2024年10月28日 星期一

田啾啾

PImage img;

void setup(){

  size(640,480);

  img=loadImage("640x480.png");

}

int page=0;

void draw(){

  if(page==0){

    background(0);

    textSize(70);

    textAlign(CENTER,CENTER);

    text("Opening",320,240);

  }else if(page==1){

    background(img);

  }

}

void mousePressed(){

  if(page==0) page=1;

}











PImage img;

void setup(){

  size(640,480);

  img=loadImage("640x480.png");

}

void draw(){

  background(img);

  for(int i=0;i<15;i++){

    for(int j=0;j<20;j++){

      noFill();

      rect(j*32,i*32,32,32);

    }

  }

}





















PImage img;

void setup(){

  size(640,480);

  img=loadImage("640x480.png");

}

void draw(){

  background(img);

  for(int i=0;i<15;i++){

    for(int j=0;j<20;j++){

      noFill();

      stroke(0);

      rect(j*32,i*32,32,32);

    }

  }

  stroke(255,0,0);

  rect(J*32,I*32,32,32);

}

int I=-1,J=-1;

void mouseMoved(){

  I=mouseY/32;

  J=mouseX/32;

}

int N=1;

void mousePressed(){

  PImage now=createImage(32,32,RGB);

  now.copy(img,J*32,I*32,32,32,0,0,32,32);

  now.save(N+".png");

  N++;

}









int [][]floor={

  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},

  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},

  {4,1,1,1,5,4,1,19,3,22,3,22,9,2,2,2,9,2,16,5},

};

PImage img;

PImage []fimg=new PImage[40];

void setup(){

  size(640,480);

  img=loadImage("640x480.png");

  for(int i=1;i<=22;i++) fimg[i]=loadImage(i+".png");

}

void draw(){

  for(int i=0;i<3;i++){

    for(int j=0;j<20;j++){

      int now=floor[i][j];

      image(fimg[now],j*32,i*32);

    }

  }

}









int [][] floor = {

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

};

PImage img ,user;

PImage [] fimg = new PImage[40];

void setup(){

  size(640,480);

  img = loadImage("640x480.png");

  user = loadImage("15.png");

  for(int i=1;i<=22;i++)fimg[i] = loadImage(i+".png");

}

int userI = 12,userJ=15;

void draw(){

  for(int i=0;i<floor.length;i++){

    for(int j=0;j<20;j++){

      int now = floor[i][j];

      image(fimg[now],j*32,i*32);

    }

   }

   image(user,userJ*32,userI*32);

  }

void keyPressed(){

  if(keyCode==RIGHT)userJ++;

  if(keyCode==LEFT)userJ--;

  if(keyCode==UP)userI--;

  if(keyCode==DOWN)userI++;

}









int [][] floor = {

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

};

PImage img ,user;

PImage [] fimg = new PImage[40];

void setup(){

  size(640,480);

  img = loadImage("640x480.png");

  user = loadImage("15.png");

  for(int i=1;i<=22;i++)fimg[i] = loadImage(i+".png");

}

int userI = 12,userJ=15;

void draw(){

  for(int i=0;i<floor.length;i++){

    for(int j=0;j<20;j++){

      int now = floor[i][j];

      image(fimg[now],j*32,i*32);

    }

   }

   image(user,userJ*32,userI*32);

  }

void keyPressed(){

  int newI=userI,newJ=userJ;

  if(keyCode==RIGHT)newJ++;

  if(keyCode==LEFT)newJ--;

  if(keyCode==UP)newI--;

  if(keyCode==DOWN)newI++;

  if(floor[newI][newJ]!=1 && floor[newI][newJ]!=3){

    userI=newI;

    userJ=newJ;

  }

}









int [][] floor = {

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

};

PImage img ,user;

PImage [] fimg = new PImage[40];

void setup(){

  size(640,480);

  img = loadImage("640x480.png");

  user = loadImage("15.png");

  for(int i=1;i<=22;i++)fimg[i] = loadImage(i+".png");

}

int userI = 12,userJ=15;

void draw(){

  for(int i=0;i<floor.length;i++){

    for(int j=0;j<20;j++){

      int now = floor[i][j];

      image(fimg[now],j*32,i*32);

    }

   }

   image(user,userJ*32,userI*32);

   if(gameOver) background(0,255,0);

  }

boolean gameOver=false;

void keyPressed(){

  int newI=userI,newJ=userJ;

  if(keyCode==RIGHT)newJ++;

  if(keyCode==LEFT)newJ--;

  if(keyCode==UP)newI--;

  if(keyCode==DOWN)newI++;

  if(floor[newI][newJ]!=1 && floor[newI][newJ]!=3){

    userI=newI;

    userJ=newJ;

    if(floor[newI][newJ]==21) gameOver=true;

    floor[newI][newJ]=2;

  }

}









int [][] floor = {

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

};

PImage img ,user;

PImage [] fimg = new PImage[40];

void setup(){

  size(640,480);

  img = loadImage("640x480.png");

  user = loadImage("15.png");

  for(int i=1;i<=22;i++)fimg[i] = loadImage(i+".png");

}

int userI = 12,userJ=15;

void draw(){

  for(int i=0;i<floor.length;i++){

    for(int j=0;j<20;j++){

      int now = floor[i][j];

      image(fimg[now],j*32,i*32);

    }

   }

   image(user,16,16);

   textSize(30);

   text("Level:   "+level,16,90);

   textSize(20);

   text("Live:   "+live,16,150);

   text("Attack:   "+attack,16,170);

   text("Defense:   "+defense,16,200);

   text("Magic:   "+magic,16,230);

   text("Exp:   "+exp,16,260);

   text("Coins:   "+coin,16,290);

   image(user,userJ*32,userI*32);

   if(gameOver) background(0,255,0);

}

int level=1,live=2693,attack=14,defense=16,magic=10,exp=72,coin=72;

boolean gameOver=false;

void keyPressed(){

  int newI=userI,newJ=userJ;

  if(keyCode==RIGHT)newJ++;

  if(keyCode==LEFT)newJ--;

  if(keyCode==UP)newI--;

  if(keyCode==DOWN)newI++;

  if(floor[newI][newJ]!=1 && floor[newI][newJ]!=3){

    userI=newI;

    userJ=newJ;

    if(floor[newI][newJ]==21) gameOver=true;

    floor[newI][newJ]=2;

  }

}









int [][] floor = {

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9, 2,16, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

    {4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},

};

PImage img ,user;

PImage [] fimg = new PImage[40];

void setup(){

  size(640,480);

  img = loadImage("640x480.png");

  user = loadImage("15.png");

  for(int i=1;i<=22;i++)fimg[i] = loadImage(i+".png");

}

int userI = 12,userJ=15;

void draw(){

  for(int i=0;i<floor.length;i++){

    for(int j=0;j<20;j++){

      int now = floor[i][j];

      image(fimg[now],j*32,i*32);

    }

   }

   image(user,16,16);

   textSize(30);

   text("Level:   "+level,16,90);

   textSize(20);

   text("Hp:   "+hp,16,150);

   text("Attack:   "+attack,16,170);

   text("Defense:   "+defense,16,200);

   text("Magic:   "+magic,16,230);

   text("Exp:   "+exp,16,260);

   text("Coins:   "+coin,16,290);

   image(user,userJ*32,userI*32);

   if(gameOver==1) background(0,255,0);

   if(gameOver==2) background(255,0,0);

}

int level=1,hp=2693,attack=14,defense=16,magic=10,exp=72,coin=72;

int gameOver=0;

void keyPressed(){

  int newI=userI,newJ=userJ;

  if(keyCode==RIGHT)newJ++;

  if(keyCode==LEFT)newJ--;

  if(keyCode==UP)newI--;

  if(keyCode==DOWN)newI++;

  if(floor[newI][newJ]==9){

      if(hp-10<=0) gameOver=2;

      else{

        hp-=10;

        coin+=10;

        exp+=1;

        userI=newI;

        userJ=newJ;

        floor[userI][userJ]=2;

      }

  }else if(floor[newI][newJ]!=1 && floor[newI][newJ]!=3){

    userI=newI;

    userJ=newJ;

    if(floor[newI][newJ]==21) gameOver=1;

    floor[newI][newJ]=2;

  }

}














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