本周內容: 旋轉移動(arras.io),雙軸控制(LOLM,荒野)
07-1(繪製)
//week_07_01_arras01_draw
void setup() {
//background(220, 220, 220);
size(500, 400);
}
float x=250, y=200;
void draw() {
background(215, 184, 200);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(240,160,20,20);
fill(215, 102, 156);
stroke(125,84,105);
strokeWeight(3);
ellipse(x, y, 55, 55);
line(x,y,mouseX,mouseY);
}
07-2(atan)
//week_07_02_arras02_draw_atan_angle
void setup() {
//background(220, 220, 220);
size(500, 400);
}
float x=250, y=200;
void draw() {
background(215, 184, 200);
float dx = mouseX - x, dy = mouseY - y;
float a = atan2(dy, dx);
strokeWeight(20);
line(x, y, x+cos(a)*40, y+sin(a)*40);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(240,160,20,20);
fill(215, 102, 156);
stroke(125,84,105);
strokeWeight(3);
ellipse(x, y, 55, 55);
line(x,y,mouseX,mouseY);
}
07-3(tower flow)
//week_07_03_arras03_atan_rotate_myTank
void setup() {
size(500, 400);
}
float x = 250, y = 200;
void draw() {
background(215, 184, 200);
float dx = mouseX - x, dy = mouseY - y;
float a = atan2(dy, dx);
line(x, y, mouseX, mouseY);
myTank(x, y, a);
}
void myTank(float x,float y,float a) {
translate(x,y);
rotate(a);
fill(167, 167, 175);
stroke(110, 110, 113);
strokeWeight(4);
rect(20, -10, 20, 20);
fill(215, 102, 156);
stroke(125, 84, 105);
strokeWeight(3);
ellipse(0, 0, 55, 55);
}
//week_07_04_arras04_backgroung_line_line_keycode
void setup() {
size(500, 400);
}
void keyPressed(){
if(keyCode==RIGHT) x += 1;
if(keyCode==LEFT) x -= 1;
if(keyCode==UP) y -= 1;
if(keyCode==DOWN) y += 1;
}
float x = 250, y = 200;
void draw() {
//background(215, 184, 200);
background(219);
stroke(196);
strokeWeight(1);
for(int i=0;i<30;i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mouseX - x, dy = mouseY - y;
float a = atan2(dy, dx);
line(x,y,mouseX,mouseY);
myTank(x, y, a);
}
void myTank(float x,float y,float a) {
translate(x,y);
rotate(a);
fill(167, 167, 175);
stroke(110, 110, 113);
strokeWeight(4);
rect(20, -10, 20, 20);
fill(215, 102, 156);
stroke(125, 84, 105);
strokeWeight(3);
ellipse(0, 0, 55, 55);
}
07-5(中心視角移動)
//week_07_05_arras05_correct_move_translate_mxmy
void setup() {
size(500, 400);
}
void keyPressed(){
if(keyCode==RIGHT) x += 3;
if(keyCode==LEFT) x -= 3;
if(keyCode==UP) y -= 3;
if(keyCode==DOWN) y += 3;
}
float x = 250, y = 200;
void draw() {
//background(215, 184, 200);
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx = mouseX+x-width/2,my = mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(196);
strokeWeight(1);
for(int i=0;i<30;i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mx - x, dy = my - y;
float a = atan2(dy, dx);
line(x,y,mx,my);
myTank(x, y, a);
}
void myTank(float x,float y,float a) {
translate(x,y);
rotate(a);
fill(167, 167, 175);
stroke(110, 110, 113);
strokeWeight(4);
rect(20, -10, 20, 20);
fill(215, 102, 156);
stroke(125, 84, 105);
strokeWeight(3);
ellipse(0, 0, 55, 55);
}
07-6(斜向移動)
//week_07_06_arras06_vxvy_void_keyPressed_keyReleased
void setup() {
size(500, 400);
}
void keyPressed(){
if(keyCode==RIGHT) vx =spd;
if(keyCode==LEFT) vx =-spd;
if(keyCode==UP) vy=-spd;
if(keyCode==DOWN) vy=spd;
}
float spd = 1;
void keyReleased(){
if(keyCode == LEFT||keyCode==RIGHT) vx=0;
if(keyCode == UP||keyCode==DOWN) vy=0;
}
float x = 250, y = 200,vx=0,vy=0;
void draw() {
x += vx;
y += vy;
//background(215, 184, 200);
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx = mouseX+x-width/2,my = mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(196);
strokeWeight(1);
for(int i=0;i<30;i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mx - x, dy = my - y;
float a = atan2(dy, dx);
line(x,y,mx,my);
myTank(x, y, a);
}
void myTank(float x,float y,float a) {
translate(x,y);
rotate(a);
fill(167, 167, 175);
stroke(110, 110, 113);
strokeWeight(4);
rect(20, -10, 20, 20);
fill(215, 102, 156);
stroke(125, 84, 105);
strokeWeight(3);
ellipse(0, 0, 55, 55);
}
07-7(發射(彈容一顆))
//week_07_07_arras07_bullet
void setup() {
size(500, 400);
}
void keyPressed(){
if(keyCode==RIGHT) vx =spd;
if(keyCode==LEFT) vx =-spd;
if(keyCode==UP) vy=-spd;
if(keyCode==DOWN) vy=spd;
}
float spd = 1;
void keyReleased(){
if(keyCode == LEFT||keyCode==RIGHT) vx=0;
if(keyCode == UP||keyCode==DOWN) vy=0;
}
float x = 250, y = 200,vx=0,vy=0;
void draw() {
x += vx;
y += vy;
//background(215, 184, 200);
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx = mouseX+x-width/2,my = mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(196);
strokeWeight(1);
for(int i=0;i<30;i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mx - x, dy = my - y;
float a = atan2(dy, dx);
line(x,y,mx,my);
angle = a;
pushMatrix();
myTank(x, y, a);
popMatrix();
if(bulletX!=0 && bulletY!=0){
bulletX += bulletVX;
bulletY += bulletVY;
ellipse(bulletX,bulletY,20,20);
}
}
float angle,bulletX = 0,bulletY = 0,bulletVX = 0,bulletVY = 0;
void mousePressed(){
bulletX += x;
bulletY = y;
bulletVX = cos(angle);
bulletVY = sin(angle);
}
void myTank(float x,float y,float a) {
translate(x,y);
rotate(a);
fill(167, 167, 175);
stroke(110, 110, 113);
strokeWeight(4);
rect(20, -10, 20, 20);
fill(215, 102, 156);
stroke(125, 84, 105);
strokeWeight(3);
ellipse(0, 0, 55, 55);
}
//week_07_08_arras08_bullets_array
void setup() {
size(500, 400);
}
void keyPressed() {
if (keyCode==RIGHT) vx =spd;
if (keyCode==LEFT) vx =-spd;
if (keyCode==UP) vy=-spd;
if (keyCode==DOWN) vy=spd;
}
float spd = 1;
void keyReleased() {
if (keyCode == LEFT||keyCode==RIGHT) vx=0;
if (keyCode == UP||keyCode==DOWN) vy=0;
}
float x = 250, y = 200, vx=0, vy=0;
void draw() {
x += vx;
y += vy;
//background(215, 184, 200);
background(219);
translate(-x, -y);
translate(width/2, height/2);
float mx = mouseX+x-width/2, my = mouseY+y-height/2;
ellipse(mx, my, 8, 8);
stroke(196);
strokeWeight(1);
for (int i=0; i<30; i++) {
line(0, i*30, 500, i*30);
line(i*30, 0, i*30, 500);
}
float dx = mx - x, dy = my - y;
float a = atan2(dy, dx);
line(x, y, mx, my);
angle = a;
pushMatrix();
myTank(x, y, a);
popMatrix();
for (int i=0; i<100; i++) {
bulletX[i] += bulletVX[i];
bulletY[i] += bulletVY[i];
ellipse(bulletX[i], bulletY[i], 20, 20);
}
}
float angle;
int bulletN = 0;
float [] bulletX = new float[100];
float [] bulletY = new float[100];
float [] bulletVX = new float[100];
float [] bulletVY = new float[100];
void mousePressed() {
int i = bulletN;
bulletX[i] = x;
bulletY[i] = y;
bulletVX[i] = cos(angle);
bulletVY[i] = sin(angle);
bulletN++;
}
void myTank(float x, float y, float a) {
translate(x, y);
rotate(a);
fill(167, 167, 175);
stroke(110, 110, 113);
strokeWeight(4);
rect(20, -10, 20, 20);
fill(215, 102, 156);
stroke(125, 84, 105);
strokeWeight(3);
ellipse(0, 0, 55, 55);
}
07-9(發射 回收array100)
//week_07_09_arras09_bullets_array_debug
void setup() {
size(500, 400);
}
void keyPressed() {
if (keyCode==RIGHT) vx =spd;
if (keyCode==LEFT) vx =-spd;
if (keyCode==UP) vy=-spd;
if (keyCode==DOWN) vy=spd;
}
float spd = 1;
void keyReleased() {
if (keyCode == LEFT||keyCode==RIGHT) vx=0;
if (keyCode == UP||keyCode==DOWN) vy=0;
}
float x = 250, y = 200, vx=0, vy=0;
void draw() {
x += vx;
y += vy;
//background(215, 184, 200);
background(219);
translate(-x, -y);
translate(width/2, height/2);
float mx = mouseX+x-width/2, my = mouseY+y-height/2;
ellipse(mx, my, 8, 8);
stroke(196);
strokeWeight(1);
for (int i=0; i<30; i++) {
line(0, i*30, 500, i*30);
line(i*30, 0, i*30, 500);
}
float dx = mx - x, dy = my - y;
float a = atan2(dy, dx);
line(x, y, mx, my);
angle = a;
pushMatrix();
myTank(x, y, a);
popMatrix();
for (int i=0; i<100; i++) {
bulletX[i] += bulletVX[i];
bulletY[i] += bulletVY[i];
ellipse(bulletX[i], bulletY[i], 20, 20);
}
}
float angle;
int bulletN = 0;
float [] bulletX = new float[100];
float [] bulletY = new float[100];
float [] bulletVX = new float[100];
float [] bulletVY = new float[100];
void mousePressed() {
int i = bulletN;
bulletX[i] = x;
bulletY[i] = y;
bulletVX[i] = cos(angle);
bulletVY[i] = sin(angle);
bulletN++;
if (bulletN==100) {
for (int k=0; k<50; k++) {
bulletX[k] = bulletX[k+50];
bulletY[k] = bulletY[k+50];
bulletVX[k] = bulletVX[k+50];
bulletVY[k] = bulletVY[k+50];
}
bulletN = 50;
}
println(bulletN);
}
void myTank(float x, float y, float a) {
translate(x, y);
rotate(a);
fill(167, 167, 175);
stroke(110, 110, 113);
strokeWeight(4);
rect(20, -10, 20, 20);
fill(215, 102, 156);
stroke(125, 84, 105);
strokeWeight(3);
ellipse(0, 0, 55, 55);
}
07-10(發射 回收timer)
//week_07_10_arras10_bullets_timmer_debug
void setup() {
size(500, 400);
}
void keyPressed(){
if(keyCode==RIGHT) vx =spd;
if(keyCode==LEFT) vx =-spd;
if(keyCode==UP) vy=-spd;
if(keyCode==DOWN) vy=spd;
}
float spd = 1;
void keyReleased(){
if(keyCode == LEFT||keyCode==RIGHT) vx=0;
if(keyCode == UP||keyCode==DOWN) vy=0;
}
float x = 250, y = 200,vx=0,vy=0;
void draw() {
x += vx;
y += vy;
//background(215, 184, 200);
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx = mouseX+x-width/2,my = mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(196);
strokeWeight(1);
for(int i=0;i<30;i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mx - x, dy = my - y;
float a = atan2(dy, dx);
line(x,y,mx,my);
angle = a;
pushMatrix();
myTank(x, y, a);
popMatrix();
for(int i=0;i<bulletN;i++){
bulletX[i] += bulletVX[i];
bulletY[i] += bulletVY[i];
ellipse(bulletX[i],bulletY[i],20,20);
bulletT[i]--;
if(bulletT[i]==0){
for(int k=i+1;k<bulletN;k++){
bulletX[k-1] = bulletX[k];
bulletY[k-1] = bulletY[k];
bulletVX[k-1] = bulletVX[k];
bulletVY[k-1] = bulletVY[k];
bulletT[k-1] = bulletT[k];
}
bulletN--;
}
}
println(bulletN);
}
float angle;
int bulletN = 0;
float [] bulletX = new float[100];
float [] bulletY = new float[100];
float [] bulletVX = new float[100];
float [] bulletVY = new float[100];
int [] bulletT = new int[100];
void mousePressed(){
int i = bulletN;
bulletX[i] = x;
bulletY[i] = y;
bulletVX[i] = cos(angle);
bulletVY[i] = sin(angle);
bulletT[i] = 600;
bulletN++;
println(bulletN);
}
void myTank(float x,float y,float a) {
translate(x,y);
rotate(a);
fill(167, 167, 175);
stroke(110, 110, 113);
strokeWeight(4);
rect(20, -10, 20, 20);
fill(215, 102, 156);
stroke(125, 84, 105);
strokeWeight(3);
ellipse(0, 0, 55, 55);
}
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