//week07_01_arras01_background_fill_stroke_ellipse_rect
void setup()
{
size(500,400);
}
float x=250,y=200;
void draw()
{
background(215,184,200);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(240,160,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(x,y,55,55);
line(x,y,mouseX,mouseY);
}
//week07_02_arras02_atan_cos_sin
void setup()
{
size(500,400);
}
float x=250,y=200;
void draw()
{
background(215,184,200);
float dx = mouseX-x,dy = mouseY-y;
float a = atan2(dy,dx);
strokeWeight(20);
line(x,y,x+cos(a)*40,y+sin(a)*40);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(240,160,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(x,y,55,55);
//line(x,y,mouseX,mouseY);
}
//week07_03_arras03_atan_angle_rotate_translate
void setup()
{
size(500,400);
}
float x=250,y=200;
void draw()
{
background(215,184,200);
float dx = mouseX-x,dy = mouseY-y;
float a = atan2(dy,dx);
strokeWeight(2);
line(x,y,mouseX,mouseY);
myTank(x, y, a);
//line(x,y,mouseX,mouseY);
}
void myTank(float x,float y,float a)
{
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
//week07_04_arras04_background_for_line_void_keyPressed_keyCode
void setup()
{
size(500,400);
}
void keyPressed()
{
if(keyCode==RIGHT)x+=1;
if(keyCode==LEFT)x-=1;
if(keyCode==UP)y-=1;
if(keyCode==DOWN)y+=1;
}
float x=250,y=200;
void draw()
{
//background(215,184,200);
background(219);
stroke(210);
strokeWeight(1);
for(int i=0;i<30;i++)
{
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mouseX-x,dy = mouseY-y;
float a = atan2(dy,dx);
line(x,y,mouseX,mouseY);
myTank(x, y, a);
//line(x,y,mouseX,mouseY);
}
void myTank(float x,float y,float a)
{
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
//week07_05_arras05_correct_move_tramslate_translate_mx_my
void setup()
{
size(500,400);
}
void keyPressed()
{
if(keyCode==RIGHT)x+=1;
if(keyCode==LEFT)x-=1;
if(keyCode==UP)y-=1;
if(keyCode==DOWN)y+=1;
}
float x=250,y=200;
void draw()
{
//background(215,184,200);
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx = mouseX+x-width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0;i<30;i++)
{
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mx-x,dy = my-y;
float a = atan2(dy,dx);
line(x,y,mx,my);
myTank(x, y, a);
//line(x,y,mouseX,mouseY);
}
void myTank(float x,float y,float a)
{
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
//week07_06_arras06_void_vx_vy_void_keyPressed_void_keyReleased_void_draw
void setup()
{
size(500,400);
}
void keyPressed()
{
if(keyCode==RIGHT)vx=1;
if(keyCode==LEFT)vx=-1;
if(keyCode==UP)vy=-1;
if(keyCode==DOWN)vy=1;
}
void keyReleased()
{
if(keyCode==LEFT||keyCode==RIGHT)vx=0;
if(keyCode==UP||keyCode==DOWN)vy=0;
}
float x=250,y=200,vx=0,vy=0;
void draw()
{
//background(215,184,200);
x+=vx;
y+=vy;
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx = mouseX+x-width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0;i<30;i++)
{
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mx-x,dy = my-y;
float a = atan2(dy,dx);
line(x,y,mx,my);
myTank(x, y, a);
//line(x,y,mouseX,mouseY);
}
void myTank(float x,float y,float a)
{
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
//week07_07_arras07_void_vx_vy_void_keyPressed_void_keyReleased_void_draw
void setup()
{
size(500,400);
}
void keyPressed()
{
if(keyCode==RIGHT)vx=1;
if(keyCode==LEFT)vx=-1;
if(keyCode==UP)vy=-1;
if(keyCode==DOWN)vy=1;
}
void keyReleased()
{
if(keyCode==LEFT||keyCode==RIGHT)vx=0;
if(keyCode==UP||keyCode==DOWN)vy=0;
}
float x=250,y=200,vx=0,vy=0;
void draw()
{
//background(215,184,200);
x+=vx;
y+=vy;
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx = mouseX+x-width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0;i<30;i++)
{
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mx-x,dy = my-y;
float a = atan2(dy,dx);
angle = a;
line(x,y,mx,my);
pushMatrix();
myTank(x, y, a);
//line(x,y,mouseX,mouseY);
popMatrix();
if(bulletVX!=0&&bulletVY!=0){
bulletX += bulletVX;
bulletY += bulletVY;
ellipse(bulletX,bulletY,20,20);
}
}
float angle, bulletX = 0,bulletY = 0,bulletVX = 0,bulletVY = 0;
void mousePressed()
{
bulletX = x;
bulletY = y;
bulletVX = cos(angle);
bulletVY = sin(angle);
}
void myTank(float x,float y,float a)
{
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
//week07_08_arras08_array_many_bullets
void setup()
{
size(500,400);
}
void keyPressed()
{
if(keyCode==RIGHT)vx=1;
if(keyCode==LEFT)vx=-1;
if(keyCode==UP)vy=-1;
if(keyCode==DOWN)vy=1;
}
void keyReleased()
{
if(keyCode==LEFT||keyCode==RIGHT)vx=0;
if(keyCode==UP||keyCode==DOWN)vy=0;
}
float x=250,y=200,vx=0,vy=0;
void draw()
{
//background(215,184,200);
x+=vx;
y+=vy;
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx = mouseX+x-width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0;i<30;i++)
{
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mx-x,dy = my-y;
float a = atan2(dy,dx);
angle = a;
line(x,y,mx,my);
pushMatrix();
myTank(x, y, a);
//line(x,y,mouseX,mouseY);
popMatrix();
for(int i=0;i<bulletN;i++){
bulletX[i] += bulletVX[i];
bulletY[i] += bulletVY[i];
ellipse(bulletX[i],bulletY[i],20,20);
}
}
float angle;
int bulletN = 0;
float [] bulletX = new float[100];
float [] bulletY = new float[100];
float [] bulletVX =new float[100];
float [] bulletVY = new float[100];
void mousePressed()
{
int i=bulletN;
bulletX[i] = x;
bulletY[i] = y;
bulletVX[i] = cos(angle);
bulletVY[i] = sin(angle);
bulletN++;
}
void myTank(float x,float y,float a)
{
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
//week07_09_arras09_recycle_bullet_move_right_to_left
void setup()
{
size(500,400);
}
void keyPressed()
{
if(keyCode==RIGHT)vx=1;
if(keyCode==LEFT)vx=-1;
if(keyCode==UP)vy=-1;
if(keyCode==DOWN)vy=1;
}
void keyReleased()
{
if(keyCode==LEFT||keyCode==RIGHT)vx=0;
if(keyCode==UP||keyCode==DOWN)vy=0;
}
float x=250,y=200,vx=0,vy=0;
void draw()
{
//background(215,184,200);
x+=vx;
y+=vy;
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx = mouseX+x-width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0;i<30;i++)
{
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mx-x,dy = my-y;
float a = atan2(dy,dx);
angle = a;
line(x,y,mx,my);
pushMatrix();
myTank(x, y, a);
//line(x,y,mouseX,mouseY);
popMatrix();
for(int i=0;i<bulletN;i++){
bulletX[i] += bulletVX[i];
bulletY[i] += bulletVY[i];
ellipse(bulletX[i],bulletY[i],20,20);
}
}
float angle;
int bulletN = 0;
float [] bulletX = new float[100];
float [] bulletY = new float[100];
float [] bulletVX =new float[100];
float [] bulletVY = new float[100];
void mousePressed()
{
int i=bulletN;
bulletX[i] = x;
bulletY[i] = y;
bulletVX[i] = cos(angle);
bulletVY[i] = sin(angle);
bulletN++;
if(bulletN==100)
{
for(int k=0;k<50;k++){
bulletX[k] += bulletX[k+50];
bulletY[k] += bulletY[k+50];
bulletVX[k] += bulletVX[k+50];
bulletVY[k] += bulletVY[k+50];
}
bulletN = 50;
}
print(bulletN);
}
void myTank(float x,float y,float a)
{
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
//week07_10_arras10_bullet_for_timeout
void setup()
{
size(500,400);
}
void keyPressed()
{
if(keyCode==RIGHT)vx=1;
if(keyCode==LEFT)vx=-1;
if(keyCode==UP)vy=-1;
if(keyCode==DOWN)vy=1;
}
void keyReleased()
{
if(keyCode==LEFT||keyCode==RIGHT)vx=0;
if(keyCode==UP||keyCode==DOWN)vy=0;
}
float x=250,y=200,vx=0,vy=0;
void draw()
{
//background(215,184,200);
x+=vx;
y+=vy;
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx = mouseX+x-width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0;i<30;i++)
{
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mx-x,dy = my-y;
float a = atan2(dy,dx);
angle = a;
line(x,y,mx,my);
pushMatrix();
myTank(x, y, a);
//line(x,y,mouseX,mouseY);
popMatrix();
for(int i=0;i<bulletN;i++){
bulletX[i] += bulletVX[i];
bulletY[i] += bulletVY[i];
ellipse(bulletX[i],bulletY[i],20,20);
bulletT[i]--;
if(bulletT[i]==0)
{
for(int k=i+1;k<bulletN;k++)
{
bulletX[k-1] = bulletX[k];
bulletY[k-1] = bulletY[k];
bulletVX[k-1] = bulletVX[k];
bulletVY[k-1] = bulletVY[k];
bulletT[k-1] = bulletT[k];
}
bulletN--;
}
}
println(bulletN);
}
float angle;
int bulletN = 0;
float [] bulletX = new float[100];
float [] bulletY = new float[100];
float [] bulletVX =new float[100];
float [] bulletVY = new float[100];
int [] bulletT = new int[100];
void mousePressed()
{
int i=bulletN;
bulletX[i] = x;
bulletY[i] = y;
bulletVX[i] = cos(angle);
bulletVY[i] = sin(angle);
bulletT[i] = 600;
bulletN++;
if(bulletN==100)
{
for(int k=0;k<50;k++){
bulletX[k] = bulletX[k+50];
bulletY[k] = bulletY[k+50];
bulletVX[k] = bulletVX[k+50];
bulletVY[k] = bulletVY[k+50];
}
bulletN = 50;
}
println(bulletN);
}
void myTank(float x,float y,float a)
{
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
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