Week13
//week13_1_animated_background_array_I_frameCount
PImage[] img = new PImage[3];
void setup(){
size(550,370);
img[0] = loadImage("snail01.png");
img[1] = loadImage("snail02.png");
img[2] = loadImage("snail03.png");
}
int I = 0;
void draw(){
background(img[I]);
if(frameCount%20==0) I = (I+1)%3;
}
//week13_2_animated_background_frameCount_xvoid setup(){ size(500,300);//寬度是500}void draw(){ background(#FFFFF2); float x = (frameCount*5 %1000); if(x>500); for(int y=30; y<300;y+=50){ ellipse(x,y,30,30); }}
//week13_3_animated_background_turkey_pushMatrix_translate_rotate
PImage img;
void setup() {
size(500, 300);
img= loadImage("turkey.png");
imageMode(CENTER);
}
void turkey(int x, int y) {
pushMatrix();
translate(x, y);
rotate(radians(frameCount));
image(img, 0, 0);
popMatrix();
}
void draw() {
background(255);
turkey(mouseX, mouseY);//會跟著mouse移動
turkey(100, 100);//左上角
turkey(400, 100);//右上角
turkey(100, 200);//左下角
turkey(400, 200);//右下角
}
//week13_4_PShape_gundam_loadShape_shape_obj_mtl_jpg
PShape gundam;
void setup(){
size(500,500,P3D);//小心P3D
gundam = loadShape("Gundam.obj");
}
void draw(){
shape(gundam,0,0,250,500);
}
//week13_5_PShape_gundam_loadShape_shape_pushMatrix_scale_translate_rotate_popMatrix
PShape gundam;
void setup() {
size(500, 500, P3D);
gundam = loadShape("Gundam.obj");
}
void draw() {
background(#BBFF81);
pushMatrix();
translate(mouseX, mouseY);
rotateY(radians(frameCount));
rotate(radians(180));
scale(5, 5, 5);
shape(gundam, 0, 0);
popMatrix();
}
//week13_6_PShape_gundam_for_loop
PShape gundam;
void setup() {
size(500, 500, P3D);
gundam = loadShape("Gundam.obj");
}
void draw() {
background(#BBFF81);
drawGundam(mouseX, mouseY);
for (int x=0; x<=500; x+=500/4) {
drawGundam(x, 300);
}
}
void drawGundam(int x, int y) {
pushMatrix();
translate(x, y);
rotateY(radians(frameCount));
rotate(radians(180));
scale(10, 10, 10);
shape(gundam, 0, 0);
popMatrix();
}
//week13_7_tetris_falling
void setup(){
size(300,600);
}
float x = 50, y = 50;
void draw(){
background(0);
fill(153,0,204);
rect(x,y-25,25,25);
rect(x+25,y,25,25);
rect(x,y,25,25);
rect(x,y+25,25,25);
if(frameCount%50==0) y += 25;
}
void keyPressed(){
if(keyCode==RIGHT) x += 25;
if(keyCode==LEFT) x -= 25;
}
//week13_8_tetris_grid_2d_array_fill_rect
void setup(){
size(240,440);
}
void draw(){
for(int i=0; i<22; i++){
for(int j=0; j<12; j++){
if(grid[i][j]==1) fill(119,119,119);
if(grid[i][j]==0) fill(0);
if(grid[i][j]==2) fill(153,0,204);
rect(j*20, i*20,20,20);
}
}
}
int [][] grid = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
//week13_9_tetris_color_array_c_now
color [] c = {#000000, #777777, #9900CC, #CCCC00, #00B500, #CC0000, #C00000, #666666, #0088CC, #CCC000};
void setup() {
size(240, 440);
}
void draw() {
for (int i=0; i<22; i++) {
for (int j=0; j<12; j++) {
int now = grid[i][j];
fill(c[now]);
rect(j*20, i*20, 20, 20);
}
}
}
int [][] grid= {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
//week13_10_tetris_falling_if_frameCount_for_for_if
color [] c = {#000000, #777777, #9900CC, #CCCC00, #00B500, #CC0000, #C00000, #666666, #0088CC, #CCC000};
void setup() {
size(240, 440);
}
void draw() {
for (int i=0; i<22; i++) {
for (int j=0; j<12; j++) {
int now = grid[i][j];
fill(c[now]);
rect(j*20, i*20, 20, 20);
}
}
if (frameCount%50==0) {
int bad = 0;
for (int i=20; i>=1; i--) {
for (int j=1; j<12-1; j++) {
if (grid[i][j]==2) {
if (grid[i+1][j]!=0 && grid[i+1][j]!=2) bad=1;
}
}
}
if (bad==0) {
for (int i =20; i>=1; i--) {
for (int j =1; j<12-1; j++) {
if (grid[i][j]==2) {
grid[i+1][j]=2;
grid[i][j]= 0;
}
}
}
}
}
}
int [][] grid= {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
//week13_11_tetris_falling_alive_9_freeze_dead_T
color [] c = {#000000, #777777, #9900CC, #OOC00, #00B500, #CC0000, #CC000, #0000CC, #0C900, #0000CC};
int T = 2;
void setup() {
size(240, 440);
}
void draw() {
for (int i=0; i<22; i++) {
for (int j=0; j<12; j++) {
int now = grid[i][j];
fill(c[now]);
rect(j*20, i*20, 20, 20);
}
}
if (frameCount%50==0) {
int bad = 0;
for (int i=20; i>=1; i--) {
for (int j=1; j<12-1; j++) {
if (grid[i][j]==2) {
if (grid[i+1][j]!=0 && grid[i+1][j]!=2) bad=1;
}
}
}
if (bad==0) {
for (int i =20; i>=1; i--) {
for (int j =1; j<12-1; j++) {
if (grid[i][j]==9) {
grid[i+1][j]=9;//9代表活著可以動
grid[i][j]= 0;
}
}
}
}else{
for(int i = 20; i>=1; i--){
for(int j=1;c j<12-1; j++){
if grid[i][j] = T;
grid[i][j] = T;
}
}
}
}
}
}
int [][] grid= {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
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