今天要做碰撞偵測
1.用class來做球球設定
x, y, r代表座標和半徑
//week15_01_circle_collision_class_Ball_new_Ball_display
void setup(){
size(640,360);
ball = new Ball(100,200,20);
}
//Ball ball = new Ball(100,400,20);
Ball ball;
void draw(){
ball.display();
}
class Ball{
float x, y, r;
Ball(int x0, int y0, int r0){
x = x0;
y = y0;
r = r0;
}
void display(){
ellipse(x, y, r+r, r+r);
}
}
2.接下來做update()
為了做碰到牆壁反彈
先在主要的打一個update()
再新增分頁把class Ball{}移過去
update()寫在裡面
Ball:
class Ball {
float x, y, r;
float vx, vy;
Ball(int x0, int y0, int r0) {
x = x0;
y = y0;
r = r0;
vx=random(-10, +10);
vy=random(-10, +10);
}
void update() {
if (x+vx>640 || x+vx<0) vx=-vx;
if (y+vy<0 || y+vy>360) vy=-vy;
x+=vx;
y+=vy;
}
void display() {
ellipse(x, y, r+r, r+r);
}
}
3.加上checkCollision函式
判斷是否有兩顆球碰在一起
在原本的程式加上判斷
呼叫checkCollision判斷true或false
true就變粉
false就維持白色
class Ball {
float x, y, r;
float vx, vy;
Ball(int x0, int y0, int r0) {
x = x0;
y = y0;
r = r0;
vx=random(-10, +10);
vy=random(-10, +10);
}
boolean checkCollision(Ball other) {
if (dist(x, y, other.x, other.y)<r+other.r)return true;
else return false;
}
void update() {
if (x+vx>640 || x+vx<0) vx=-vx;
if (y+vy<0 || y+vy>360) vy=-vy;
x+=vx;
y+=vy;
}
void display() {
ellipse(x, y, r+r, r+r);
}
}
4.加入碰撞
用向量的內積(mult())
記得先normalize()
if (dist(x+vx, y+vy, other.x+other.vx, other.y+other.vy)<=r+other.r)這行是防止兩顆球黏在一起標準化數字才會變小
class Ball {
float x, y, r;
float vx, vy;
Ball(int x0, int y0, int r0) {
x = x0;
y = y0;
r = r0;
vx=random(-10, +10);
vy=random(-10, +10);
}
boolean checkCollision(Ball other) {
if (dist(x+vx, y+vy, other.x+other.vx, other.y+other.vy)<=r+other.r){
PVector diff = new PVector(other.x-x, other.y-y);
float len = diff.mag();
float a = diff.heading();
PVector N = diff.copy().normalize();
N.mult(N.dot(new PVector(vx,vy)) );
PVector N2 = new PVector(-N.y, N.x).normalize();
N2.mult(N2.dot(new PVector(vx,vy)) );
PVector M = diff.copy().normalize();
M.mult(M.dot(new PVector(other.vx,other.vy)) );
PVector M2 = new PVector(-M.y, M.x).normalize();
M2.mult(M2.dot(new PVector(other.vx,other.vy)) );
PVector newV1 = PVector.add(M,N2);
PVector newV2 = PVector.add(N,M2);
vx = newV1.x;
vy = newV1.y;
other.vx = newV2.x;
other.vy = newV2.y;
return true;
}
else return false;
}
void update() {
if (x+vx>640 || x+vx<0) vx=-vx;
if (y+vy<0 || y+vy>360) vy=-vy;
x+=vx;
y+=vy;
}
void display() {
ellipse(x, y, r+r, r+r);
}
}
跟之前一樣做迷宮
先用矩陣畫出迷宮(0是能走的,1是不能走的)
想要用深度優先搜尋法來做
//week15_07_maze_DFS_visited
int [][]maze={
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 1, 0, 0, 0, 1, 1},
{1, 1, 0, 1, 1, 0, 1, 0, 1, 1},
{1, 1, 0, 0, 1, 0, 1, 0, 1, 1},
{1, 1, 1, 0, 0, 0, 1, 0, 1, 1},
{1, 0, 1, 1, 0, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 1, 1, 0, 1, 1},
{1, 0, 1, 1, 1, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
int [][]visited = new int[10][10];
int startI = 1, startJ = 1, I=1, J=1, step=1;
void setup() {
size(400, 400);
visited[I][J]=step;
}
void draw() {
for (int i=0; i<maze.length; i++) {
for (int j=0; j<maze[0].length; j++) {
if (maze[i][j]==1) fill(0);
else fill(255);
rect(j*40, i*40, 40, 40);
}
}
fill(255, 0, 0);
rect(startJ*40, startI*40, 40, 40);
}紅色是起始點
每按滑鼠一下就會開始移動並顯示步數
//week15_07_maze_DFS_visited_step_mousePressed_move
int [][]maze={
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 1, 0, 0, 0, 1, 1},
{1, 1, 0, 1, 1, 0, 1, 0, 1, 1},
{1, 1, 0, 0, 1, 0, 1, 0, 1, 1},
{1, 1, 1, 0, 0, 0, 1, 0, 1, 1},
{1, 0, 1, 1, 0, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 1, 1, 0, 1, 1},
{1, 0, 1, 1, 1, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
int [][]visited = new int[10][10];
int startI = 1, startJ = 1, I=1, J=1, step=1;
void setup() {
size(400, 400);
visited[I][J]=step;
}
void draw() {
for (int i=0; i<maze.length; i++) {
for (int j=0; j<maze[0].length; j++) {
if (maze[i][j]==1) fill(0);
else fill(255);
rect(j*40, i*40, 40, 40);
}
}
fill(255, 0, 0);
rect(startJ*40, startI*40, 40, 40);
for (int i=0; i<maze.length; i++) {
for (int j=0; j<maze[0].length; j++) {
if (visited[i][j]>0) {
fill(0, 0, 255);
text(""+visited[i][j], j*40+20, i*40+20);
}
}
}
}
void mousePressed(){
if(maze[I+1][J]==0){
I=I+1;
visited[I][J]=++step;
}else if(maze[I][J+1]==0){
J=J+1;
visited[I][J] = ++step;
}
}
要做結尾
讓他碰壁能重新搜尋
在boolean DFS()裡搜尋所又有可能的走法
true就繼續走
false就重新走
DFS(x,y,s)
s用來當旗標
來表示曾經走到哪裡
//week15_07_maze_DFS_visited_step_mousePressed_move
int [][]maze={
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 1, 0, 0, 0, 1, 1},
{1, 1, 0, 1, 1, 0, 1, 0, 1, 1},
{1, 1, 0, 0, 1, 0, 1, 0, 1, 1},
{1, 1, 1, 0, 0, 0, 1, 0, 1, 1},
{1, 0, 1, 1, 0, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 1, 1, 0, 1, 1},
{1, 0, 1, 1, 1, 1, 1, 0, 1, 1},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
int [][]visited = new int[10][10];
int startI = 1, startJ = 1, I=1, J=1, step=1;
void setup() {
size(400, 400);
//visited[I][J]=step;
}
void draw() {
for (int i=0; i<maze.length; i++) {
for (int j=0; j<maze[0].length; j++) {
if (maze[i][j]==1) fill(0);
else fill(255);
rect(j*40, i*40, 40, 40);
}
}
fill(255, 0, 0);
rect(startJ*40, startI*40, 40, 40);
for (int i=0; i<maze.length; i++) {
for (int j=0; j<maze[0].length; j++) {
if (visited[i][j]>0) {
fill(0, 0, 255);
text(""+visited[i][j], j*40+20, i*40+20);
}
}
}
}
boolean DFS(int i, int j, int s) {
print(i,i,s);
if (i==8 && j==8) return true;
if (visited[i][j]>0) return false;
if (maze[i][j]==1) return false;
visited[i][j]=s;//插旗,表示走到這
if (DFS(i+1, j, s+1)) return true;
if (DFS(i-1, j, s+1)) return true;
if (DFS(i, j+1, s+1)) return true;
if (DFS(i, j, s+1)) return true;
visited[i][j]=0;
return false;
}
void mousePressed() {
DFS(1, 1, 1);
}
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