week13-1
//week13_1_animated_background_array_I_frameCount
PImage [] img=new PImage[3]; void setup(){ size(550,370); img[0]=loadImage("snail01.png"); img[1]=loadImage("snail02.png"); img[2]=loadImage("snail03.png"); } int I=0;//0,1,2,0,1,2,0,1,2... void draw(){ background(img[I]); if(frameCount%20==0) I=(I+1)%3; }
week13-2
//week13_2_animated_background_frameCount_x void setup(){ size(500,300); } void draw(){ background(#FFFFF2); float x=(frameCount*5%1000); if(x>500) x=1000-x;//超過500範圍,就折回來 for(int y=30;y<300;y+=50){ ellipse(x,y,30,30); } }
week13-3
//week13_3_animated_background_pushMatrix_translate_rotate PImage img; void setup(){ size(500,300); img=loadImage("turkey.png"); imageMode(CENTER); } void turkey(int x,int y){ pushMatrix(); translate(x,y); rotate(radians(frameCount)); image(img,0,0); popMatrix(); } void draw(){ background(#FACCEF); turkey(mouseX,mouseY);//跟著mouse動 turkey(100,100);//左上角 turkey(400,100);//右上角 turkey(100,200);//左下角 turkey(400,200);//右下角 }
week13-4
//week13_4_PShape_gundam_loadShape_shape_obj_mtl_jpg PShape gundam; void setup(){ size(500,500,P3D);//小心P3D gundam=loadShape("Gundam.obj"); } void draw(){ shape(gundam,0,0,250,500); }
week13-5
//week13_5_PShape_gundam_loadShape_shape_pushMatrix_scale_translate_rotate_popMatrix PShape gundam; void setup(){ size(500,500,P3D);//小心P3D gundam=loadShape("Gundam.obj"); } void draw(){ background(#BBFF81); pushMatrix(); translate(mouseX,mouseY); rotateY(radians(frameCount)); rotate(radians(180)); scale(10,10,10); shape(gundam,0,0);//shape(gundam,0,0,250/2,500/2); popMatrix(); }
week13-6
//week13_5_PShape_gundam_for_loop PShape gundam; void setup(){ size(500,500,P3D);//小心P3D gundam=loadShape("Gundam.obj"); } void draw(){ background(#BBFF81); drawGundam(mouseX,mouseY); for(int x=0;x<=500;x+=500/4){ drawGundam(x,300); } } void drawGundam(int x,int y){ pushMatrix(); translate(x,y); rotateY(radians(frameCount)); rotate(radians(180)); scale(10,10,10); shape(gundam,0,0);//shape(gundam,0,0,250/2,500/2); popMatrix(); }
week13-7
//week13_7_tetris_falling void setup(){ size(300,600); } float x=50,y=50; void draw(){ background(0); fill(153,0,204); rect(x,y-25,25,25); rect(x+25,y,25,25); rect(x,y,25,25); rect(x,y+25,25,25); if(frameCount%50==0) y+=25; } void keyPressed(){ if(keyCode==RIGHT) x+=25; if(keyCode==LEFT) x-=25; }
week13-8
//week13_8_tetris_grid_2d_array_fill_rect void setup(){ size(240,440);// j x:20+2 i y:10+2 } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ if(grid[i][j]==1) fill(119,119,119); if(grid[i][j]==0) fill(0); if(grid[i][j]==2) fill(153,0,204); rect(j*20,i*20,20,20); } } } int [][] grid={ {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };
week13-9
//week13_9_tetris_color_array_c_now color [] c ={#000000,#777777,#9900CC,#CCCC00};//會有10個顏色 void setup(){ size(240,440);// j x:20+2 i y:10+2 } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ int now=grid[i][j]; fill(c[now]); rect(j*20,i*20,20,20); } } } int [][] grid={ {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };
week13-10
//week13_10_tetris_falling_if_frameCount_for_for_if color [] c ={#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000};//會有10個顏色 //黑、灰、紫、黃、綠、紅 void setup(){ size(240,440);// j x:20+2 i y:10+2 } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ int now=grid[i][j]; fill(c[now]); rect(j*20,i*20,20,20); } } if(frameCount%50==0){ int bad=0; for(int i=20;i>=1;i--){//從下到上的迴圈 for(int j=1;j<12-1;j++){ if(grid[i][j]==2){ if(grid[i+1][j]!=0 && grid[i+1][j]!=2) bad=1; } } } if(bad==0){ for(int i=20;i>=1;i--){//從下到上的迴圈 for(int j=1;j<12-1;j++){ if(grid[i][j]==2){ grid[i+1][j]=2; grid[i][j]=0; } } } } } } int [][] grid={ {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,2,2,0,0,0,0,1}, {1,0,0,0,0,2,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };
week13-11
//week13_11_tetris_falling_alive_9_freeze_dead_T color [] c ={#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000,#0000CC,#CC9900,#0000CC,#FFFFFF};//會有10個顏色 int T=2; //黑、灰、紫、黃、綠、紅 void setup(){ size(240,440);// j x:20+2 i y:10+2 } void draw(){ for(int i=0;i<22;i++){ for(int j=0;j<12;j++){ int now=grid[i][j]; fill(c[now]); rect(j*20,i*20,20,20); } } if(frameCount%50==0){ int bad=0; for(int i=20;i>=1;i--){//從下到上的迴圈 for(int j=1;j<12-1;j++){ if(grid[i][j]==9){ if(grid[i+1][j]!=0 && grid[i+1][j]!=9) bad=1; } } } if(bad==0){ for(int i=20;i>=1;i--){//從下到上的迴圈 for(int j=1;j<12-1;j++){ if(grid[i][j]==9){ grid[i+1][j]=9; grid[i][j]=0; } } } }else{ for(int i=20;i>=1;i--){ for(int j=1;j<12-1;j++){ if(grid[i][j]==9){ grid[i][j]=T; } } } } } } int [][] grid={ {1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,9,0,0,0,0,0,1}, {1,0,0,0,0,9,9,0,0,0,0,1}, {1,0,0,0,0,9,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, };
沒有留言:
張貼留言