week13-0
//計時
void setup(){
size(300,300);
}
int m;
int click=0;
void draw() {
m = millis()/1000;
if(click>=1){
print(" "+(m-s));
}
}
int s;
void mousePressed(){
if(click==0){
s=m;
click+=1;
}
}
week13-1
//week13_1_animation_background_array_I_frameCount
PImage [] img = new PImage[3];
void setup(){
size(550,370);
img[0] = loadImage("snail01.png");
img[1] = loadImage("snail02.png");
img[2] = loadImage("snail03.png");
}
int I = 2;
void draw(){
background(img[I]);
if(frameCount%20==0) I = (I+1)/3;
}
//week13_2_animation_background_frameCount_x
void setup() {
size(500, 300);
}
void draw() {
background(#FFFFF2);
float x = (frameCount*5%1000);
if (x>500) x = 1000-x;
for (int y=30; y<300; y+=50) {
ellipse(x, y, 30, 30);
}
}
//week13_3_animation_background_frog_pushMatrix_translate_rotate_popMatrix
PImage img;
void setup() {
size(1000, 600);
img = loadImage("img.png");
imageMode(CENTER);
}
void frog(int x, int y) {
pushMatrix();
translate(x, y);
rotate(radians(frameCount));
image(img, 0, 0);
popMatrix();
}
void draw() {
background(255);
frog(mouseX, mouseY);
frog(200, 200);
frog(800, 200);
frog(200, 400);
frog(800, 400);
}
//week13_4_PShape_gundam_loadShape_shape_obj_mtl_jpg
PShape gundam;
void setup(){
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw(){
shape(gundam,250,0,250,500);
}
//week13_5_PShape_gundam_loadShape_shape_pushMatrix_scale_translate_rotate_popMatrix
PShape gundam;
void setup() {
size(500, 500, P3D);
gundam = loadShape("Gundam.obj");
}
void draw() {
background(#BBFF81);
pushMatrix();
translate(mouseX, mouseY);
rotateY(radians(frameCount));
rotate(radians(180));
scale(5,5,5);//增加厚度
shape(gundam, 0, 0);
popMatrix();
}
//week13_6_PShape_gundam_for_loop
PShape gundam;
void setup() {
size(500, 500, P3D);
gundam = loadShape("Gundam.obj");
}
void draw() {
background(#BBFF81);
for(int x=0;x<=500;x+=500/4){
drawGundam(x,300);
}
}
void drawGundam(int x,int y){
pushMatrix();
translate(x, y);
rotateY(radians(frameCount));
rotate(radians(180));
scale(10,10,10);
shape(gundam, 0, 0);
popMatrix();
}
//week13_7_terris_falling
void setup(){
size(300,600);
}
float x = 50,y = 50;
void draw(){
background(0);
fill(153,0,204);
rect(x,y-25,25,25);
rect(x+25,y,25,25);
rect(x,y,25,25);
rect(x,y+25,25,25);
if(frameCount%50==0) y+=50;
}
void keyPressed(){
if(keyCode==RIGHT) x+=25;
if(keyCode==LEFT) x-=25;
}
//week13_8_terris_grid_2d_array_fill_rect
void setup(){
size(240,440);
}
void draw(){
for(int i=0;i<22;i++){
for(int j=0;j<12;j++){
if(grid[i][j]==1)fill(119,119,119);
if(grid[i][j]==0)fill(0);
if(grid[i][j]==2)fill(153,0,204);
rect(j*20,i*20,20,20);
}
}
}
int [][]grid = {
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,2,0,0,0,0,0,0,1},
{1,0,0,0,2,2,0,0,0,0,0,1},
{1,0,0,0,2,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},//week13_8_terris_grid_2d_array_fill_rect
void setup(){
size(240,440);
}
void draw(){
for(int i=0;i<22;i++){
for(int j=0;j<12;j++){
if(grid[i][j]==1)fill(119,119,119);
if(grid[i][j]==0)fill(0);
if(grid[i][j]==2)fill(153,0,204);
rect(j*20,i*20,20,20);
}
}
}
int [][]grid = {
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,2,0,0,0,0,0,0,1},
{1,0,0,0,2,2,0,0,0,0,0,1},
{1,0,0,0,2,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
//week13_9_tetris_color_array_c_now
color [] c= {#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000};
//黑色 灰色 紫色 黃色 綠色 紅色
void setup(){
size(240,440);
}
void draw(){
for(int i=0;i<22;i++){
for(int j=0;j<12;j++){
int now = grid[i][j];
fill(c[now]);
rect(j*20,i*20,20,20);
}
}
}
int [][]grid = {
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,2,0,0,0,0,0,0,1},
{1,0,0,0,2,2,0,0,0,0,0,1},
{1,0,0,0,2,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,2,0,0,0,0,0,0,1},
{1,0,0,0,2,2,0,0,0,0,0,1},
{1,0,0,0,2,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
//week13_10_tetris_falling_if_frameCount_for_for_if
color [] c= {#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000};
//黑色 灰色 紫色 黃色 綠色 紅色
void setup(){
size(240,440);
}
void draw(){
for(int i=0;i<22;i++){
for(int j=0;j<12;j++){
int now = grid[i][j];
fill(c[now]);
rect(j*20,i*20,20,20);
}
}
if(frameCount%50==0){
int bad=0;
for(int i=20;i>=1;i--){
for(int j=1;j<12-1;j++){
if(grid[i][j]==2){
if(grid[i+1][j]!=0 && grid[i+1][j]!=2){
bad=1;
}
}
}
}
if(bad==0){
for(int i=20;i>=1;i--){
for(int j=1;j<12-1;j++){
if(grid[i][j]==2){
grid[i+1][j]=2;
grid[i][j]=0;
}
}
}
}
}
}
...
//week13_11_tetris_falling_alive_9_freeze_dead_T
color [] c= {#000000, #777777, #9900CC, #CCCC00, #00B500, #CC0000, #000DCC, #CC9900, #0000CC, #FFFFFF};
//黑色 灰色 紫色 黃色 綠色 紅色
int T=2;
void setup() {
size(240, 440);
}
void draw() {
for (int i=0; i<22; i++) {
for (int j=0; j<12; j++) {
int now = grid[i][j];
fill(c[now]);
rect(j*20, i*20, 20, 20);
}
}
if (frameCount%50==0) {
int bad=0;
for (int i=20; i>=1; i--) {
for (int j=1; j<12-1; j++) {
if (grid[i][j]==9) {
if (grid[i+1][j]!=0 && grid[i+1][j]!=9)
bad=1;
}
}
}
if (bad==0) {
for (int i=20; i>=1; i--) {
for (int j=1; j<12-1; j++) {
if (grid[i][j]==9) {
grid[i+1][j]=9;
grid[i][j]=0;
}
}
}
} else {
for (int i=20; i>=1; i--) {
for (int j=1; j<12-1; j++) {
if (grid[i][j]==9) {
grid[i][j]=T;
}
}
}
}
}
}
...
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