void setup(){
size(640, 360);
}
Ball ball = new Ball(100, 200, 20);
void draw(){
ball.display();
}
class Ball{
float x, y, r;
Ball(int x0, int y0, int r0){
x = x0;
y = y0;
r = r0;
}
void display(){
ellipse(x, y, r+r, r+r);
}
}
void setup(){
size(640, 360);
}
Ball ball = new Ball(100, 200, 20);
void draw(){
ball.update();
ball.display();//呼叫class
}
class Ball{
float x, y, r;
float vx, vy;
Ball(int x0, int y0, int r0){
x = x0;
y = y0;
r = r0;
vx = random(-10, +10);
vy = random(-10, +10);
}
void update(){
if(x+vx > 640 || x+vx < 0) vx = -vx;
if(y+vy < 0 || y+vy >360) vy = -vy;
x += vx;
y += vy;
}
void display(){
ellipse(x, y, r+r, r+r);
}
}
void setup() {
size(640, 360);
}
Ball ball = new Ball(100, 200, 60);
Ball ball2 = new Ball(300, 200, 60);
void draw() {
background(51);
if (ball.checkCollisoion(ball2) ) fill(#FFAAAA);
else fill(255);
ball.update();
ball.display();
ball2.update();
ball2.display();
}
class Ball{
float x, y, r;
float vx, vy;
Ball(int x0, int y0, int r0){
x = x0;
y = y0;
r = r0;
vx = random(-10,+10);
vy = random(-10,+10);
}
boolean checkCollisoion(Ball other){
if (dist(x, y, other.x, other.y) < r + other.r ) return true;
else return false;
}
void update(){
if(x+vx > 640 || x+vx < 0) vx = -vx;
if(y+vy < 0 || y+vy >360) vy = -vy;
x += vx;
y += vy;
}
void display(){
ellipse(x, y, r+r, r+r);
}
}
void setup() {
size(640, 360);
}
Ball ball = new Ball(100, 200, 60);
Ball ball2 = new Ball(300, 200, 60);
void draw() {
background(51);
if (ball.checkCollisoion(ball2) ) fill(#FFAAAA);
else fill(255);
ball.update();
ball.display();
ball2.update();
ball2.display();
}
class Ball {
float x, y, r;
float vx, vy;
Ball(int x0, int y0, int r0) {
x = x0;
y = y0;
r = r0;
vx = random(-10, +10);
vy = random(-10, +10);
}
boolean checkCollisoion(Ball other) {
if (dist(x+vx, y+vy, other.x+other.vx, other.y+other.vy) <= r + other.r ) {
PVector diff = new PVector(other.x-x, other.y-y);
float len = diff.mag();//maganitude 量質、長度的意思
float a = diff.heading();
//cos(a)、sin(a)
PVector N = diff.copy().normalize();
N.mult(N.dot(new PVector(vx, vy) ));
PVector N2 = new PVector(-N.y, N.x).normalize();
N2.mult(N2.dot(new PVector(vx, vy) ));
PVector M = diff.copy().normalize();
M.mult(M.dot(new PVector(other.vx, other.vy) ));
PVector M2 = new PVector(-M.y, M.x).normalize();
M2.mult(M2.dot(new PVector(other.vx, other.vy) ));
PVector newV1 = PVector.add(M, N2);
PVector newV2 = PVector.add(N, M2);
vx = newV1.x;
vy = newV1.y;
other.vx = newV2.x;
other.vy = newV2.y;
return true;
} else return false;
}
void update() {
if (x+vx > 640 || x+vx < 0+r) vx = -vx;
if (y+vy < 0 || y+vy >360-r) vy = -vy;
x += vx;
y += vy;
}
void display() {
ellipse(x, y, r+r, r+r);
}
}

int [][] maze = {
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,1,0,0,0,1,1},
{1,1,1,0,1,0,1,0,1,1},
{1,1,1,0,1,0,1,0,1,1},
{1,1,1,0,0,0,1,0,1,1},
{1,1,1,1,0,1,1,0,1,1},
{1,0,0,0,0,1,1,0,1,1},
{1,0,1,1,0,1,1,0,1,1},
{1,0,1,1,0,1,1,0,0,1},
{1,1,1,1,1,1,1,1,1,1}
};
int [][] visited = new int[10][10];
int startI = 1, startJ = 1, I=1, J = 1, step = 1;
void setup(){
size(400, 400);
visited[I][J]= step;
}
void draw(){
for(int i=0; i<maze.length; i++){
for(int j=0; j<maze[0].length; j++){
if(maze[i][j]==1)fill(0);
else fill(255);
rect(j*40, i*40, 40, 40);
}
}
fill(255, 0, 0);
rect(startJ*40, startI*40, 40, 40);
for(int i=0; i<maze.length; i++){
for(int j=0; j<maze[0].length; j++){
if(visited[i][j]>0){
fill(0, 0, 255);
text(""+visited[i][j], j*40+20, i*40+20);
}
}
}
}
void mousePressed(){
if(maze[I+1][J]==0){
I += 1;
visited[I][J] = ++step;
}else if(maze[I][J+1]==0){
J +=1;
visited[I][J] = ++step;
}
}

int [][] maze = {
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,1,0,0,0,1,1},
{1,1,1,0,1,0,1,0,1,1},
{1,1,1,0,1,0,1,0,1,1},
{1,1,1,0,0,0,1,0,1,1},
{1,1,1,1,0,1,1,0,1,1},
{1,0,0,0,0,1,1,0,1,1},
{1,0,1,1,0,1,1,0,1,1},
{1,0,1,1,0,1,1,0,0,1},
{1,1,1,1,1,1,1,1,1,1}
};
int [][] visited = new int[10][10];
int startI = 1, startJ = 1, I=1, J = 1, step = 1;
void setup(){
size(400, 400);
//visited[I][J]= step;
}
void draw(){
for(int i=0; i<maze.length; i++){
for(int j=0; j<maze[0].length; j++){
if(maze[i][j]==1)fill(0);
else fill(255);
rect(j*40, i*40, 40, 40);
}
}
fill(255, 0, 0);
rect(startJ*40, startI*40, 40, 40);
for(int i=0; i<maze.length; i++){
for(int j=0; j<maze[0].length; j++){
if(visited[i][j]>0){
fill(0, 0, 255);
text(""+visited[i][j], j*40+20, i*40+20);
}
}
}
}
boolean DFS(int i, int j, int s){
if( i==8 && j==8) return true;
if(maze[i][j]==1)return false;
if(visited[i][j] > 0) return false;
visited[i][j] = s;
if(DFS(i+1, j, s+1)) return true;
if(DFS(i-1, j, s+1)) return true;
if(DFS(i, j+1, s+1)) return true;
if(DFS(i, j-1, s+1)) return true;
visited[i][j] = 0;
return false;
}
void mousePressed(){
visited[1][1] = 0;
DFS( 1, 1, 1);
}

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