2024年12月16日 星期一

是不是該練SU

 

void setup() {
  size(640, 360);
  
}
Ball ball=new Ball(100, 200, 20);
void draw() {
  ball.display();
}
class Ball {
  float x, y, r;
  Ball(int x0, int y0, int r0) {
    x=x0;
    y=y0;
    r=r0;
  }
  void display() {
    ellipse(x, y, r+r, r+r);
  }
}
================================================================================================

void setup() {
  size(640, 360);
  
}
Ball ball=new Ball(100, 200, 20);
void draw() {
  ball.update();
  ball.display();
}
-------------------------------------------------
class Ball {
  float x, y, r;
  float vx,vy;
  Ball(int x0, int y0, int r0) {
    x=x0;
    y=y0;
    r=r0;
    vx=random(-10,+10);
    vy=random(-10,+10);
  }

  void update() {
    if(x+vx>640||x+vx<0) vx=-vx;
    if(y+vy<0||y+vy>360)vy=-vy;
     x+=vx;
     y+=vy;
    
  }
  void display(){
    ellipse(x, y, r+r, r+r);
  }
}
================================================================================================

void setup(){
  size(640,360);
}
Ball ball=new Ball(100,200,20);
Ball ball2=new Ball(300,200,60);
void draw(){
  background(51);
  if(ball.checkCollision(ball2)) fill(#FFAAAA);
  else fill(255);
  ball.update();
  ball.display();
  ball2.update();
  ball2.display();
}
------------------------------------
class Ball {
  float x, y, r;
  float vx, vy;
  Ball(int x0, int y0, int r0) {
    x=x0;
    y=y0;
    r=r0;
    vx=random(-10, +10);
    vy=random(-10, +10);
  }
  boolean checkCollision(Ball other) {
    if (dist(x, y, other.x, other.y)<r+other.r) return true;
    else return false;
  }
  void update() {
    if (x+vx>640||x+vx<0) vx=-vx;
    if (y+vy<0||y+vy>360)vy=-vy;
    x+=vx;
    y+=vy;
  }
  void display() {
    ellipse(x, y, r+r, r+r);
  }
}
================================================================================================


void setup(){
  size(640,360);
}
Ball ball=new Ball(100,200,20);
Ball ball2=new Ball(300,200,60);
void draw(){
  background(51);
  if(ball.checkCollision(ball2)) fill(#FFAAAA);
  else fill(255);
  ball.update();
  ball.display();
  ball2.update();
  ball2.display();
}
--------------------------------------
class Ball {
  float x, y, r;
  float vx, vy;
  Ball(int x0, int y0, int r0) {
    x=x0;
    y=y0;
    r=r0;
    vx=random(-10, +10);
    vy=random(-10, +10);
  }
  boolean checkCollision(Ball other) {
    if (dist(x, y, other.x, other.y)<r+other.r) {
      PVector diff=new PVector(other.x-x, other.y-y);
      float len=diff.mag();//mag=maganitude 長度
      float a=diff.heading();//向量方向
      PVector N=diff.copy().normalize();
      N.mult(N.dot(new PVector(vx,vy)));
      PVector N2=new PVector(-N.y,N.x).normalize();
      N2.mult(N.dot(new PVector(vx,vy)));
      
      PVector M=diff.copy().normalize();
      M.mult(M.dot(new PVector(other.vx,other.vy)));
      PVector M2=new PVector(-M.y,M.x).normalize();
      M2.mult(M2.dot(new PVector(other.vx,other.vy)));
      PVector newV1=PVector.add(M,N2);
      PVector newV2=PVector.add(N,M2);
      vx=newV1.x;
      vy=newV1.y;
      other.vx=newV2.x;
      other.vy=newV2.y;
      return true;
    } else return false;
  }
  void update() {
    if (x+vx>640||x+vx<0) vx=-vx;
    if (y+vy<0||y+vy>360)vy=-vy;
    x+=vx;
    y+=vy;
  }
  void display() {
    ellipse(x, y, r+r, r+r);
  }
}

================================================================================================
int [][]maze={
  {1,1,1,1,1,1,1,1,1,1},
  {1,0,0,1,1,0,0,0,1,1},
  {1,1,0,1,1,0,1,0,1,1},
  {1,1,0,0,1,0,1,0,1,1},
  {1,1,1,0,0,0,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,0,1},
  {1,1,1,1,1,1,1,1,1,1}
};
void setup(){
  size(400,400);
}
void draw(){
  for(int i=0;i<maze.length; i++){
    for(int j=0;j<maze[0].length;j++){
      if(maze[i][j]==1) fill(0);
      else fill(255);
      rect(j*40,i*40,40,40);
    }
  }
}

================================================================================================

int [][]maze={
  {1,1,1,1,1,1,1,1,1,1},
  {1,0,0,1,1,0,0,0,1,1},
  {1,1,0,1,1,0,1,0,1,1},
  {1,1,0,0,1,0,1,0,1,1},
  {1,1,1,0,0,0,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,0,1},
  {1,1,1,1,1,1,1,1,1,1}
};
int [][]visited=new int [10][10];
int startI=1,startJ=1;

void setup(){
  size(400,400);
}
void draw(){
  for(int i=0;i<maze.length; i++){
    for(int j=0;j<maze[0].length;j++){
      if(maze[i][j]==1) fill(0);
      else fill(255);
      rect(j*40,i*40,40,40);
    }
  }
  fill(255,0,0);
  rect(startJ*40,startI*40,40,40);
}
================================================================================================
int [][]maze={
  {1,1,1,1,1,1,1,1,1,1},
  {1,0,0,1,1,0,0,0,1,1},
  {1,1,0,1,1,0,1,0,1,1},
  {1,1,0,0,1,0,1,0,1,1},
  {1,1,1,0,0,0,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,1,1},
  {1,1,1,1,1,1,1,0,0,1},
  {1,1,1,1,1,1,1,1,1,1}
};
int [][]visited=new int [10][10];
int startI=1,startJ=1,I=1,J=1,step=1;

void setup(){
  size(400,400);
  visited[I][J]=step;
}
void draw(){
  for(int i=0;i<maze.length; i++){
    for(int j=0;j<maze[0].length;j++){
      if(maze[i][j]==1) fill(0);
      else fill(255);
      rect(j*40,i*40,40,40);
    }
  }
  fill(255,0,0);
  rect(startJ*40,startI*40,40,40);
}
void mousePressed(){
 if(maze[I+1][J]==0){
   I=I+1;
   visited[I][J]=++step;
 }else if(maze[I][J+1]==0){
   J=J+1;
   visited[I][J]=++step;
 }
 
 
}
================================================================================================
int [][]maze={ {1,1,1,1,1,1,1,1,1,1}, {1,0,0,1,1,0,0,0,1,1}, {1,1,0,1,1,0,1,0,1,1}, {1,1,0,0,1,0,1,0,1,1}, {1,1,1,0,0,0,1,0,1,1}, {1,1,1,1,1,1,1,0,1,1}, {1,1,1,1,1,1,1,0,1,1}, {1,1,1,1,1,1,1,0,1,1}, {1,1,1,1,1,1,1,0,0,1}, {1,1,1,1,1,1,1,1,1,1} }; int [][]visited=new int [10][10]; int startI=1,startJ=1,I=1,J=1,step=1; void setup(){ size(400,400); // visited[I][J]=step; } void draw(){ for(int i=0;i<maze.length; i++){ for(int j=0;j<maze[0].length;j++){ if(maze[i][j]==1) fill(0); else fill(255); rect(j*40,i*40,40,40); } } fill(255,0,0); rect(startJ*40,startI*40,40,40); for(int i=0;i<maze.length;i++){ for(int j=0;j<maze[0].length;j++){ if(visited[i][j]>0) { fill(0,0,255); text(""+visited[i][j],j*40+20,j*40+20); } } } } boolean DFS(int i,int j,int s){ if(i==8&&j==8) return true; if(maze[i][j]==1)return false; if(visited[i][j]>0) return false; visited[i][j]=s; if(DFS(i+1,j,s+1)) return true; if(DFS(i-1,j,s+1)) return true; if(DFS(i,j+1,s+1)) return true; if(DFS(i,j-1,s+1)) return true; visited[i][j]=0; return false; } void mousePressed(){ visited[1][1]=0; DFS(1,1,1); }

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