week12_1_libraries_sound__SoundFile_sound_isPlaying
import processing.sound.*; SoundFile sound1,sound2; //兩段音樂 int playing=2; void setup(){ size(640,360); background(255); sound1=new SoundFile(this,"Intro Song_Final.mp3"); sound2=new SoundFile(this,"In Game Music.mp3"); } void draw(){ if(sound1.isPlaying()){ //音樂1有沒有在播放 playing=1; }else if(sound2.isPlaying()){ //音樂2有沒有在播放 playing=2; }else{ //沒有任何音樂在播放 if(playing==1) sound2.play(); //換另外一首 else sound1.play(); } }week12_2_bezier_samplesize(500,500); noFill(); stroke(255, 102, 0); line(340, 80, 40, 40); line(360, 360, 60, 320); stroke(0, 0, 0); bezier(340, 80, 40, 40, 360, 360, 60, 320);week12_3_bezier_1_3_3_1_equation_mouseDragged_change_tvoid setup(){ size(500,500); } PVector p0=new PVector(340,80); PVector p1=new PVector(40,40); PVector p2=new PVector(360,360); PVector p3=new PVector(60,320); float t=0.0; void draw(){ background(255); noFill(); stroke(255, 102, 0); line(340, 80, 40, 40); line(360, 360, 60, 320); stroke(0, 0, 0); bezier(340, 80, 40, 40, 360, 360, 60, 320); float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t; float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t; ellipse(x,y,10,10); } void mouseDragged(){ t+=0.01*(mouseX-pmouseX); }week12_4_bezier_for_t_t0_0_many_t
void setup(){ size(400,400); } PVector p0=new PVector(120, 80); PVector p1=new PVector(320,20); PVector p2=new PVector(320,300); PVector p3=new PVector(120,300); float t0=0.0; void draw(){ background(255); noFill(); stroke(255, 102, 0); line(120, 80, 320, 20); line(320, 300, 120, 300); stroke(0, 0, 0); bezier(120, 80, 320, 20, 320, 300, 120, 300); for(float t=t0;t>=0;t-=0.025){ float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t; float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t; ellipse(x,y,10,10); } } void mouseDragged(){ t0+=0.01*(mouseX-pmouseX); }week12_5_bezier_ArrayList_class_Ball_draw_ArrayList_add#球球會自動跑出來#void setup(){ size(400,400); } PVector p0=new PVector(120, 80); PVector p1=new PVector(320,20); PVector p2=new PVector(320,300); PVector p3=new PVector(120,300); float t0=0.0; ArrayList<Ball>balls=new ArrayList<Ball>(); void draw(){ background(255); noFill(); stroke(255, 102, 0); line(120, 80, 320, 20); line(320, 300, 120, 300); stroke(0, 0, 0); bezier(120, 80, 320, 20, 320, 300, 120, 300); for(Ball ball:balls){ ball.draw(); } if(frameCount%20==0) balls.add(new Ball(p0,p1,p2,p3)); } void mouseDragged(){ t0+=0.01*(mouseX-pmouseX); } class Ball{ PVector p0,p1,p2,p3; float t; Ball(PVector _p0,PVector _p1,PVector _p2,PVector _p3){ p0=_p0; p1=_p1; p2=_p2; p3=_p3; } void draw(){ float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t; float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t; ellipse(x,y,10,10); t+=0.001; } }week12_6_bezier_ArrayList_class_Ball_size_get_removevoid setup(){ size(400,400); } PVector p0=new PVector(120, 80); PVector p1=new PVector(320,20); PVector p2=new PVector(320,300); PVector p3=new PVector(120,300); float t0=0.0; ArrayList<Ball>balls=new ArrayList<Ball>(); void draw(){ background(255); noFill(); stroke(255, 102, 0); line(120, 80, 320, 20); line(320, 300, 120, 300); stroke(0, 0, 0); bezier(120, 80, 320, 20, 320, 300, 120, 300); for(Ball ball:balls){ ball.draw(); } if(frameCount%20==0){ balls.add(new Ball(p0,p1,p2,p3)); println(balls.size()); } if(balls.size()>0&&balls.get(0).t>1.0) balls.remove(0); } void mouseDragged(){ t0+=0.01*(mouseX-pmouseX); } class Ball{ PVector p0,p1,p2,p3; float t; Ball(PVector _p0,PVector _p1,PVector _p2,PVector _p3){ p0=_p0; p1=_p1; p2=_p2; p3=_p3; } void draw(){ float x=p0.x*(1-t)*(1-t)*(1-t)+3*p1.x*t*(1-t)*(1-t)+3*p2.x*t*t*(1-t)+p3.x*t*t*t; float y=p0.y*(1-t)*(1-t)*(1-t)+3*p1.y*t*(1-t)*(1-t)+3*p2.y*t*t*(1-t)+p3.y*t*t*t; ellipse(x,y,10,10); t+=0.001; } }
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