text("Exp: "+exp,16,90);
text("Coins: "+coin,16,90);
image(user,userJ*32,userI*32);
if(gameOver)background(0,255,0);
}
int level=1,live=2693,attack=14,defense=16,magic=10,exp=72,coin=72;
boolean gameOver=false;
void keyPressed() {
int newI=userI, newJ=userJ;
if (keyCode==RIGHT)newJ++;
if (keyCode==LEFT)newJ--;
if (keyCode==UP)newI--;
if (keyCode==DOWN)newI++;
if (floor[newI][newJ]!=1&&floor[newI][newJ]!=3) {
userI=newI;
userJ=newJ;
if(floor[userI][userJ]==14)gameOver=true;
floor[userI][userJ]=3;
}
}
(9)//week08_9_RPG_attack_mageint [][]floor={ {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, //20numbers {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, //20numbers {4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, //20numbers {4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, {4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, {4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, {4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, {4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, {4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, {4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, {4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, {4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, {4, 1, 1, 1, 5, 4, 1, 13, 3, 20, 3, 20, 9, 5, 5, 5, 9, 2, 1, 5}, {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5}, }; PImage img, user; PImage[]fimg=new PImage[40]; void setup() { size(640, 480);//15格=480,480/15=32小圖 img=loadImage("640x480.png"); user=loadImage("14.png"); for (int i=1; i<21; i++)fimg[i]=loadImage(i+".png"); } int userI=14, userJ=10; void draw() { //background(img); for (int i=0; i<floor.length; i++) {//高度480對應y座標 for (int j=0; j<20; j++) {//寬度640對應x座標 int now=floor[i][j]; image(fimg[now], j*32, i*32); } } image(user,16,16); textSize(30); text("Level: "+level,16,90); textSize(20); text("hp: "+hp,16,140); text("Attack: "+attack,16,170); text("Defense: "+defense,16,200); text("Magic: "+magic,16,230); text("Exp: "+exp,16,90); text("Coins: "+coin,16,90); image(user,userJ*32,userI*32); if(gameOver==1)background(0,255,0); if(gameOver==2)background(255,0,0); } int level=1,hp=2693,attack=14,defense=16,magic=10,exp=72,coin=72; int gameOver=0; void keyPressed() { int newI=userI, newJ=userJ; if (keyCode==RIGHT)newJ++; if (keyCode==LEFT)newJ--; if (keyCode==UP)newI--; if (keyCode==DOWN)newI++; if(floor[newI][newJ]==9){ if(hp-10<=0)gameOver=2; else{ hp-=10; coin+=10; exp+=1; userI=newI; userJ=newJ; floor[userI][userJ]=2; } }else if (floor[newI][newJ]!=1&&floor[newI][newJ]!=3) { userI=newI; userJ=newJ; if(floor[userI][userJ]==14)gameOver=1; floor[userI][userJ]=2; } }
沒有留言:
張貼留言