1.第一節上課程式碼
//week13_01_animateed_background_array_I_frameCount
PImage [] img = new PImage[3];
void setup(){
size(550,370);
img[0] = loadImage("snail01.png");
img[1] = loadImage("snail02.png");
img[2] = loadImage("snail03.png");
}
int I = 0;
void draw(){
background(img[I]);
if(frameCount%60==0)I = (I+1)%3;
}
//week13_02_animated_background_frameCount_x
void setup(){
size(500,300);//寬度是500,兩倍是1000
}
void draw(){
background(#FFFFF2);
float x =(frameCount*5 %1000);
if(x>500) x = 1000-x;//超過500範圍,就折回來
for(int y= 30; y<300;y+=50){
ellipse(x,y,30,30);
}
}
改為利用程式碼來使多個球體左右來回移動
//week13_03_animated_background_turkey_pushMatrix_translate_rotate_popMatrix
PImage img;
void setup(){
size(500,300);
img = loadImage("turkey.png");
imageMode(CENTER);
}
void turkey(int x,int y){
pushMatrix();
translate(x,y);
rotate(radians(frameCount));
image(img,0,0);
popMatrix();
}
void draw(){
background(255);
turkey(mouseX,mouseY);
turkey(100,100);
turkey(400,100);
turkey(100,200);
turkey(400,200);
}
//week13_04_obj_mtl_gundam_loadShape_shape_obj_mtl_jpg
PShape gundam;
void setup(){
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw(){
shape(gundam,0,0,200,500);
}
2.第二節上課
//week13_05_PShape_gundam_loadShape_shape_pushMatrix_scale_tramslate_popMatrix
PShape gundam;
void setup(){
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw(){
background(#BBFF81);
pushMatrix();
translate(mouseX,mouseY);
rotateY(radians(frameCount));
rotate(radians(180));
scale(5,5,5);
shape(gundam,0,0);
popMatrix();
}
//week13_05_PShape_gundam_loadShape_shape_pushMatrix_scale_tramslate_popMatrix
PShape gundam;
void setup(){
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw(){
background(#BBFF81);
drawGundam(mouseX,mouseY);
for(int x =0;x<=500;x+=500/4){
drawGundam(x,300);
}
}
void drawGundam(int x,int y){
pushMatrix();
translate(x,y);
rotateY(radians(frameCount));
rotate(radians(180));
scale(10,10,10);
shape(gundam,0,0);
popMatrix();
}
//week13_07_tetris_falling
void setup(){
size(300,600);
}
float x= 50,y = 50;
void draw(){
background(0);
fill(153,0,204);
rect(x,y-25,25,25);
rect(x+25,y,25,25);
rect(x,y,25,25);
rect(x,y+25,25,25);
if(frameCount%50==0)y+=25;
}
void keyPressed(){
if(keyCode==RIGHT)x+=25;
if(keyCode==LEFT)x-=25;
}
//week13_08_tetris_grid_2d_array_fill_rect
void setup(){
size(240,440);
}
void draw(){
for(int i=0;i<22;i++){
for(int j=0;j<12;j++){
if(grid[i][j]==1)fill(119,119,119);
if(grid[i][j]==0)fill(0);
if(grid[i][j]==2)fill(153,0,204);
rect(j*20,i*20,20,20);
}
}
}
int [][]grid = {
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,2,2,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
3.第三節上課
//week13_09_tetris_color_array_c_now
color [] c = {#000000,#777777,#9900CC,#CCCC00,#00B500,#CC0000};//將會有10個色彩
void setup(){
size(240,440);
}
void draw(){
for(int i=0;i<22;i++){
for(int j=0;j<12;j++){
int now = grid[i][j];
fill(c[now]);
rect(j*20,i*20,20,20);
}
}
}
int [][]grid = {
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,2,2,0,0,0,0,1},
{1,0,0,0,0,2,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};
將所需的顏色準備好
//week13_10_tetris_falling_if_frameCount_for_for_if
color [] c = {#000000, #777777, #9900CC, #CCCC00, #00B500, #CC0000};//將會有10個色彩
void setup() {
size(240, 440);
}
void draw() {
for (int i=0; i<22; i++) {
for (int j=0; j<12; j++) {
int now = grid[i][j];
fill(c[now]);
rect(j*20, i*20, 20, 20);
}
}
if (frameCount%50==0) {
int bad=0;
for (int i =20; i>1; i--) {//從上到下的迴圈
for (int j=1; j<12-1; j++) {//最左右不動,中間才動
if (grid[i][j]==2) {
if (grid[i+1][j]!=0&&grid[i+1][j]!=2) bad=1;
}
}
}
if(bad==0){
for(int i=20;i>=1;i--){
for(int j=1;j<12-1;j++){
if(grid[i][j]==2){
grid[i+1][j]=2;
grid[i][j]=0;
}
}
}
}
}
}
int [][]grid = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
//week13_11_tetris_falling_alive_9_freeze_dead_T
color [] c = {#000000, #777777, #9900CC, #CCCC00, #00B500, #CC0000,#0000CC,#CC9900,#0000CC,#FFFFFF};//將會有10個色彩
int T=2;
void setup() {
size(240, 440);
}
void draw() {
for (int i=0; i<22; i++) {
for (int j=0; j<12; j++) {
int now = grid[i][j];
fill(c[now]);
rect(j*20, i*20, 20, 20);
}
}
if (frameCount%50==0) {
int bad=0;
for (int i =20; i>1; i--) {//從上到下的迴圈
for (int j=1; j<12-1; j++) {//最左右不動,中間才動
if (grid[i][j]==9) {//如果是可以移動的主角、活著是9
if (grid[i+1][j]!=0&&grid[i+1][j]!=9) bad=1;
}
}
}
if(bad==0){
for(int i=20;i>=1;i--){
for(int j=1;j<12-1;j++){
if(grid[i][j]==9){
grid[i+1][j]=9;
grid[i][j]=0;
}
}
}
}else{
for(int i=20;i>=1;i--){
for(int j=1;j<12-1;j++){
if(grid[i][j]==9){
grid[i][j]=T;
}
}
}
}
}
}
int [][]grid = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
3.github
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