week02-1
//week02_1_pacman_radians_mouseX
void setup(){
size(400,400);
}
void draw(){
background(255);
fill(#F0B8E8);
float a = radians(mouseX); //radians 角度單位
for(int x=0; x<400; x+=100){
for(int y=0; y<400; y+=100){
arc(x+50, y+50, 100, 100, 0+a, PI*2-a, PIE); //改畫弧度
//X座標,Y,寬,高,開始,結束,蘋果派的畫法
}
}
}week02-2
//week02_2_pacman_radians_frameCount
void setup(){
size(400,400);
}
void draw(){
background(255);
fill(#F0B8E8);
float a = radians(frameCount);
if(a>PI/4) a = a-PI/4;
arc(200, 200, 300, 300, 0+a, PI*2-a, PIE);
}week02-3
//week02_3_pacman_open_close_open_close
void setup(){
size(400,400);
}
void draw(){
background(255);
fill(#F0B8E8);
float a = frameCount % 180;
if(a<45) a = radians(a);
else if(a<90) a = radians(90-a);
else if(a<135) a = radians(a-90);
else if(a<180) a = radians(180-a);
arc(200, 200, 300, 300, 0+a, PI*2-a, PIE);
}
week02-4
//week02_4_pacman_for_for_open_close_open_close
void setup(){
size(400,400);
}
void draw(){
background(255);
fill(#F0B8E8);
for(int x=0; x<400; x+=100){
for(int y=0; y<400; y+=100){
float a = frameCount % 180;
if(a<45) a = radians(a);
else if(a<90) a = radians(90-a);
else if(a<135) a = radians(a-90);
else if(a<180) a = radians(180-a);
arc(x+50, y+50, 100, 100, 0+a, PI*2-a, PIE); //改畫弧度
//X座標,Y,寬,高,開始,結束,蘋果派的畫法
}
}
}
week02-5
//week02_5_pacman_if_keyPressed_keyCode
void setup(){
size(400,400);
frameRate(200); //加快速度
}
int x=200, y=200; //pacman座標
void draw(){
background(255);
fill(#F0B8E8);
if(keyPressed && keyCode==RIGHT) x++;
if(keyPressed && keyCode==LEFT) x--;
if(keyPressed && keyCode==UP) y--;
if(keyPressed && keyCode==DOWN) y++;
ellipse(x,y,100,100);
}
week02-6
//week02_6_pacman_b_direction_from_week02_3
void setup(){
size(400,400);
}
void draw(){
background(255);
fill(#F0B8E8);
float a = frameCount % 180;
float b = radians(mouseX);
if(a<45) a = radians(a);
else if(a<90) a = radians(90-a);
else if(a<135) a = radians(a-90);
else if(a<180) a = radians(180-a);
arc(200, 200, 300, 300, b+0+a, b+PI*2-a, PIE);
}
week02-7
//week02_7_pacman_d_direction_void_keyPressed_keyCode
void setup(){
size(400,400);
}
float x=200, y=200, d=PI/2*0;
void draw(){
background(255);
fill(#F0B8E8);
float a = frameCount % 180;
if(a<45) a = radians(a);
else if(a<90) a = radians(90-a);
else if(a<135) a = radians(a-90);
else if(a<180) a = radians(180-a);
arc(x, y, 100, 100, d+0+a, d+PI*2-a, PIE);
}
void keyPressed(){
if(keyCode==RIGHT){
x++;
d=PI/2*0;
}
else if(keyCode==DOWN){
y++;
d=PI/2*1;
}
else if(keyCode==LEFT){
x--;
d=PI/2*2;
}
else if(keyCode==UP){
y--;
d=PI/2*3;
}
}
week02-8
//week02_8_pacman_dx_dy_d_void_keyPressed
void setup(){
size(400,400);
}
int x=200, y=200, d=0;
void draw(){
background(255);
fill(#F0B8E8);
float a=0.5;
int []dx = {1, 0, -1, 0}; //x++, x, x--, x
int []dy = {0, 1, 0, -1}; //y++, y, y--, y
x += dx[d];
y += dy[d];
arc(x, y, 100, 100, PI/2*d+a, PI/2*d + PI*2-a, PIE);
}
void keyPressed(){
if(keyCode==RIGHT) d=0;
if(keyCode==DOWN) d=1;
if(keyCode==LEFT) d=2;
if(keyCode==UP) d=3;
}
week02-9
//week02_9_pacman_radians_abs_frameCount_if_keyPressed
void setup(){
size(400,400);
}
int x=200, y=200, d=0;
void draw(){
background(255);
fill(#F0B8E8);
float a=radians(abs(frameCount%90-45));
int []dx = {1, 0, -1, 0}; //x++, x, x--, x
int []dy = {0, 1, 0, -1}; //y++, y, y--, y
if(keyPressed) x += dx[d];
if(keyPressed) y += dy[d];
arc(x, y, 100, 100, PI/2*d+a, PI/2*d + PI*2-a, PIE);
}
void keyPressed(){
if(keyCode==RIGHT) d=0;
if(keyCode==DOWN) d=1;
if(keyCode==LEFT) d=2;
if(keyCode==UP) d=3;
}
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