1.week12_01_libraries_sound_SoundFile_sound_isPlaying
// week12_01_libraries_sound_SoundFile_sound_isPlaying // 官網-Documentation文件-Libraries函式庫(圖書館)-Sound聲音部分 //http://processing.org/reference/libraries/sound/index.html //我們教過 play() stop() pause(), 今天想要試 isPlaying() 是不是在撥放 import processing.sound.*; SoundFile sound1 , sound2; //兩段音樂 int playing = 2; void setup(){ size(640, 360); background(255); sound1 = new SoundFile(this, "Intro Song_Final.mp3"); //week09_04可下載 sound2 = new SoundFile(this, "In Game Music.mp3"); //week09_04可下載 } void draw(){ if(sound1.isPlaying()){ //音樂1有沒有在撥放 playing=1; }else if(sound2.isPlaying()){ // 音樂2有沒有在撥放 playing=2; }else{ //沒有任何音樂在撥放 if(playing==1) sound2.play(); // 換另外一首 else sound1.play(); } }
2.week12_02_bezier_sample
//week12_02_bezier_sample // 按右鍵, 找bezier()函示的網站文件 //https size(500,500); noFill(); stroke(255, 102, 0); line(340, 80, 40, 40); line(360, 360, 60, 320); stroke(0, 0, 0); bezier(340, 80, 40, 40, 360, 360, 60, 320); 3.week12_03_bezier_1_3_3_1_equation_mouseDragged_change_t
// week12_03_bezier_1_3_3_1_equation_mouseDragged_change_t void setup(){ size(500, 500); } PVector p0 = new PVector(340, 80); PVector p1 = new PVector(40, 40); PVector p2 = new PVector(360, 360); PVector p3 = new PVector(60, 320); float t = 0.0; void draw(){ background(255); noFill(); //以下,是從文件夾copy來的 stroke(255, 102, 0); line(340, 80, 40, 40); line(360, 360, 60, 320); stroke(0, 0, 0); bezier(340, 80, 40, 40, 360, 360, 60, 320); float x = p0.x*(1-t)*(1-t)*(1-t)+ 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t; float y = p0.y*(1-t)*(1-t)*(1-t)+ 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t; ellipse(x, y, 10, 10); } void mouseDragged(){ t += 0.01 * (mouseX-pmouseX); }
4.week12_04_bezier_for_t_t0_0_many_t// week12_04_bezier_for_t_t0_0_many_t //http://processing.org/reference/bezier_.html 下面的範例 void setup(){ size(400, 400); //改這裡 } PVector p0 = new PVector(120, 80); PVector p1 = new PVector(320, 20); PVector p2 = new PVector(320, 300); PVector p3 = new PVector(120, 300); float t0 = 0.0; void draw(){ background(255); noFill(); stroke(255, 102, 0); line(340, 80, 40, 40); line(360, 360, 60, 320); stroke(0, 0, 0); bezier(120, 80, 320, 20, 320, 300, 120, 300); for(float t = t0; t>=0; t-=0.025){ float x = p0.x*(1-t)*(1-t)*(1-t)+ 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t; float y = p0.y*(1-t)*(1-t)*(1-t)+ 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t; ellipse(x, y, 10, 10); } } void mouseDragged(){ t0 += 0.01 * (mouseX-pmouseX); }
5.week12_05_bezier_ArrayList_class_Ball_draw_ArrayList_add// week12_05_bezier_ArrayList_class_Ball_draw_ArrayList_add void setup(){ size(400, 400); //改這裡 } PVector p0 = new PVector(120, 80); PVector p1 = new PVector(320, 20); PVector p2 = new PVector(320, 300); PVector p3 = new PVector(120, 300); float t0 = 0.0; void draw(){ background(255); noFill(); stroke(255, 102, 0); line(340, 80, 40, 40); line(360, 360, 60, 320); stroke(0, 0, 0); bezier(120, 80, 320, 20, 320, 300, 120, 300); for(float t = t0; t>=0; t-=0.025){ float x = p0.x*(1-t)*(1-t)*(1-t)+ 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t; float y = p0.y*(1-t)*(1-t)*(1-t)+ 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t; ellipse(x, y, 10, 10); } } void mouseDragged(){ t0 += 0.01 * (mouseX-pmouseX); } class Ball { PVector p0, p1, p2, p3; float t = 0.0; Ball(PVector _p0, PVector _p1, PVector _p2, PVector _p3){ p0 = _p0; p1 = _p1; p2 = _p2; p3 = _p3; } void draw(){ float x = p0.x*(1-t)*(1-t)*(1-t)+ 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t; float y = p0.y*(1-t)*(1-t)*(1-t)+ 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t; ellipse(x, y, 10, 10); t += 0.001; } }
6.week12_06_bezier_ArrayList_class_Ball_draw_ArrayList_add// week12_06_bezier_ArrayList_class_Ball_draw_ArrayList_add void setup(){ size(400, 400); //改這裡 } PVector p0 = new PVector(120, 80); PVector p1 = new PVector(320, 20); PVector p2 = new PVector(320, 300); PVector p3 = new PVector(120, 300); float t0 = 0.0; ArrayList<Ball> balls = new ArrayList<Ball>();//新+的 void draw(){ background(255); noFill(); stroke(255, 102, 0); line(340, 80, 40, 40); line(360, 360, 60, 320); stroke(0, 0, 0); bezier(120, 80, 320, 20, 320, 300, 120, 300); for(Ball ball : balls){//新+的 ball.draw();//新+的 }//新+的 if(frameCount%20==0) balls.add(new Ball(p0,p1,p2,p3));//新+的 } void mouseDragged(){ t0 += 0.01 * (mouseX-pmouseX); } class Ball { PVector p0, p1, p2, p3; float t = 0.0; Ball(PVector _p0, PVector _p1, PVector _p2, PVector _p3){ p0 = _p0; p1 = _p1; p2 = _p2; p3 = _p3; } void draw(){ float x = p0.x*(1-t)*(1-t)*(1-t)+ 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t; float y = p0.y*(1-t)*(1-t)*(1-t)+ 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t; ellipse(x, y, 10, 10); t += 0.001; } }7.week12_07_bezier_ArrayList_balls_size_get_remove// week12_07_bezier_ArrayList_balls_size_get_remove void setup(){ size(400, 400); //改這裡 } PVector p0 = new PVector(120, 80); PVector p1 = new PVector(320, 20); PVector p2 = new PVector(320, 300); PVector p3 = new PVector(120, 300); float t0 = 0.0; ArrayList<Ball> balls = new ArrayList<Ball>();//新+的 void draw(){ background(255); noFill(); stroke(255, 102, 0); line(340, 80, 40, 40); line(360, 360, 60, 320); stroke(0, 0, 0); bezier(120, 80, 320, 20, 320, 300, 120, 300); for(Ball ball : balls){//新+的 ball.draw();//新+的 }//新+的 if(frameCount%20==0){ balls.add(new Ball(p0,p1,p2,p3)); //新+的 println(balls.size()); } if(balls.size()>0 && balls.get(0).t>1.0) balls.remove(0); } void mouseDragged(){ t0 += 0.01 * (mouseX-pmouseX); } class Ball { PVector p0, p1, p2, p3; float t = 0.0; Ball(PVector _p0, PVector _p1, PVector _p2, PVector _p3){ p0 = _p0; p1 = _p1; p2 = _p2; p3 = _p3; } void draw(){ float x = p0.x*(1-t)*(1-t)*(1-t)+ 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t; float y = p0.y*(1-t)*(1-t)*(1-t)+ 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t; ellipse(x, y, 10, 10); t += 0.001; } }
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