2024年12月16日 星期一

Dubi week15

 Week15

//week15_1_circle_collision_class_Ball_new_Ball_display
void setup() {
  size(640, 360);
}
Ball ball= new Ball(100, 200, 20);
void draw() {
  ball.display();
}
class Ball {
  float x, y, r;
  Ball(int x0, int y0, int r0) {
    x= x0;
    y= y0;
    r= r0;
  }
  void display() {
    ellipse(x, y, r+r, r+r);
  }
}













//week15_2_circle_collision_class_Ball_update
void setup() {
  size(640, 360);
}
Ball ball= new Ball(100, 200, 20);
void draw() {
  ball.update();
  ball.display();
}
class Ball {
  float x, y, r;
  float vx, vy;
  Ball(int x0, int y0, int r0) {
    x= x0;
    y= y0;
    r= r0;
    vx = random(-10, +10);
    vy = random(-10, +10);
  }
  void update() {
    if (x+vx >640 || x+vx <0) vx = -vx;
    if (y+vy <0 || y+vy >360) vy = -vy;
    x +=vx;
    y+=vy;
  }
  void display() {
    ellipse(x, y, r+r, r+r);
  }
}













//week15_3_cicle_collision_detection_two_ball
void setup() {
  size(640, 360);
}

Ball ball= new Ball(100, 200, 20);
Ball ball2= new Ball(300, 200, 60);
void draw() {
  background(51);
  if(ball.checkCollision(ball2)) fill(#FFAAAA);
  else fill(255);
  ball.update();
  ball.display();
  ball2.update();
  ball2.display();
}
class Ball {
  float x, y, r;
  float vx, vy;
  Ball(int x0, int y0, int r0) {
    x= x0;
    y= y0;
    r= r0;
    vx = random(-10, +10);
    vy = random(-10, +10);
  }
  boolean checkCollision(Ball other){
    if(dist(x, y, other.x, other.y) < r + other.r) return true;
    else return false;
  }
  void update() {
    if (x+vx >640 || x+vx <0) vx = -vx;
    if (y+vy <0 || y+vy >360) vy = -vy;
    x +=vx;
    y+=vy;
  }
  void display() {
    ellipse(x, y, r+r, r+r);
  }
}















//week15_04_circle_collision_cos_sin_vector_N_N2_M_M2_swap
void setup() {
  size(640, 360);
}
Ball ball = new Ball(100, 100, 60);
Ball ball2 = new Ball(100, 300, 60);
void draw() {
  background(51);
  ball.checkCollision(ball2);

  fill(255, 255, 0);
  ball.update(); //加這行
  ball.display();
  fill(255);
  ball2.update();
  ball2.display();
}
Ball:
class Ball {
  float x, y, r;
  float vx, vy;
  Ball(int x0, int y0, int r0) {
    x = x0;
    y = y0;
    r = r0;
    vx = random(-6, +6);
    vy = random(-6, +6);
  }
  boolean checkCollision(Ball other) {
    if ( dist(x+vx, y+vy, other.x+other.vx, other.y+other.vy) <= r + other.r ) {
      PVector diff = new PVector( other.x-x, other.y-y );
      float len = diff.mag(); //maganitude 量值、長度的意思
      float a = diff.heading(); // 向量的方向,對應某個角度
      // 大家熟的 cos(a), sin(a)
      PVector N = diff.copy().normalize(); // 連線方向
      N.mult( N.dot(new PVector(vx, vy)) );
      PVector N2 = new PVector(-N.y, N.x).normalize(); // 另一個垂直方向
      N2.mult( N2.dot(new PVector(vx, vy)) );

      PVector M = diff.copy().normalize();
      M.mult( M.dot(new PVector(other.vx, other.vy) ) );
      PVector M2 = new PVector(-M.y, M.x).normalize();
      M2.mult( M2.dot(new PVector(other.vx, other.vy) ) );

      PVector newV1 = PVector.add(M, N2);
      PVector newV2 = PVector.add(N, M2);
      vx = newV1.x;
      vy = newV1.y;
      other.vx = newV2.x;
      other.vy = newV2.y;
      return true;
    } else return false;
  }
  void update() {
    if (x+vx > 640-4 || x+vx < 0+r) vx = -vx;
    if (y+vy < 0+r || y+vy >360-r) vy = -vy;
    x += vx;
    y += vy;
  }
  void display() {
    ellipse(x, y, r+r, r+r);
  }
}



//week15_5_maze_2D_array_draw
int [][]maze = {
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
  {1, 0, 0, 0, 1, 0, 0, 0, 1, 1},
  {1, 1, 0, 1, 1, 0, 1, 0, 1, 1},
  {1, 1, 0, 0, 1, 0, 1, 0, 1, 1},
  {1, 1, 1, 0, 0, 0, 1, 0, 1, 1},
  {1, 0, 1, 1, 0, 1, 1, 0, 1, 1},
  {1, 0, 0, 0, 0, 1, 1, 0, 1, 1},
  {1, 0, 1, 1, 1, 1, 1, 0, 1, 1},
  {1, 0, 0, 0, 0, 0, 1, 0, 0, 1},
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
void setup() {
  size(400, 400);
}
void draw() {
  for (int i =0; i<maze.length; i++) {
    for (int j =0; j<maze[0].length; j++) {
      if (maze[i][j]==1) fill(0);
      else fill(255);
      rect(j*40, i*40, 40, 40);
    }
  }
}
















//week15_6_maze_DFS_visited
int [][]maze = {
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
  {1, 0, 0, 0, 1, 0, 0, 0, 1, 1},
  {1, 1, 0, 1, 1, 0, 1, 0, 1, 1},
  {1, 1, 0, 0, 1, 0, 1, 0, 1, 1},
  {1, 1, 1, 0, 0, 0, 1, 0, 1, 1},
  {1, 0, 1, 1, 0, 1, 1, 0, 1, 1},
  {1, 0, 0, 0, 0, 1, 1, 0, 1, 1},
  {1, 0, 1, 1, 1, 1, 1, 0, 1, 1},
  {1, 0, 0, 0, 0, 0, 1, 0, 0, 1},
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
int [][] visited = new int[10][10];
int startI = 1, startJ=1, I=1, J=1, step=1;
void setup() {
  size(400, 400);
  visited[I][J] = step;
}
void draw() {
  for (int i =0; i<maze.length; i++) {
    for (int j =0; j<maze[0].length; j++) {
      if (maze[i][j]==1) fill(0);
      else fill(255);
      rect(j*40, i*40, 40, 40);
    }
  }
  fill(255, 0, 0);
  rect(startJ*40, startI*40, 40, 40);
}

















//week15_7_maze_DFS_visited_step_mousePressed_move
int [][]maze = {
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
  {1, 0, 0, 0, 1, 0, 0, 0, 1, 1},
  {1, 1, 0, 1, 1, 0, 1, 0, 1, 1},
  {1, 1, 0, 0, 1, 0, 1, 0, 1, 1},
  {1, 1, 1, 0, 0, 0, 1, 0, 1, 1},
  {1, 0, 1, 1, 0, 1, 1, 0, 1, 1},
  {1, 0, 0, 0, 0, 1, 1, 0, 1, 1},
  {1, 0, 1, 1, 1, 1, 1, 0, 1, 1},
  {1, 0, 0, 0, 0, 0, 1, 0, 0, 1},
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
int [][] visited = new int[10][10];
int startI = 1, startJ=1, I=1, J=1, step=1;
void setup() {
  size(400, 400);
  visited[I][J] = step;
}
void draw() {
  for (int i =0; i<maze.length; i++) {
    for (int j =0; j<maze[0].length; j++) {
      if (maze[i][j]==1) fill(0);
      else fill(255);
      rect(j*40, i*40, 40, 40);
    }
  }
  fill(255, 0, 0);
  rect(startJ*40, startI*40, 40, 40);
  for (int i=0; i<maze.length; i++) {
    for (int j=0; j<maze[0].length; j++) {
      if (visited[i][j]>0) {
        fill(0, 0, 255);
        text(""+visited[i][j], j*40+20, i*40+20);
      }
    }
  }
}
void mousePressed() {
  if (maze[I+1][J]==0) {
    I=I+1;
    visited[I][J] = ++step;
  } else if (maze[I][J+1]==0) {
    J=J+1;
    visited[I][J] = ++step;
  }
}

















//week15_8_maze_DFS_visited_step_mousePressed_move
int [][]maze = {
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
  {1, 0, 0, 0, 1, 0, 0, 0, 1, 1},
  {1, 1, 0, 1, 1, 0, 1, 0, 1, 1},
  {1, 1, 0, 0, 1, 0, 1, 0, 1, 1},
  {1, 1, 1, 0, 0, 0, 1, 0, 1, 1},
  {1, 0, 1, 1, 0, 1, 1, 0, 1, 1},
  {1, 0, 0, 0, 0, 1, 1, 0, 1, 1},
  {1, 0, 1, 1, 1, 1, 1, 0, 1, 1},
  {1, 0, 0, 0, 0, 0, 1, 0, 0, 1},
  {1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
int [][] visited = new int[10][10];
int startI = 1, startJ=1, I=1, J=1, step=1;
void setup() {
  size(400, 400);
  visited[I][J] = step;
}
void draw() {
  for (int i =0; i<maze.length; i++) {
    for (int j =0; j<maze[0].length; j++) {
      if (maze[i][j]==1) fill(0);
      else fill(255);
      rect(j*40, i*40, 40, 40);
    }
  }
  fill(255, 0, 0);
  rect(startJ*40, startI*40, 40, 40);
  for (int i=0; i<maze.length; i++) {
    for (int j=0; j<maze[0].length; j++) {
      if (visited[i][j]>0) {
        fill(0, 0, 255);
        text(""+visited[i][j], j*40+20, i*40+20);
      }
    }
  }
}
boolean DFS(int i, int j, int s) {
  if( i==8 && j==8 ) return true; //走到目的地
  if( maze[i][j]==1 ) return false; //擋住,不能走
  if( visited[i][j] > 0 ) return false; //走過,不要再走
  visited[i][j] = s; // 現插旗子,表示走到這裡
  if( DFS(i+1, j, s+1) ) return true;
  if( DFS(i-1, j, s+1) ) return true;
  if( DFS(i, j+1, s+1) ) return true;
  if( DFS(i, j-1, s+1) ) return true;
  visited[i][j] = 0;
  return false;
}
void mousePressed(){ // 按下mouse會往右 or 往下走
  visited[1][1] = 0;
  DFS( 1, 1, 1 );
}

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