void setup(){
size(500, 500);
}
int x = -1, y = -1;
void draw(){
if(x != -1){
ellipse(x,y, 1, 1);
y++;
}
}
void mouseDragged(){
if(mouseButton==LEFT)line(mouseX, mouseY, pmouseX, pmouseY);
if(mouseButton==RIGHT){
x = mouseX;
y = mouseY;
}
}
void setup(){
size(500, 500);
background(255);
}
void draw(){
//pixels()
}
void mouseDragged(){
if(mouseButton==LEFT){
line(mouseX, mouseY, pmouseX, pmouseY);
loadPixels();
for(int i=0; i < width*height; i++){
if(pixels[i] != -1) pixels[i] = color(random(255), random(255), random(255));
}
updatePixels();
}
}
PImage img;
void setup(){
size(500, 500);
img = createImage(500, 500, RGB);
img.loadPixels();
for(int i=0; i<500*500; i++)img.pixels[i] = color(#FFFFF2);
img.updatePixels();
}
int x = 250, y = 0;
void draw(){
background(img);
ellipse(x, y, 20, 20);
if(y<498 && img.pixels[x+y*500]==-14) y++;
}
void mouseDragged(){
background(img);
line(mouseX, mouseY, pmouseX, pmouseY);
loadPixels();
img.loadPixels();
for(int i=0; i<500*500; i++) img.pixels[i] = pixels[i];
img.updatePixels();
updatePixels();
}

PImage img;
void setup(){
size(500, 500);
img = createImage(500, 500, RGB);
}
//int x = 250, y = 0;
ArrayList<PVector> p = new ArrayList<PVector>();
void draw(){
background(img);
for(PVector pp : p){
ellipse(pp.x, pp.y, 20, 20);
if(pp.y<498 && img.pixels[int(pp.x)+int(pp.y)*500]==-16777216) pp.y++;
}
}
void mouseDragged(){
background(img);
stroke(random(255), random(255), random(255));
line(mouseX, mouseY, pmouseX, pmouseY);
loadPixels();
img.loadPixels();
for(int i=0; i<500*500; i++) img.pixels[i] = pixels[i];
img.updatePixels();
updatePixels();
for(PVector pp : p){
ellipse(pp.x, pp.y, 20, 20);
}
}
void mousePressed(){
if(mouseButton==RIGHT){
p.add(new PVector(mouseX, mouseY));
}
}
PImage img;
void setup(){
size(500, 500);
background(#FFFFF2);
}
void draw(){
if(mousePressed && mouseButton==LEFT) line(mouseX, mouseY, pmouseX, pmouseY);
if(mousePressed && mouseButton==RIGHT){
loadPixels();
color c1 = pixels[mouseX+mouseY*500];
color c2 = color(random(255), random(255), random(255));
if(c1!=c2)myFloodFill(mouseX, mouseY, c1, c2);
updatePixels();
}
}
boolean isOK(int x, int y, color c1){
if(x<0 || y<0 || x>=500 || y>=500) return false;
if(pixels[x + y*500] != c1) return false;
return true;
}
void myFloodFill(int x, int y, color c1, color c2){
pixels[x + y *500] = c2;
if(isOK(x+1, y, c1)) myFloodFill(x+1, y, c1, c2);
if(isOK(x-1, y, c1)) myFloodFill(x-1, y, c1, c2);
if(isOK(x, y+1, c1)) myFloodFill(x, y+1, c1, c2);
if(isOK(x, y-1, c1)) myFloodFill(x, y-1, c1, c2);
}//不要點太大的區域,因為「函式呼叫函式」太多層,會被警告出錯
滑鼠有圖片
void setup(){
size(500, 500);
PImage img = loadImage("cute.png");
cursor(img);
}
void draw(){
background(#FFFFF2);
}
滑鼠有兩張圖片相互切換
PImage imgCute, imgKitty;
void setup(){
size(500, 500);
imgCute = loadImage("cute.png");
imgKitty = loadImage("kitty.png");
cursor(imgKitty);
}
void draw(){
background(#FFFFF2);
if(frameCount%120==0) cursor(imgCute);
if(frameCount%120==60) cursor(imgKitty);
}PImage imgBigCute, imgBigKitty, imgCursor;
void setup(){
size(500, 500);
imgBigCute = loadImage("bicute.png");
imgBigKitty = loadImage("bigKitty.png");
imgCursor = imgBigKitty;
}
void draw(){
background(#FFFFF2);
imageMode(CENTER);
image(imgCursor, mouseX, mouseY);
imageMode(CORNER);
if(frameCount%120==0) imgCursor = imgBigCute;
if(frameCount%120==60) imgCursor = imgBigKitty;
}
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