2024年12月16日 星期一

小賴week15


 ☺HOMEWORK (1) 

//week15_01_circle_collision_calss_Ball_new_Ball_display
void setup(){
  size(640,360);
}
Ball ball = new Ball(100,200,20);
void draw(){
  ball.display();
}
class Ball{
  int x,y,r;
  Ball(int x0, int y0, int r0){
    x = x0;
    y = y0;
    r = r0;
  }
  void display(){
    ellipse(x,y,r+r,r+r);
  }
}


☺HOMEWORK (2) 
//week15_02_circle_collision_calss_Ball_update
void setup(){
  size(640,360);
}
Ball ball = new Ball(100,200,20);
void draw(){
  ball.update();
  ball.display();
}

//Ball分頁
class Ball{
  float x,y,r;
  float vx,vy;
  Ball(int x0, int y0, int r0){
    x = x0;
    y = y0;
    r = r0;
    vx = random(-10,+10);
    vy = random(-10,+10);
  }
  void update(){
    if(x+vx > 640 || x+vx < 0) vx = -vx;
    if(y+vy <0 || y+vy >360) vy = -vy;
    x += vx;
    y += vy;
  }
  void display(){
    ellipse(x,y,r+r,r+r);
  }
}



☺HOMEWORK (3) 
//week15_03_circle_collision_detecion_two_ball
void setup(){
  size(640,360);
}
Ball ball = new Ball(100,200,20);
Ball ball2 = new Ball(300,200,60);
void draw(){
  background(51);
  if(ball.checkCollision(ball2)) fill(#FFAAAA);
  else fill(255);
  ball.update();
  ball.display();
  ball2.update();
  ball2.display();
}

//Ball分頁
class Ball{
  float x,y,r;
  float vx,vy;
  Ball(int x0, int y0, int r0){
    x = x0;
    y = y0;
    r = r0;
    vx = random(-10,+10);
    vy = random(-10,+10);
  }
  boolean checkCollision(Ball other){
    if(dist(x, y, other.x, other.y) < r + other.r) return true;
    else return false;
  }
  void update(){
    if(x+vx > 640 || x+vx < 0) vx = -vx;
    if(y+vy <0 || y+vy >360) vy = -vy;
    x += vx;
    y += vy;
  }
  void display(){
    ellipse(x,y,r+r,r+r);
  }
}


☺HOMEWORK (4) 
//week15_04_circle_collision_con_sin_vector_N_N2_M_M2_swap
void setup(){
  size(640,360);
}
Ball ball = new Ball(100,200,20);
Ball ball2 = new Ball(100,300,60);
void draw(){
  background(51);
  fill(255,255,0);
  ball.update();
  ball.display();
  fill(255);
  ball2.update();
  ball2.display();
  if(ball.checkCollision(ball2)) fill(#FFAAAA);
  else fill(255);
}

//Ball 分頁
class Ball{
  float x,y,r;
  float vx,vy;
  Ball(int x0, int y0, int r0){
    x = x0;
    y = y0;
    r = r0;
    vx = random(-10,+10);
    vy = random(-10,+10);
  }
  boolean checkCollision(Ball other){
    if(dist(x+vx, y+vy, other.x+other.vx, other.y+other.vy) <= r + other.r){
      PVector diff = new PVector(other.x-x, other.y-y);
      float len = diff.mag(); //maganitude 量值、長度的意思
      print(len);
      float a = diff.heading(); //向量的方向,對應某個角度
   
      PVector N = diff.copy().normalize();
      N.mult(N.dot(new PVector(vx,vy)));
      PVector N2 = new PVector(-N.y,N.x).normalize();
      N2.mult(N2.dot(new PVector(vx,vy)));
      
      PVector M = diff.copy().normalize();
      M.mult(M.dot(new PVector(other.vx,other.vy)));
      PVector M2 = new PVector(-M.y,M.x).normalize();
      M2.mult(M2.dot(new PVector(other.vx,other.vy)));
      
      PVector newV1 = PVector.add(M,N2);
      PVector newV2 = PVector.add(N,M2);
      vx = newV1.x;
      vy = newV1.y;
      other.vx = newV2.x;
      other.vy = newV2.y;
      return true;
    }else return false;
  }
  void update(){
    if(x+vx > 640-4 || x+vx < 0+r) vx = -vx;
    if(y+vy <0+r || y+vy >360-r) vy = -vy;
    x += vx;
    y += vy;
  }
  void display(){
    ellipse(x,y,r+r,r+r);
  }
}


☺HOMEWORK (5) 
//week15_05_maze_DFS_record
int [][] maze = {
  {1,1,1,1,1,1,1,1,1,1},
  {1,0,0,1,1,0,0,0,1,1},
  {1,1,0,1,1,0,1,0,1,1},
  {1,1,0,0,1,0,1,0,1,1},
  {1,1,1,0,0,0,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,0,1},
  {1,1,1,1,1,1,1,1,1,1},
};
int [][] visited = new int[10][10];
int startI = 1, startJ = 1, I = 1, J = 1, step = 1;
void setup(){
  size(400,400);
  visited[I][J] = step;
}
void draw(){
  for(int i=0;i<maze.length;i++){
    for(int j=0; j<maze[0].length;j++){
      if(maze[i][j]==1) fill(0);
      else fill(255);
      rect(j*40,i*40,40,40);
    }
  }
  fill(255,0,0);
  rect(startJ*40,startI*40,40,40);
}

☺HOMEWORK (6) 
//week15_06_maze_DFS_visited_step_mousePressed_move
int [][] maze = {
  {1,1,1,1,1,1,1,1,1,1},
  {1,0,0,1,1,0,0,0,1,1},
  {1,1,0,1,1,0,1,0,1,1},
  {1,1,0,0,1,0,1,0,1,1},
  {1,1,1,0,0,0,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,0,1},
  {1,1,1,1,1,1,1,1,1,1},
};
int [][] visited = new int[10][10];
int startI = 1, startJ = 1, I = 1, J = 1, step = 1;
void setup(){
  size(400,400);
  visited[I][J] = step;
}
void draw(){
  for(int i=0;i<maze.length;i++){
    for(int j=0; j<maze[0].length;j++){
      if(maze[i][j]==1) fill(0);
      else fill(255);
      rect(j*40,i*40,40,40);
    }
  }
  fill(255,0,0);
  rect(startJ*40,startI*40,40,40);
  for(int i=0;i<maze.length;i++){
    for(int j=0;j<maze[0].length;j++){
      if(visited[i][j]>0){
        fill(0,0,255);
        text(""+visited[i][j],j*40+20,i*40+20);
      }
    }
  }
}
void mousePressed(){
  if(maze[I+1][J]==0){
    I = I+1;
    visited[I][J] = ++step;
  }else if(maze[I][J+1]==0){
   J = J+1;
   visited[I][J] = ++step;
  }
}


☺HOMEWORK (7) 
//week15_07_maze_DFS_visited_step_mousePressed_move
int [][] maze = {
  {1,1,1,1,1,1,1,1,1,1},
  {1,0,0,1,1,0,0,0,1,1},
  {1,1,0,1,1,0,1,0,1,1},
  {1,1,0,0,1,0,1,0,1,1},
  {1,1,1,0,0,0,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,0,1},
  {1,1,1,1,1,1,1,1,1,1},
};
int [][] visited = new int[10][10];
int startI = 1, startJ = 1, I = 1, J = 1, step = 1;
void setup(){
  size(400,400);
  visited[I][J] = step;
}
void draw(){
  for(int i=0;i<maze.length;i++){
    for(int j=0; j<maze[0].length;j++){
      if(maze[i][j]==1) fill(0);
      else fill(255);
      rect(j*40,i*40,40,40);
    }
  }
  fill(255,0,0);
  rect(startJ*40,startI*40,40,40);
  for(int i=0;i<maze.length;i++){
    for(int j=0;j<maze[0].length;j++){
      if(visited[i][j]>0){
        fill(0,0,255);
        text(""+visited[i][j],j*40+20,i*40+20);
      }
    }
  }
}
boolean DFS(int i,int j, int s){
  if(i==8 && j==8) return true; //走到目的地
  if(maze[i][j]==1) return false; // 擋住不能走
  if(visited[i][j]>0) return false; //走過,不要再來
  visited[i][j] = s;
  if(DFS(i+1,j,s+1)) return true;
  if(DFS(i-1,j,s+1)) return true;
  if(DFS(i,j+1,s+1)) return true;
  if(DFS(i,j-1,s+1)) return true;
  visited[i][j] = 0;
  return false;
}
void mousePressed(){
  visited[1][1] = 0;
  DFS(1,1,1);
}









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