2024年9月23日 星期一

week03下要塞只會虧錢 我腦子進水才會信面的鬼話下要塞起全裝送人


1.

 // week03_1_PImage_loadImage_image

// 把網路下載的 arufa.jpg 拉到程式的框框裡
PImage img = loadImage("arufa.jpg");
size(600, 400); //因為圖檔的大小,剛好是600x400所以開600,400
image(img, 0, 0);





2.
// week03_2_void_setup_void_draw_fill_rect
// 把網路下載的 arufa.jpg 拉到程式的框框裡
PImage img;
void setup(){
  size(600, 400);
  img = loadImage("arufa.jpg");
}
void draw(){
  image(img, 0, 0);
  noStroke();
  fill(200,200,255, 128);
  rect(mouseX, mouseY, 70, 50);
}

3.
// week03_3_arufa_rect_rect_rect
// 把網路下載的 arufa.jpg 拉到程式的框框裡
PImage img;
void setup(){
  size(600, 400);
  img = loadImage("arufa.jpg");
}
void draw(){
  image(img, 0, 0);
  noCursor(); //不要有cursor游標
  noStroke(); // 不要有框線
  fill(200,200,255, 128); // 藍藍的半透明
  
  rect(mouseX, mouseY-80, 70, 50);
  
  rect(mouseX-30, mouseY-40, 70, 50);
  rect(mouseX+30, mouseY-40, 70, 50);
  
  rect(mouseX+60, mouseY, 70, 50);
  rect(mouseX, mouseY, 70, 50);
  rect(mouseX-60, mouseY, 70, 50);
  
  rect(mouseX-90, mouseY+40, 70, 50);
  rect(mouseX-30, mouseY+40, 70, 50);
  rect(mouseX+30, mouseY+40, 70, 50);
  rect(mouseX+90, mouseY+40, 70, 50);
  
  rect(mouseX+60, mouseY+80, 70, 50);
  rect(mouseX, mouseY+80, 70, 50);
  rect(mouseX-60, mouseY+80, 70, 50);
  
  rect(mouseX-30, mouseY+120, 70, 50);
  rect(mouseX+30, mouseY+120, 70, 50);
  
  rect(mouseX, mouseY+160, 70, 50);
}

4.
void draw(){
  image(img, 0, 0);
  noCursor(); //不要有cursor游標
  noStroke(); // 不要有框線
  fill(200,200,255, 128); // 藍藍的半透明
  
  for(int i=1; i<=4; i++){
    for(int j=0; j<i; j++){
      float y = i * 40, x= -i/2*60+j*60 + ((i%2==0)?30:0);
      rect(mouseX+x, mouseY-80+y, 70, 50);
    }
  }
  for(int i=3; i>=1; i--){
    for(int j=0; j<i; j++){
      float y = (4-i) * 40 + 160, x = -i/2*60+j*60 + ((i%2==0)?30:0);
      rect(mouseX+x, mouseY-80+y, 70, 50);
    }
  }
}



5.
// week03_5_go_for_line_line
size(450, 450);
background(220,179,92);
strokeWeight(2);
for(int i=0; i<9; i++){
  line(25, 25 + i*50, 425, 25 + i*50);
  line(25 + i*50, 25, 25 + i*50, 425);
}


5.1
// week03_5_go_for_for_rect
size(450, 450);
background(220,179,92);
strokeWeight(2);
noFill();
for(int i=0; i<8; i++){
  for(int j=0; j<8; j++){
    rect(25 + j*50, 25 + i*50, 50, 50);
  }
}

6.
// week03_6_go_void_setup_void_draw_ellipse_mouseX_mouseY
void setup(){
  size(450, 450);
}
void draw(){
  background(220,179,92);
  strokeWeight(2);
  for(int i=0; i<9; i++){
    line(25, 25 + i*50, 425, 25 + i*50);
    line(25 + i*50, 25, 25 + i*50, 425);
  }
  ellipse(mouseX, mouseY, 45, 45);
}



7.
// week03_7_go_2d_array_void_mousePressed_board_i_j
int [][] board = new int [9][9];// Java 2D 陣列,預設0
void setup(){
  size(450, 450);
}
void draw(){
  background(220,179,92);
  strokeWeight(2);
  for(int i=0; i<9; i++){
    line(25, 25 + i*50, 425, 25 + i*50);
    line(25 + i*50, 25, 25 + i*50, 425);
  }
  for(int i=0; i<9; i++){
    for(int j=0; j<9; j++){
      if(board[i][j]==1) ellipse(25 + j*50, 25 + i*50, 45, 45);
    }
  }
  ellipse(mouseX, mouseY, 45, 45);
}
void mousePressed(){
  int i = mouseY/50, j = mouseX/50;
  board[i][j] = 1;
}

8.
// week03_8_go_goColor_black_white
int goColor = -1; //-1:黑 +1:白 0:沒有棋子
int [][] board = new int [9][9];// Java 2D 陣列,預設0
void setup(){
  size(450, 450);
}
void draw(){
  background(220,179,92);
  strokeWeight(2);
  for(int i=0; i<9; i++){
    line(25, 25 + i*50, 425, 25 + i*50);
    line(25 + i*50, 25, 25 + i*50, 425);
  }
  for(int i=0; i<9; i++){
    for(int j=0; j<9; j++){
      if(board[i][j]==0) continue; //不要畫
      if(board[i][j]==1) fill(255);
      if(board[i][j]==-1) fill(0);
      ellipse(25 + j*50, 25 + i*50, 45, 45);
    }
  }
  if(goColor==-1) fill(0);
  else fill(255);
  ellipse(mouseX, mouseY, 45, 45);
}
void mousePressed(){
  int i = mouseY/50, j = mouseX/50;
  board[i][j] = goColor;
  goColor = goColor * -1;
}

9.
// week03_9_arufa_array_for
int []boardX = { 0, -30,+30,+60, 0,-60,-90,-30,+30,+90,+60,0,-60,-30,+30,0};
int []boardY = {-80,-40,-40,0,0,0,+40,+40,+40,+40,80,80,80,120,120,160};
PImage img;
void setup(){
  size(600, 400);
  img = loadImage("arufa.jpg");
}
void draw(){
  image(img, 0, 0);
  noCursor(); //不要有cursor游標
  noStroke(); // 不要有框線
  fill(200,200,255, 128); // 藍藍的半透明
  
  for(int i=0; i<16; i++){
    rect(mouseX+boardX[i], mouseY+boardY[i], 70, 50);
  }
}
























































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