001.
PImage [] img = new PImage[3];
void setup() {
size(550, 370);
img[0] = loadImage("snail01.png");
img[1] = loadImage("snail02.png");
img[2] = loadImage("snail03.png");
}
int I = 0;
void draw() {
background(img[I]);
if (frameCount%20==0) I = (I+1)%3;
}
----------------------------------------------------------------------
002.
PImage img;
void setup() {
size(500, 300);
img = loadImage("turkey.png");
imageMode(CENTER);
}
void turckey(int x, int y) {
pushMatrix();
translate(x, y);
rotate(radians(frameCount));
image(img, 0, 0);
popMatrix();
}
void draw() {
turckey(mouseX, mouseY);
turckey(100, 100);
turckey(400, 100);
turckey(100, 200);
turckey(400, 200);
}
--------------------------------------------------------------------------------
003.
PShape gundam;
void setup() {
size(500, 500, P3D);
gundam = loadShape("Gundam.obj");
}
void draw() {
pushMatrix();
background(#BBFF81);
translate(mouseX, mouseY);
rotateY(radians(frameCount));
rotate(radians(180));
scale(15, 15, 15);
shape(gundam, 0, 0);
popMatrix();
}
-------------------------------------------------------------------------------------------
004.
color [] c = {#000000, #777777, #9900CC, #CCCC00, #00B500, #FFFFFF, #CC0000, #00CCCC, #CC0000, #F54600, #FFA91C};
int T = 2;
void setup() {
size(240, 440);
}
void draw() {
for (int i=0; i<22; i++) {
for (int j=0; j<12; j++) {
int now = grid[i][j];
fill(c[now]);
rect(j*20, i*20, 20, 20);
}
}
if (frameCount%50==0) {
int bad=0;
for (int i=20; i>=1; i--) {//從下到上的迴圈
for (int j=1; j<12-1; j++) {
if (grid[i][j]==9) {
if (grid[i+1][j]!=0 && grid[i+1][j]!=9) bad=1;
}
}
}
println(bad);
if (bad==0) {
for (int i=20; i>=1; i--) {//從下到上的迴圈
for (int j=1; j<12-1; j++) {
if (grid[i][j]==9) {
grid[i+1][j]=9;
grid[i][j]=0;
}
}
}
} else {
for (int i=20; i>=1; i--) {//從下到上的迴圈
for (int j=1; j<12-1; j++) {
if (grid[i][j]==9) {
grid[i][j]=T;
}
}
}
}
}
}
int[][] grid = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
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